Hey, I've never made a Future Sight deck but am trying to make one now. It's been forever since I've played against one so can't remember what all goes good with it so looking for sugggestions on what to put in it. I want to keep it blue / green but if there is a good enough reason I'm willing to splash.
Thanks
In my Future Sight deck I have a bunch of the Urza free spells like Peregrine Drake, Treachery, and Cloud of Faeries. I also have a few cards that allow me to get beyond any lands on top of my library like Sindbad and Summer Bloom but I like the Exploration you have in your card list.
A lot depends on how powerful you want the deck to be and with what kind of victory condition. Future Sight decks seem like they tend toward being storm combo decks which pushes you toward playing spells like mana rituals of all kinds and zero casting cost artifacts. If you want to do something more casual, you can play around with effects like Predict. A spell that is incredibly good is Ancestral Knowledge. You probably know that you want to use a ton of shuffle effects like fetchlands to let you get rid of 'dead' cards on top. Conundrum Sphinx is a recent card that has nice synergy. There are some weird cards like Millikin that are useful for moving past 'blockers' and also generating resources. Oracle of Mul Daya is also in-theme. I think Reclaim would obviously be good.
sulfurmage: Yeah I can't stand combo, either playing it or against it. I pretty much play control & aggro only and am heavily leaning towards control with this build. I like Conundrum Sphinx am adding a couple and am taking out Garruk Wildspeaker. Oracle of Mul Daya is nice but I'd rather use Exploration.
Overall now that I'm pretty much going control I'm thinking of going blue / black over blue / green or maybe even mono blue, so any more suggestions now that you know its gonna be a control Future Sight build by anyone are appreciated.
Thanks
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So I'm running a mono blue faerie list. It runs turnabout, high tide, and future sight. This combined with the fact that most faeries have flash means that I get to go, on you end step high tide into 12 faeries. Untap, high tide, 24 faeries. All of my one mana 1/1s get super buffed from the lords that I blarf out, and I can usually go off turn 3 or 4. That, combined with the fact that 8 of my faeries counter a spell, and that I am running a playset of both force of will and daze means that it is super hard to disrupt.
However, if faeries don't seem all that appealing, I would still suggest the card high tide and creatures that untap lands.
Thanks
Gonna be going by the Legacy Restricted list.
Here is what I have for my Bant control build:
4 Tropical Island
4 Tundra
4 Savannah
3 Misty Rainforest
3 Flooded Strand
2 Windswept Heath
2 Island
1 Plains
1 Forest
2 Sensei's Divining Top
Creatures: 8
4 Sphinx of Jwar Isle
4 Birds of Paradise
Enchantments: 8
3 Future Sight
3 Exploration
2 Oblivion Ring
Instants: 16
4 Counterspell
4 Brainstorm
4 Swords to Plowshares
2 Enlightened Tutor
2 Cryptic Command
2 Wrath of God
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"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
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Best of luck! It's a fun card to build from.
Anyone else with any suggestions for cards good in a Future Sight deck, or have a decklist of one.
Thanks
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"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
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Overall now that I'm pretty much going control I'm thinking of going blue / black over blue / green or maybe even mono blue, so any more suggestions now that you know its gonna be a control Future Sight build by anyone are appreciated.
Thanks
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"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
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Posted a Bant control build up in the first posts if anybody can give me their opinions on it.
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"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
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However, if faeries don't seem all that appealing, I would still suggest the card high tide and creatures that untap lands.
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/developing-legacy/770827-primer-legacy-pili-pala