Hey guys, so I wanted to see what you guys think about the black n' blue rogue deck I've been working on.
My goal is to have a fast, hard hitting, and unblockable rogue aggro deck. (Turns out its not as fast as I thought it was going to be :/ but once it builds steam: game over)
I'm still trying to fill in the gaps and make adjustments as needed. *EDIT* Swapped Invisible Stalker for Inkfathom Infiltrator and *EDIT* swapped Latchkey Faerie for Deathcult Rogue. Decided to main deck Claustrophobia for its versatility when dealing with Rancor, Angelic Destiny, Vampire Nighthawks, Fiendslayer Paladin, etc. Let me know what you guys think!
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I think the Deathcult Rogue is a bit slower than anything else you're playing without offering a substantial bonus. True-Name Nemesis would be a solid replacement, Oona's Prowler is alright in a build like this as well.
I would drop Unholy Strength, letting Cloak and Dagger hold up the pump, then just run Morsel Theft, you'll hit the Prowl with your critter line-up.
^Thanks dude. I hadn't look at Morsel Theft before and I agree with swapping out Deathcult Rogue due to his lack of speed compared to the rest.
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Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I would really recommend Looter Il-Kor over Inkfathom Infiltrator. Although he's slightly more blockable, he sculpts your hand like nobody's business.
I also have a hard time imagining a Rogue deck without Earwig Squad. These guys are right on curve with your two drops and are fantastic finishers.
The situations you named seem rather fringe. I wouldn't bother with those scenarios unless you play against the same people who run those tricks. Go for the Throat seems like a good card for you, as it at least takes care of Nighthawk. That's probably what I would play. That or countermagic!
My goal is to have a fast, hard hitting, and unblockable rogue aggro deck. (Turns out its not as fast as I thought it was going to be :/ but once it builds steam: game over)
4x Triton Shorestalker
4x Nightshade Stinger
4x Oona's Blackguard
4x Invisible Stalker
4x Latchkey Faerie
4x Stinkdrinker Bandit
4x Curiosity
4x Claustrophobia
I'm still trying to fill in the gaps and make adjustments as needed. *EDIT* Swapped Invisible Stalker for Inkfathom Infiltrator and *EDIT* swapped Latchkey Faerie for Deathcult Rogue. Decided to main deck Claustrophobia for its versatility when dealing with Rancor, Angelic Destiny, Vampire Nighthawks, Fiendslayer Paladin, etc. Let me know what you guys think!
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I would drop Unholy Strength, letting Cloak and Dagger hold up the pump, then just run Morsel Theft, you'll hit the Prowl with your critter line-up.
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Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I also have a hard time imagining a Rogue deck without Earwig Squad. These guys are right on curve with your two drops and are fantastic finishers.
The situations you named seem rather fringe. I wouldn't bother with those scenarios unless you play against the same people who run those tricks. Go for the Throat seems like a good card for you, as it at least takes care of Nighthawk. That's probably what I would play. That or countermagic!
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By the same token, Bitterblossom is excellent because it generates Rogues.
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