So I really want to make a combo deck for the new standard that uses Scrapyard Salvo as a win condition. This is what I came up with. I think it needs your help!
Daredevil gets artifacts in the yard from play. Mirror mad mills. Have the magnets and spellskites out to stall and be annoying. I haven't gotten to play the deck yet but this saturday I hope to whip it out at my friends house. What do you all think?
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I like the idea, but I feel it's kind of clunky. I feel like the card pool in standard isn't big enough to abuse sac outlets (Though maybe you could work something out with all the 0 drops in standard and Riddlesmith). I feel it would be more beneficial to just focus on milling yourself. You could replace Oxidda Daredevil with Snapcaster Mage to play any self-mill or your Scrapyard Salvo a second time.
I am definitely going to add those lands. As for Snapcaster Mage I really would like to add him but the price might be restrictive especially if I dont get any in my box. The problem with adding him is that Id rather replace one of the spells than my artifacts or oxidda Daredevil. I want to have a fast outlet for clearing the board of all my artifacts that are active before the salvo, but I'm also afraid of losing my dig abilities.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Ok, so I cracked my box, got two snapcaster mages. Got happy and came back to the thread. Tombsimon, your deck build is wonderful. It's more aggressive, has more threats and has more ways of getting stuff in the yard. It also goes along with GCNDAN's suggestion to focus more on the mill which I think is the right way to go. This is my vision of the deck though, see what you think.
I actually started to build a deck around Scrapyard Salvo too. This is what became of that deck. I decided to go more for artifact interaction. Atog sacks my artifacts for power and Glassdust Hulk gets pumped and is unblockable when an artifact is played. The Hulk also cycles in case I want to cast it to the graveyard to pump up Slag Fiend.
I tried to throw in as many 0 casting cost artifacts as I could. Mana problems for this deck are almost nonexistant.
It's another approach to the same idea. Hope you can pull some need combos from it.
2 Mirror-mad Phantasm
4 Scrapyard Salvo
4 forbidden alchemy
3 ponder
3 negate
4 Tumble Magnet
4 Piercing Vision
4 Ichor Wellspring
2 Spellskite
9 Mountain
2 Dragonskull Summit
2 Drowned Catacombs
Daredevil gets artifacts in the yard from play. Mirror mad mills. Have the magnets and spellskites out to stall and be annoying. I haven't gotten to play the deck yet but this saturday I hope to whip it out at my friends house. What do you all think?
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Maybe a one or 2 of and down the ponder and forbidden alchemy count by one a piece?
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
1 drowned catacomb
1 Ghost Quarter
4 Sulfer Falls
7 island
6 mountain
3 phrexia’s core
4 Scrapyard Salvo
4 Forbidden Alchemy
Creatures (7)
4 daredevil
2 snapcaster mage
1 Mirror-Mad Phantasm
4 shriek horn
4 perilous myr
4 tumble magnet
3 throne of geth
3 piercing vision
2 spell skite
2 ichor wellspring
1 Phyrexian metamorph
Might sleeve this up and give it whirl tommorrow. Still not quite as aggressive as it probably should be.
I tried to throw in as many 0 casting cost artifacts as I could. Mana problems for this deck are almost nonexistant.
It's another approach to the same idea. Hope you can pull some need combos from it.
4 Great Furnace
3 Island
4 Mountain
3 Plains
2 Stalking Stones
2 Phyrexia's Core
2 Terramorphic Expanse
4 Atog
4 Glassdust Hulk
4 Memnite
4 Ornithopter
4 Slag Fiend
// Spells
4 Accorder's Shield
3 Artillerize
4 Bone Saw
4 Galvanic Blast
2 Paradise Mantle
2 Scrapyard Salvo
1 Tinker