The object of this deck is to get an Aether Charge, Cryptic Gateway, and Wirewood Savage (multiples of the first and third help) in play to keep playing beasts until the opponents (usually multiplayer games) are dead. Vitalize helps you if your beasts are tapped out, Arc Slogger can put the last bit of damage through if necessary, and this deck consistently wins once it goes off.
The problem is it has trouble going off. I reduced the cost of the beasts with the Warchiefs and the Sacred Preys, but I still have to wait until at least the sixth turn to play both Cryptic Gateway and Aether Charge (and usually get enough beasts by the 8th or 9th turn). In addition, all the pieces are relatively easy to disrupt and I have no way to protect them at the moment. The deck can win by overwhelming them with creatures if necessary, but it would be much easier not to have to.
Suggestions for making the deck faster or more resilient would be appreciated, and possible changes in the beast content will be considered, because most of the current beasts have a purpose.
But completely disregarding everything above, IMO the best song ever is Beer by Reel Big Fish. It is one of those songs like Iron Man and Back in Black and Money and Stairway. It is just completely lightning in a bottle and it is so rare to find that. So there you go, my answer.
I'll think about this, but it lacks the ability to win without Aether Charge. Arguably slightly faster, but relies completely on a card that I have no way to tutor for, whereas the other version can go beatdown mode if necessary.
I'll have to try this out as well. Are there any similar Green components?
None that come to mind. Most green mana acceleration is either via creature or enchantment. There are no green rituals that you can use to up a storm count. The closest thing that comes to mind is Tinder Wall, but it isn't much of a mana boost.
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people assume that time is a strict progression of cause to effect but actually from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly timey-wimey stuff
instead of sacred prey you should run Ravenous Baloth, you gain more life but the only downside is you have to sacrifice a beast. also instead of 4 wirewood savage, run 2 and replace them with 2 natures lore.