Ah it seems you have found the 4 major deck archetypes.
Aggro, Mid-range, Combo, Control
the Soul sisters deck is aggro, plays efficient creatures and tries to get the damage in early and fast and efficiently
the BG deck is most likely mid-range, plays the best value creatures that have high impact and tries to win off of those
the Gift ungiven is the combo/control deck, plays a cute game winning interaction/large creature to win, and stalls and denies the opponent till it can pull it off.
traditionally aggro beats control, midrange beats aggro and control beats midrange/combo
In any mtg format all decks can be sub-divided into these 3-4 major archetypes, though often there are plenty of decks that go for a mix of 2.
so you have paper beats scissors beats rock beats paper ect... in a loop.
I am a mid-range/combo person at heart, but i do often play aggro as well, so i have a few decks of each but i admit that i am a really bad control player.
for example:
i recently played a UG Omen Machine deck (combo-control)
and a BW Human reanimator tribal deck (aggro-combo)
i usually bring decks of all power levels to play with different groups
but there are fun decks that might surprise you such as a wizard tribal, which surprisingly being mostly full of creatures is quite a great combo-control deck.
having fun deck building readily lends a deck to trend towards 1 or 2 major archetypes.
Once you get a deck idea try to feel your way about building them for by prioritizing a mix of fun, fairness, budget and competetiveness according to what you like to play with and the circle of friends you play with.
Lately I have been trying to find a balance between three casual decks.
My girlfriend and I nicknamed them Rock, Paper, and Scissors.
Rock is a BG deck.
Paper is a soul sisters deck
Scissors is a UWb gifts ungiven deck
The ordering isn't like the usual game however.
Names were more for thematic effect.
We are testing them to see what matchup scores will result.
So far it seems that Soul Sisters beats UWb gifts
but dies to rock.
UWb gifts (scissors) beats rock but dies to Paper
Rock beats paper, but dies to scissors.
Has anyone else ever tried to make a triad like this?
And if so, what sort of things did you use?
Thanks!
(A lot of these choices are not optimal
due to budget and what I had)
Soul Sisters
4 Soul Warden
4 Soul's Attendant
4 Martyr of Sands
4 Serra Ascendant
4 Squadron Hawks
4 Ajani's Pridemate
2 Ranger of Eos
1 Archangel of Thune
4 Spectral Procession
3 Honor of the Pure
2 Path to Exile
1 Mana Tithe
1 Gitaxian Probe
1 Immortal Servitude
2 Windbrisk Heights
20 Plains
BG *Formerly Deathrite Shaman deck
2 Putrid Leach
1 Sakura-Tribe Elder
1 Dreg Mangler
1 Geralf's Messenger
1 Vampire Nighthawk
2 Disciple of Bolas
1 Abyssal Persecutor
1 Reaper of the Wilds
3 Thragtusk
3 Thoughtseize
2 Despise
1 Duress
2 Tragic Slip
1 Disfigure
3 Golgari Charm
1 Go for the throat
1 Victim of night
1 Doom Blade
1 Geth's Verdict
1 Night's Whisper
1 Sign in Blood
2 Underworld Connections
2 Dismember
1 Read the bones
1 drown in sorrow
9 Swamp
2 Forest
4 Overgrown Tomb
4 Woodland Cemetery
2 Tainted Wood
1 Dread Statuary
1 Grim Backwoods
UWb Gifts Ungiven
Aggro, Mid-range, Combo, Control
the Soul sisters deck is aggro, plays efficient creatures and tries to get the damage in early and fast and efficiently
the BG deck is most likely mid-range, plays the best value creatures that have high impact and tries to win off of those
the Gift ungiven is the combo/control deck, plays a cute game winning interaction/large creature to win, and stalls and denies the opponent till it can pull it off.
traditionally aggro beats control, midrange beats aggro and control beats midrange/combo
In any mtg format all decks can be sub-divided into these 3-4 major archetypes, though often there are plenty of decks that go for a mix of 2.
so you have paper beats scissors beats rock beats paper ect... in a loop.
I am a mid-range/combo person at heart, but i do often play aggro as well, so i have a few decks of each but i admit that i am a really bad control player.
for example:
i recently played a UG Omen Machine deck (combo-control)
and a BW Human reanimator tribal deck (aggro-combo)
a UB Ninja tribal deck (aggro-control)
a RG Dragon Stompy ramp deck (midrange)
and mono U high tide (combo-control)
i usually bring decks of all power levels to play with different groups
but there are fun decks that might surprise you such as a wizard tribal, which surprisingly being mostly full of creatures is quite a great combo-control deck.
having fun deck building readily lends a deck to trend towards 1 or 2 major archetypes.
Once you get a deck idea try to feel your way about building them for by prioritizing a mix of fun, fairness, budget and competetiveness according to what you like to play with and the circle of friends you play with.
My Decks:
All my Decks are budget
EDH:GRWHazezon TamarGRW, RKazuul, Tyrant of the CliffsR, BMikaeus, the UnhallowedB, UTalrand, Sky SummonerU, GRXenagos, God of RevelsGR, BGPharika, God of AfflictionBG
Standard:BMono Black Control(devotion)B- retired
Casual:UWHeroicUW, UGWall tribalUG, BPhylactery LichB
Modern:UBAbyssal PersecutorUB, WKnight TribalW