Years ago, I tried to make a living lands deck around Thelonite Druid, Living Lands and Green's land fetching. It was lackluster. I've always wanted to make a good living lands type deck, that's the type of win condition I want to stay with.
Nowadays, land fetching is better than ever...here's a bad list I threw together quickly...
Problems/Thoughts:
- Wanna' keep this budget. I already have the fastbonds and yavimaya elders.
- Old decks were slow, this seems like T5-7 before the horde of lands is able to march. How to last?
- I need draw. I originally thought all the land search would "thin" the deck, leaving more action cards...but I don't think it'd really work that way. I'm considering adding the 2 Tropical Island I have and splashing 4 Stroke of Genius for lots of draw. Or, a 2 more islands for UU costed spells like Concentrate, or Opportunity, or something like that. Blue could allow for Levitation too...which would be hilarious.
- Echoing Courage seems it'd have a place in here as a 2-fer. Maybe Primal Rage too...
- Vitalize + Overrun seems fun, but I think it might be tough to pull off, maybe.
The draw spells you mention pale in comparison to Biomantic Mastery, which is particularly deadly with Nature's Revolt. That can be 14 cards right there...
The draw spells you mention pale in comparison to Biomantic Mastery, which is particularly deadly with Nature's Revolt. That can be 14 cards right there...
Nowadays, land fetching is better than ever...here's a bad list I threw together quickly...
24 Forest
Accel/Search (20)
4 Search for Tomorrow
4 Kodama's Reach
4 Khalni Heart Expedition
4 Yavimaya Elder
4 Skyshroud Claim
2 Fast Bond
Action (16)
4 Thelonite Druid
2 Rude Awakening
2 Nature's Revolt
2 Living Lands
Problems/Thoughts:
- Wanna' keep this budget. I already have the fastbonds and yavimaya elders.
- Old decks were slow, this seems like T5-7 before the horde of lands is able to march. How to last?
- I need draw. I originally thought all the land search would "thin" the deck, leaving more action cards...but I don't think it'd really work that way. I'm considering adding the 2 Tropical Island I have and splashing 4 Stroke of Genius for lots of draw. Or, a 2 more islands for UU costed spells like Concentrate, or Opportunity, or something like that. Blue could allow for Levitation too...which would be hilarious.
- Echoing Courage seems it'd have a place in here as a 2-fer. Maybe Primal Rage too...
- Vitalize + Overrun seems fun, but I think it might be tough to pull off, maybe.
Help is needed I think...
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
R: Copypasta Sauce {Browbeat}
UR: Mana Cache , One Spell to Bind them All {Magnetic Theft}
UG: Epic Struggle , All-In-Poison {Metamorphosis}
UW: Planar Overlay , Decree of the Bailiff {Saprazzan Bailiff}
BG: Thought Gorger , Dark Chroma {Umbra Stalker}
UBR: Dwarven Shrine
WUBRG: Dissipation Field , Maelstrom Nexus
CG
:eek:...
...4of.
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
Natural Affinity affects all lands, not just mine, right?
EDIT: Natural Emergence...hmmmm, the con is a significant con, as I've not too many enchantments right now...but the first strike sounds *****in'.
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
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"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
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