The 4/29/16 random card of the day is Battery (Assault/Battery). If you have any comments, combos or a decklist involving this card, feel free to share.
"Acceleration from three to four mana; mana fixing; costs three mana, effective cost is two mana. This card isn't as good as rampant growth, you pay one more and get one untapped land in return, but what are you going to do with one land on turn three ?"
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These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
Oops, sorry that I forgot to change the thread title. Yeah, I consider Untamed Wilds a last resort for ramp. You might include it in an EDH deck that needs as much ramp as possible.
The 5/02/16 random card of the day is Viridian Scout. If you have any comments, combos or a decklist involving this card, feel free to share.
Never used it in a proper constructed deck, but this came out in the same block as the three big Eldrazi - all of which caused you to shuffle your graveyard into your library if one of them hit the 'yard.
This mill deck is the evolution of the first deck I bought when I began playing magic. It started as dimir intrigues and has obviously morphed since. I want to take out the Mirkos and possibly Szadek because of the pure defensive nature of this deck... any thoughts are appreciated of course.
This mill deck is the evolution of the first deck I bought when I began playing magic. It started as dimir intrigues and has obviously morphed since. I want to take out the Mirkos and possibly Szadek because of the pure defensive nature of this deck... any thoughts are appreciated of course.
I’ve never seriously made a pure mill deck, so perhaps I’m way off, but… no Hedron Crabs? With fetchlands and Memory Sluices, you could be milling 20 cards by turn 2 (given the optimum starting hand, of course).
yea id definitely like to get some hedron crabs but I haven't felt like paying the $4/card. Used to have the memory sluices in here as well but dropped them at one point or another.
yea id definitely like to get some hedron crabs but I haven't felt like paying the $4/card. Used to have the memory sluices in here as well but dropped them at one point or another.
I started playing MTG during the first Zendikar block, so I ended up collecting quite a few cards which I didn't know much about. The crab being one of them!
Yea, I never pulled any of them to my knowledge..... and if I did I was probably stupid and traded them off. Like I said I started in the days when ravnica was just released. I was in highschool and a complete fool at times lol. Anyway, keening stone is a great card! if you want to continue discussing anything please feel free to pm me!
As for that one posted above, I keep thinking how devastating that would have been during the Theros block!
Great with Horn of Greed and landfall. Terrible against land kill.
Weathered Wayfarer is an 8$ card? Candidate for rerun in duel/modern masters, imho.
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
Also, I reviewed this card more than ten years ago:
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/334898-casual-overview-of-green-land-accelerating-and
"Acceleration from three to four mana; mana fixing; costs three mana, effective cost is two mana. This card isn't as good as rampant growth, you pay one more and get one untapped land in return, but what are you going to do with one land on turn three ?"
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
The 5/02/16 random card of the day is Viridian Scout. If you have any comments, combos or a decklist involving this card, feel free to share.
He makes good friends with Kor Spiritdancer, Aura Gnarlid, and of course Rabid Wombat.
R&D: "Traumatize wasn't as good as we thought it would be. We need something to make it better."
1x Szadek, Lord of Secrets
4x Fog Bank
4x Jace's Phantasm
2x Jace, Memory Adept
2x Mirko Vosk, Mind Drinker
2x Consuming Aberration
3x Belltower Sphinx
2x Glimpse the Unthinkable
2x Induce Paranoia
2x Psychic Strike
4x Mind Grind
3x Mind Sculpt
Enchantments: 4
4x Memory Erosion
3x Keening Stone
Lands: 22
4x Dimir Aqueduct
4x Dimir Guildgate
8x Island
6x Swamp
I’ve never seriously made a pure mill deck, so perhaps I’m way off, but… no Hedron Crabs? With fetchlands and Memory Sluices, you could be milling 20 cards by turn 2 (given the optimum starting hand, of course).
And Squee...
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.