well no offense but this doesn't look that conrollsih to me.
Some points that crossed my eye:
Calciderm is only recurable with ghostway as wisp and stag both target. YOu have some walls and life gain to speedbump aggro but nothing to knock them out of the game really. Rebels played parralax wave combined with WoG effects and to get more egde out of it.
The stags and flickerwisps would be isnane if they had flash to abuse oblivion ring.
theres also stuff like cloudgoat ranger and galepowder mage
Rollback Post to RevisionRollBack
Thanks to DarkNightCavalier at Heroes of the Plane Studios for the Signature
Blinding Angel can lock your opponent out of combat as long as you can keep their fliers out of the game. Spoiler below has an m12 card that's perfect for this deck if you like the angel.
Stonehorn Dignitary costs 3W and is a 1/4 with "when ~ enters the battlefield, target player skips his or her next combat phase."
I love this in so many ways!
Maybe it's an aggro deck with loads of control options. idk
The Calciderms can also re-up with Planar Guide. I also thought it was neat that you can still tap them for the Angel. I might still take them out in favor of +1 Glimmerpoint Stag (vigilance is great with angel surprise) and +1 Angel.
I'm also considering 1 or 2 of Sun Titan to recur Wisps, Ring, Mind Stone, etc.
This is not supposed to be D&T, although since the Wisp is one of my all time favorite pet cards, I do like that deck very much.
+1 Sun Titan
+1 Angel of Salvation
+1 Glimmerpoint Stag
Sunblast Angel can wipe out tapped creatures. If you have a way to blink him in and out of play at instant speed (momentary blink) you can use his ability in response to your opponents tapping to attack. Great deterrant if you have him out and they think you have something to blink him with. If you use Momentary blink, a splash of blue will let you use flashback and give you access to some great blue CIP ability creatures.
Journey to Nowhere is an instant-speed blink but works like glimmerpoint stag- it is only until end of turn. It is nice to have some instants to work with too though.
I`d also like to suggest Knight of the White Orchard for land-ramp. I love him in my own white come-into-play deck and my mono white decks. Also, if you are playing mono-white, Emeria, the Sky Ruin would be awesome for games that go long.