As you may see, i'm still missing about 8-12 cards for this deck
it's not T2, so any good inspiration is appreciated!
PS: im not going for disciple of the vault/sac combo, banefire or skullclamp combo! (its a multiplayer fun deck =) )
im thinking about a splash for control/draw/whatever?
We are usually playing 2HeadedGiant (or with some slighty rule differences) and most of the time we are playin with tribal decks (mostly elf, goblin, merfolk or sliver), so i still need advice in some nice cards for multyplayer, cause it will be played in multiplayer most of the time
Choices to Consider: Tempered Steel : to push my myrs even more (but dunno, maybe puttin steel overseer and this not on the list, cause im not this much going for push, more in a way of running over with them) Standstill : best 2mana draw card for 2on2? Enlighted Tutor : for the right myr Distant Melody : for all the tribal decks also maybe a valid draw choice? Sign in Blood : Also Draw Karte, lifeloss doesnt matter Dark Ritual : If played black splash a nice accelerator
I would suggest 2 Myr Turbine and a removal of the Steel Overseers for Tempered Steel. Tempered Steel is more color-intensive, but it does allow for some really sick global powerups. Plus, Overseer is really slow and is likely to get removed before anything goes down.
Also, for your last 4 slots, I would run 4 Oblivion Ring. It allows you to deal with any threat you might face (well, not any, but most) and just serves as a versatile tool in a deck that tries to run a ton of creatures.
If you are going to go totally colorless, then might consider 4 Vesuva which would make your Cloudpost mana production outrageous. If you want to go over the top and you have access to these or can proxy them - Candelabra of Tawnos will give you redonkulous mana production.
Genesis Chamber doubles your myr production. It also gives your opponents some myr, but Myr Battlesphere can't be chumped anyway so if he's your finisher there's really no drawback. Since all your creatures are cheap you'll probably be pumping them out (and receiving more myr) faster than your opponents do.
I really do think this deck can be hugely benefited if you splash at least one color, which should most definitely be U. You can run Silver Myr and Seat of the Synod to keep with the artifact theme. You can replace Steel Overseer with Master of Etherium for a faster wincon/lord. As people have said, Steel Overseer will likely get removed before you can even tap it.
Darksteel Myr needs some pumping, but once he's pumped he's incredible for his cmc.
I mean, if you REALLY wanted to be competitive, you'd run the Disciple/Arcbound Ravager/Arcbound Crusher combo, but even for the purposes of myr alone there's still a lot of constructive changes that can be made to this deck.
hey, thanks for all your help so far
im thinking of going vesuva / cloudpost / glimmerpost for my mana, got 2 sol ring left, maybe add them too, for faster mana?
genesis chamber is not that great idea if we are playing 2on2 with a lot of creatures, so im not puttin it in
still deciding for the draw engine of Thirst for Knowledge / Thoughtcast
if i put master of etherium in and the draw engine, im still missing some removal, so i thought of vedalkar wastes with oblivion ring and maybe glimmervoid for mana?