Lone Missionary (Aggro) or Temple Acolyte (Control) would make some good additions to keep your curve lower and give you a nice litte life buffer.
Maybe drop the Dust Elementals? They seem to be doing a bit less than the rest of the cards in your deck and I don't think you want one coming back after a reset from Planar Guide.
Blinding Angel can lock your opponent out of combat as long as you can keep their fliers out of the game. Spoiler below has an m12 card that's perfect for this deck if you like the angel.
Stonehorn Dignitary costs 3W and is a 1/4 with "when ~ enters the battlefield, target player skips his or her next combat phase."
Blinding Angel can lock your opponent out of combat as long as you can keep their fliers out of the game. Spoiler below has an m12 card that's perfect for this deck if you like the angel.
Stonehorn Dignitary costs 3W and is a 1/4 with "when ~ enters the battlefield, target player skips his or her next combat phase."
I love this in so many ways!
Maybe it's an aggro deck with loads of control options. idk
The Calciderms can also re-up with Planar Guide. I also thought it was neat that you can still tap them for the Angel. I might still take them out in favor of +1 Glimmerpoint Stag (vigilance is great with angel surprise) and +1 Angel.
I'm also considering 1 or 2 of Sun Titan to recur Wisps, Ring, Mind Stone, etc.
This is not supposed to be D&T, although since the Wisp is one of my all time favorite pet cards, I do like that deck very much.
-3 Calciderm
+1 Sun Titan
+1 Angel of Salvation
+1 Glimmerpoint Stag
Sunblast Angel can wipe out tapped creatures. If you have a way to blink him in and out of play at instant speed (momentary blink) you can use his ability in response to your opponents tapping to attack. Great deterrant if you have him out and they think you have something to blink him with. If you use Momentary blink, a splash of blue will let you use flashback and give you access to some great blue CIP ability creatures.
Journey to Nowhere is an instant-speed blink but works like glimmerpoint stag- it is only until end of turn. It is nice to have some instants to work with too though.
I`d also like to suggest Knight of the White Orchard for land-ramp. I love him in my own white come-into-play deck and my mono white decks. Also, if you are playing mono-white, Emeria, the Sky Ruin would be awesome for games that go long.
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Enjoy!
FlickerTrix
2 Angel of Salvation
4 Glimmerpoint Stag
4 Flickerwisp
4 Wall of Omens
2 Lone Missionary
3 Planar Guide
4 Icatian Javelineers
4 Mind Stone
3 Oblivion Ring
2 Parallax Wave
1 Sol Ring
1 Worldpurge
Change History:
-2 Dust Elemental }}}------------> +2 Lone Missionary
-3 Calciderm }}}------------> +1 Glimmerpoint Stag, +1 Angel of Salvation, +1 Sun Titan
Maybe drop the Dust Elementals? They seem to be doing a bit less than the rest of the cards in your deck and I don't think you want one coming back after a reset from Planar Guide.
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
Lone Missionary looks good as a replacement.
Thanks!
- 2 Dust Elemental
+2 Lone Missionary
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
I love this in so many ways!
Maybe it's an aggro deck with loads of control options. idk
The Calciderms can also re-up with Planar Guide. I also thought it was neat that you can still tap them for the Angel. I might still take them out in favor of +1 Glimmerpoint Stag (vigilance is great with angel surprise) and +1 Angel.
I'm also considering 1 or 2 of Sun Titan to recur Wisps, Ring, Mind Stone, etc.
This is not supposed to be D&T, although since the Wisp is one of my all time favorite pet cards, I do like that deck very much.
-3 Calciderm
+1 Sun Titan
+1 Angel of Salvation
+1 Glimmerpoint Stag
Journey to Nowhere is an instant-speed blink but works like glimmerpoint stag- it is only until end of turn. It is nice to have some instants to work with too though.
I`d also like to suggest Knight of the White Orchard for land-ramp. I love him in my own white come-into-play deck and my mono white decks. Also, if you are playing mono-white, Emeria, the Sky Ruin would be awesome for games that go long.