The Group Make a Guild activity is on hold indefinitely due to a lack of participation. If you are interested in participating, you can reply in this thread or PM one of the casual moderators.
Welcome to Group Make a Guild! This is a new group activity similar to the current GMADs except the person who wins the die roll will pick the combination of colors for the next round instead of picking a card. When choosing a color combination, the winner of the die roll must reference the list below and pick a combination that hasn't been used yet.
Unless I am mistaken, there are 31 different combinations of colors for decks. If we manage to make it through 31 contests and all combinations have been picked, then we will start over. This activity will run concurrently with GMAD's and will not replace them.
The rules for this activity will be the same as the regular GMAD except for the following rules:
1. The person who starts each round only chooses the colors and is NOT allowed to add a card for the first 24 hours.
2. Unlike the other GMAD where the host can place certain conditions on the round, conditions will not be allowed in this one. Every round will follow the Legacy ban list and there will be no value limits to the cards.
3. This activity will follow the color identity rule that is used in EDH. For example: if Jund colors are picked, you would not be allowed to choose Wheel of Sun and Moon even though you could cast it with Jund colors.
I have 10 guild starter decks with this philosophy. It uses this format:
2x pseudo general (legendary creature)
3x showcase rare/mythic
3x enchantment/artifact (uncommon)
4x guildgate
Xx uncommon/common cards
Most of the cards I use are common/uncommons since its a starter/teacher deck. It's made to help me teach my girlfriend, my cousins and some of my friends on how to play Magic.
Welcome to Group Make a Guild! This is a new group activity similar to the current GMADs except the person who wins the die roll will pick the combination of colors for the next round instead of picking a card. When choosing a color combination, the winner of the die roll must reference the list below and pick a combination that hasn't been used yet.
Unless I am mistaken, there are 31 different combinations of colors for decks. If we manage to make it through 31 contests and all combinations have been picked, then we will start over. This activity will run concurrently with GMAD's and will not replace them.
The rules for this activity will be the same as the regular GMAD except for the following rules:
1. The person who starts each round only chooses the colors and is NOT allowed to add a card for the first 24 hours.
2. Unlike the other GMAD where the host can place certain conditions on the round, conditions will not be allowed in this one. Every round will follow the Legacy ban list and there will be no value limits to the cards.
3. This activity will follow the color identity rule that is used in EDH. For example: if Jund colors are picked, you would not be allowed to choose Wheel of Sun and Moon even though you could cast it with Jund colors.
The regular GMAD rules can be found here
Before each round, the host will need to reference the following list to see which combinations are still available.
Color combinations already done:
1 Color
(none)
2 Color
(none)
3 Color
URG Ceta
4 Color
(none)
5 Color
(none)
Remaining color combinations:
1 Color
W White
U Blue
R Red
B Black
G Green
2 Color
WU Azorius
WR Boros
WB Orzhov
WG Selesnya
UR Izzet
UB Dimir
UG Simic
RB Rakdos
RG Gruul
BG Golgari
3 Color
WUR Raka
WUB Esper
WUG Bant
WRB Dega
WRG Naya
WBG Necra or Junk
URB Grixis
UBG Ana
RBG Jund
4 Color
WURB All but Green
WURG All but Black
WRBG All but Blue
WUBG All but Red
URBG All but White
5 Color
WURBG
2x pseudo general (legendary creature)
3x showcase rare/mythic
3x enchantment/artifact (uncommon)
4x guildgate
Xx uncommon/common cards
Most of the cards I use are common/uncommons since its a starter/teacher deck. It's made to help me teach my girlfriend, my cousins and some of my friends on how to play Magic.
An example of this is:
3 Life from the Loam (showcase rare/mythic)
3 Zombie Infestation (artifact/enchantment)
4 Golgari Guildgate
11 Swamp
7 Forest
2 Quicksand
4 Stinkweed Imp
4 Veilborn Ghoul
4 Commune with the Gods
4 Smallpox
3 Raven's Crime
3 Putrify
2 Exile into Darkness
The rest of the deck goes as:
Azorius - Isochron Scepter-Miracle Control
Boros - Soldier Tribal
Dimir - Psychatog Aggro/Control (this list is currently incomplete/changes)
Golgari - Loam Midrange
Gruul - Zoo.dec
Izzet - Delve Tempo
Orzhov - Equipment Midrange/Pseudo-Blade
Rakdos - Reanimator
Selesnya - Astral Slide Midrange
Simic - Ghostly Flicker Combo
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.