I absolutely love designing casual decks that center around a synergy, theme, or idea. I have recently been on a designing frenzy, with about 6 7 designs under my belt. Money is no issue w/ the cards, since my policy is if I own them, I can proxy them for other decks (I apply this to cards $10 each or more).
I really like the viashino bounce deck, would really love to build it but purphoros hiked up in price a lot.
Anyway my suggestion is maybe adding 1-2 Sundial of the infinite in the rare occasions you really needed a few blockers to stay around.
I am also thinking about the Viashino-Bounce, but still not too sure which other deck to build. I already own a play set of Purphoros, so I plan on just proxying up what is needed.
Any thoughts on a second deck?
P.S. - I added 1 more to chose from, a red/black human sacrifice build.
One vote for Viashino deck..I run one & it is actually quite fun & good.
I have some card suggestions..
Scrying Sheets & Snow-Covered Mountains - Help keep your hand full and ensure you hit every land drop along the way.
(Skred if you have open slots, they obv work well w/the above two cards but otherwise not necessary at all.)
I like the R/W exalted deck, Combat Damage Goes Through and Merfolk-Convoke. However, as much as i love the later two on the paper, they lack interaction with your opponents hand or board. For me, such "solitaire"-decks tend to bore me in the long run while decks with interactive cards like Dreadbore, Lightning Helix or even Ghitu Slinger make the gameplay more interesting.
For R/W exalted, Mistmeadow Skulk is worth a look, it can be a good attacker with it's "evasion" and lifelink, but can also block big stuff in late game. Maybe instead of Sigiled Paladin? Togehter with Brion, Stoutarm this would also offer you enough sources of lifegain to skip Worthy Cause and include some other shenigans.
I like the R/W exalted deck, Combat Damage Goes Through and Merfolk-Convoke. However, as much as i love the later two on the paper, they lack interaction with your opponents hand or board. For me, such "solitaire"-decks tend to bore me in the long run while decks with interactive cards like Dreadbore, Lightning Helix or even Ghitu Slinger make the gameplay more interesting.
For R/W exalted, Mistmeadow Skulk is worth a look, it can be a good attacker with it's "evasion" and lifelink, but can also block big stuff in late game. Maybe instead of Sigiled Paladin? Togehter with Brion, Stoutarm this would also offer you enough sources of lifegain to skip Worthy Cause and include some other shenigans.
What kind of shenenigans are you thinking of? If I take out the 3 Worthy causes, I have 2 open slots. I would like more shenenigans, but I think my creativity ran dry when I designed that deck.
What kind of shenenigans are you thinking of? If I take out the 3 Worthy causes, I have 2 open slots. I would like more shenenigans, but I think my creativity ran dry when I designed that deck.
I am not looking for mana sinks. There are a lot of random cards that can be added. I was hoping for cards with interactions w/ single attacking creatures, or that benefit from large power or toughness after the exalted bonuses are added.
That is why I had Worthy Cause - high P/T equals greater life gain than off of a 1 or 2 P/T creature.
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67 designs under my belt. Money is no issue w/ the cards, since my policy is if I own them, I can proxy them for other decks (I apply this to cards $10 each or more).Here they are:
Human Sacrifice - red/black
4 Village Cannibals
4 Xathrid Necromancer
3 Doomed Necromancer
3 Ghitu Slinger
3 Keldon Champion
4 Keldon Marauders
2 Falkenrath Aristocrat
3 Sign in Blood
4 Thatcher Revolt
3 Dreadbore
3 Terminate
ARTIFACT
4 Wayfarer's Bauble
4 Bloodstained Mire
4 Blood Crypt
3 Graven Cairns
6 Swamp
6 Mountain
White/Red Exalted:
4 Lunk Errant
4 Akrasan Squire
3 Aven Squire
3 Knight of Glory
4 Sigiled Paladin
2 Sublime Archangel
2 Battlegrace Angel
3 Brion, Stoutarm
4 Fling
3 Worthy Cause
2 Lightning Helix
ARTIFACTS
4 Wayfarer's Bauble
LAND
4 Cathedral of War
3 Sacred Foundry
3 Arid Mesa
3 Rugged Prairie
2 Mountain
8 Plains
Combat Damage Goes Through - solid green
4 Lone Wolf
4 Pride of Lions
3 Rhox
3 Tornado Elemental
2 Thorn Elemental
3 Mark of Sakiko
3 Nature's Lore
4 Vines of Vastwood
3 Cultivate
4 Hunter's Insight
3 Fireshrieker
3 Inquisitor's Flail
LAND
3 Oran-Rief, the Vastwood
20 Forest
Viashino Bounce - solid red
4 Viashino Cutthroat
4 Viashino Sandscout
4 Viashino Sandstalker
3 Archwing Dragon
3 Glitterfang
3 Purphoros, God of the Forge
4 Pandemonium
ARTIFACTS
4 Ruby Medallion
3 Door of Destinies
3 Ronin Warclub
3 Dragon's Claw
3 Valakut, the Molten Pinnacle
20 Mountain
Elemental Reanimator - green/black/blue
3 Aethersnipe
4 Mulldrifter
4 Shriekmaw
2 Briarhorn
2 Cloudthresher
3 Walker of the Grove
SPELLS
2 Brainstorm
4 Animate Dead
3 Recurring Nightmare
4 Vigor Mortis
3 Sylvan Scrying
3 Sultai Charm
3 Villainous Wealth
4 Primal Beyond
3 Opulent Palace
1 Polluted Delta
1 Misty Rainforest
1 Verdant Catacombs
3 Forest
5 Swamp
3 Island
Merfolk-Convoke - solid white
4 Judge of Currents
4 Stonybrook Schoolmaster
4 Veteran of the Depths
3 Harpoon Sniper
2 Hand of Justice
2 Summon the School
3 Hour of Reckoning
3 Shared Triumph
4 Devouring Life
4 Springleaf Drum
3 Obelisk of Urd
3 Pearl Medallion
LAND
3 Emeria, the Sky Ruin
20 Plains
Green Bounce - solid green
3 Stampeding Wildebeest
3 Roaring Primadox
3 Krosan Warchief
3 Obstinate Baloth
3 Garruk's Packleader
3 Thragtusk
2 Nessian Demolok
2 Mold Shambler
2 Nessian Game Warden
3 Harmonize
3 Sylvan Scrying
1 Sylvan Library
ARTIFACTS
4 Emerald Medallion
2 Horned Helm
1 Sensei's Divining Top
1 Crystal Ball
1 Yavimaya Hollow
1 Gaea's Cradle
1 Maze of Ith
Anyway my suggestion is maybe adding 1-2 Sundial of the infinite in the rare occasions you really needed a few blockers to stay around.
My Decks:
All my Decks are budget
EDH:GRWHazezon TamarGRW, RKazuul, Tyrant of the CliffsR, BMikaeus, the UnhallowedB, UTalrand, Sky SummonerU, GRXenagos, God of RevelsGR, BGPharika, God of AfflictionBG
Standard:BMono Black Control(devotion)B- retired
Casual:UWHeroicUW, UGWall tribalUG, BPhylactery LichB
Modern:UBAbyssal PersecutorUB, WKnight TribalW
I am also thinking about the Viashino-Bounce, but still not too sure which other deck to build. I already own a play set of Purphoros, so I plan on just proxying up what is needed.
Any thoughts on a second deck?
P.S. - I added 1 more to chose from, a red/black human sacrifice build.
I have some card suggestions..
Scrying Sheets & Snow-Covered Mountains - Help keep your hand full and ensure you hit every land drop along the way.
(Skred if you have open slots, they obv work well w/the above two cards but otherwise not necessary at all.)
Blasphemous Act should never hurt you. This slot used to be occupied by Breaking Point.
Scent of Cinder Finisher #1
Shrine of Burning Rage Finisher #2
(Firestorm Finihser #3?)
Warclub is not bad either..I see you're already running it.
Fun deck. Suprisingly good in my experience but still goofy enough to not generate too much bad feelings.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
Great suggestions since I will have a lot of red cards in my hand. In that case, won't hurt to have 3 Reliquary Tower's...
Here's an updated version of this deck:
Viashino Bounce - solid red
4 Viashino Cutthroat
4 Viashino Sandscout
4 Viashino Sandstalker
3 Archwing Dragon
3 Purphoros, God of the Forge
4 Pandemonium
ARTIFACTS
4 Ruby Medallion
3 Door of Destinies
3 Ronin Warclub
3 Dragon's Claw
3 Shrine of Burning Rage
3 Valakut, the Molten Pinnacle
3 Reliquary Tower
17 Mountain
For R/W exalted, Mistmeadow Skulk is worth a look, it can be a good attacker with it's "evasion" and lifelink, but can also block big stuff in late game. Maybe instead of Sigiled Paladin? Togehter with Brion, Stoutarm this would also offer you enough sources of lifegain to skip Worthy Cause and include some other shenigans.
What kind of shenenigans are you thinking of? If I take out the 3 Worthy causes, I have 2 open slots. I would like more shenenigans, but I think my creativity ran dry when I designed that deck.
I thought of some one-offs, here are some of my usual supsects:
Planeswalker's Fury - Mana sink for damage
Planeswalker's Mirth - Mana sink for life
Defensive Formation - negates trample (gets better with Kher Keep)
Hand to Hand - no combat tricks
Sundial of the Infinite - i said no combat tricks
I am not looking for mana sinks. There are a lot of random cards that can be added. I was hoping for cards with interactions w/ single attacking creatures, or that benefit from large power or toughness after the exalted bonuses are added.
That is why I had Worthy Cause - high P/T equals greater life gain than off of a 1 or 2 P/T creature.