chris use a odious trow and gift of the deity its what i have in my deck and its really good cause im pretty sure that a creature with death touch and that can regenerate is a really scary combo.:o:o:o:o:o:o:o:o:o:o:o
chris use a odious trow and gift of the deity its what i have in my deck and its really good cause im pretty sure that a creature with death touch and that can regenerate is a really scary combo.:o:o:o:o:o:o:o:o:o:o:o
I like 10/10 tramplers! Espesially when they are Doomgape and i have 4 of them and even more awsome when i combo them with Creakwood liegeGrave pact and Dark ritual and i have 4 of each............. I hope I did not scare you:tease:..................
chris use a odious trow and gift of the deity its what i have in my deck and its really good cause im pretty sure that a creature with death touch and that can regenerate is a really scary combo.:o:o:o:o:o:o:o:o:o:o:o
lol
Not sure why you feel the need to use all those smileys.
Most slivers decks are going to be very aggresive (meaning they're not leaving anything behind to block, and thus be lured into blocking your now 3/3 lure deathtouch creature), or they're going to have control elements to tap down your trow. Plus, when there's a lot of slivers and the most the trow can do is kill 3 slivers when it attacks, it's not that great of a strategy to deal with slivers.
Plus its likely they'll just Lightning Bolt the trow anyways.
chris use a odious trow and gift of the deity its what i have in my deck and its really good cause im pretty sure that a creature with death touch and that can regenerate is a really scary combo.:o:o:o:o:o:o:o:o:o:o:o
lol
Well, he just started magic, and doesnt know very much about it. Therefore, I'm guessing that he just wants to get his post count up and only gives advice about what he knows (which isnt much)
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Progenitus doesn't have protection from Lighters
Thank you for Kennethwong, for inspiring me to do this sig pic when I was bored.
GENERATION 15: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
Sorry, but I havn't read the entire thread. But to answer the topic. in general, sliver decks are aggro decks packing a great amount of creatures. This means cards such as: Wrath of God, Pyroclasm, Infest, Hideous Laughter etc. is very solid against it.
Other cards that is potentially good against these decks are cards such as: Propaganda, Ensnaring Bridge, Moat etc. These cards can slow them down enough for you to win. However, the Sliver deck probably got some efficient artifact/enchantment removals so you need to protect these cards or put enough pressure (back-up) to keep the board from being swarmed by slivers.
Slivers need to be many in order to be good. So cards that prevent the sliver-player to play too many slivers is also very effective. See Ethersworn Cannonist, Rule of Law, Portcullis etc.
or play a deck with cheap efficient creatures with lots of cheap and good spot removals. This will keep the pressure going with your attacking creatures while keeping your opponents sliver count to an acceptable number.
Uh... no. Playing Dormant Sliver AGAINST a sliver player is just going to enable them to draw a ridiculous amount of cards and generate so much card advantage you won't be able to come back from that play.
There are dozens of anti-tribal cards that will utterly ruin this. The alternate route would be running a fast combo deck that kills in an alternate way than simply dealing more creature damage. Running a decently fast variant of Trix or High Tide will probably ruin him.
Or dormant sliver and, say, Black Vise or Megrim (cheaper alternative) if he has very little spells other than the slivers. Especially coupled with Cursed Rack.
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We herd sheep, we drive cattle, we lead people. Lead me, follow me, or get out of my way.
Gen. George S Patton, Jr
Combo of suggestions I've seen in this thread and my own. Plus this deck would be pretty cheap to buy. Probably under $10 if you get used cards and/or buy from private sellers.
Play Infest over Echoing Decay. When Echoing Decay says "creatures with the same name," it means creatures with the EXACT same name, not just creatures that have Sliver in the name. Infest costs B more and can wipe a lot more than just, at most, 4 of their creatures.
Other than Engineered Plague, Plague Sliver, and Crypt Rats, I'm not sure what the other cards in the deck have to do with beating a sliver deck. If that's just supposed to be the other part of a black deck you own, it's alright, but there's still plenty of work to be done with that. I'd rather play Phyrexian Arena over the Phyrexian Rager.
Okay thanks guys, I think I got the idea, and I got some of the cards. So could you please close the thread now, its been up on the board for a bit too long.
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Progenitus doesn't have protection from Lighters
Thank you for Kennethwong, for inspiring me to do this sig pic when I was bored.
GENERATION 15: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
A few thoughts, from dealing with one of my friend’s sliver decks.
- Play changelings and (non-sliver) creature boosting! Your changelings get all the sliver bonuses, plus the bonuses from your own boosting (lords, enchantments, whatever), so beat their slivers I have one that is mostly changelings, a few dragons, a few crucible of fire, and removal.
- try dormant sliver. I’ve not pulled this off yet, and the card drawing he gets might just let him get the removal to ice yours, but I think it would be quite amusing when you slide it out.
- Pestilence. Pestilence is normally a good way to die in multiplayer games, because people hate it being in play. But when someone else is playing slivers, they’ll probably tolerate it. Obviously you need to also have some creatures that will survive, like anything with protection from black (or for extra fun, stuffy doll ). Planar Chaos gave us a red version of pestilence whose name escapes me right now, which would work equally well. You just need to make sure you’ll have enough black (or red) mana to reliably pump it up high, in case the slivers are already around 5 toughness when you get pestilence out.
- Efficient discard. The power of slivers is they all help each other. If he can play very few of them, they aren’t so good. So play lots of discard, even when he gets to choose the spells. However discard is generally terrible in multi-player, so this may not be viable for what you are trying to do.
- Bounce, especially re-usable bounce. (or phasing, or exiling). Often making one key sliver go away at the key time makes all the difference.
- Burn, lots and lots of burn, along with mana acceleration and some chump blockers. Kill key slivers early, while they are still in easy burn range, to slow him down. Then just send them to the dome and kill him before he has a lethal swarm. Of course in multi-player there is a good chance that you will die next, but if his sliver deck turns into a consistent lightning rod he may stop playing it.
- Pestilence. Pestilence is normally a good way to die in multiplayer games, because people hate it being in play. But when someone else is playing slivers, they’ll probably tolerate it. Obviously you need to also have some creatures that will survive, like anything with protection from black (or for extra fun, stuffy doll ). Planar Chaos gave us a red version of pestilence whose name escapes me right now, which would work equally well. You just need to make sure you’ll have enough black (or red) mana to reliably pump it up high, in case the slivers are already around 5 toughness when you get pestilence out.
Most sliver decks run at least three colors. Some run aether vial and counterspell, but most of the casual lists I've seen eschew this for more slivers and hope to hit a BoP sliver. Wildfire usually wraths but also hopeless ruins their land situation, making it hard for them to recover.
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lol
BGDeath MarchGB
I like 10/10 tramplers! Espesially when they are Doomgape and i have 4 of them and even more awsome when i combo them with Creakwood liege Grave pact and Dark ritual and i have 4 of each............. I hope I did not scare you:tease:..................
In almost all sliver decks I have seen Winged Sliver being played, so Molten Disaster might not be so hot.
Not sure why you feel the need to use all those smileys.
Most slivers decks are going to be very aggresive (meaning they're not leaving anything behind to block, and thus be lured into blocking your now 3/3 lure deathtouch creature), or they're going to have control elements to tap down your trow. Plus, when there's a lot of slivers and the most the trow can do is kill 3 slivers when it attacks, it's not that great of a strategy to deal with slivers.
Plus its likely they'll just Lightning Bolt the trow anyways.
Currently Playing:
Well, he just started magic, and doesnt know very much about it. Therefore, I'm guessing that he just wants to get his post count up and only gives advice about what he knows (which isnt much)
Thank you for Kennethwong, for inspiring me to do this sig pic when I was bored.
GENERATION 15: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
if not, i'm gonna have to say Changelings and hivestone with plague sliver
Thanks to theismiscrime at Damnation Studios for the awesome sig!
Other cards that is potentially good against these decks are cards such as: Propaganda, Ensnaring Bridge, Moat etc. These cards can slow them down enough for you to win. However, the Sliver deck probably got some efficient artifact/enchantment removals so you need to protect these cards or put enough pressure (back-up) to keep the board from being swarmed by slivers.
Slivers need to be many in order to be good. So cards that prevent the sliver-player to play too many slivers is also very effective. See Ethersworn Cannonist, Rule of Law, Portcullis etc.
or play a deck with cheap efficient creatures with lots of cheap and good spot removals. This will keep the pressure going with your attacking creatures while keeping your opponents sliver count to an acceptable number.
D3@D
R.I.P. Todd Davis
"Tarmogoyf is such a good blue card that you cannot pitch it to force of will. It is meant to be played." Found on Roflos' sig a long while ago
Uh... no. Playing Dormant Sliver AGAINST a sliver player is just going to enable them to draw a ridiculous amount of cards and generate so much card advantage you won't be able to come back from that play.
Currently Playing:
Or dormant sliver and, say, Black Vise or Megrim (cheaper alternative) if he has very little spells other than the slivers. Especially coupled with Cursed Rack.
Gen. George S Patton, Jr
16 Creatures
4 Plague Sliver
4 Sengir Vampire
4 Crypt Rats
4 Phyrexian Rager
24 Noncreatures
4 Dark Ritual
4 Tendrils of Corruption
4 Engineered Plague
4 Echoing Decay
4 Terror
4 Sign in Blood
20 Lands
20 Swamps
Other than Engineered Plague, Plague Sliver, and Crypt Rats, I'm not sure what the other cards in the deck have to do with beating a sliver deck. If that's just supposed to be the other part of a black deck you own, it's alright, but there's still plenty of work to be done with that. I'd rather play Phyrexian Arena over the Phyrexian Rager.
Currently Playing:
If you're only there to kill the slivers, you should probably play Massacre over echoing decay. Any sliver player worth fearing will have a plains.
Thank you for Kennethwong, for inspiring me to do this sig pic when I was bored.
GENERATION 15: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
- Play changelings and (non-sliver) creature boosting! Your changelings get all the sliver bonuses, plus the bonuses from your own boosting (lords, enchantments, whatever), so beat their slivers I have one that is mostly changelings, a few dragons, a few crucible of fire, and removal.
- try dormant sliver. I’ve not pulled this off yet, and the card drawing he gets might just let him get the removal to ice yours, but I think it would be quite amusing when you slide it out.
- Pestilence. Pestilence is normally a good way to die in multiplayer games, because people hate it being in play. But when someone else is playing slivers, they’ll probably tolerate it. Obviously you need to also have some creatures that will survive, like anything with protection from black (or for extra fun, stuffy doll ). Planar Chaos gave us a red version of pestilence whose name escapes me right now, which would work equally well. You just need to make sure you’ll have enough black (or red) mana to reliably pump it up high, in case the slivers are already around 5 toughness when you get pestilence out.
- Efficient discard. The power of slivers is they all help each other. If he can play very few of them, they aren’t so good. So play lots of discard, even when he gets to choose the spells. However discard is generally terrible in multi-player, so this may not be viable for what you are trying to do.
- Bounce, especially re-usable bounce. (or phasing, or exiling). Often making one key sliver go away at the key time makes all the difference.
- Burn, lots and lots of burn, along with mana acceleration and some chump blockers. Kill key slivers early, while they are still in easy burn range, to slow him down. Then just send them to the dome and kill him before he has a lethal swarm. Of course in multi-player there is a good chance that you will die next, but if his sliver deck turns into a consistent lightning rod he may stop playing it.
Pyrohemia
Currently Playing:
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
deathpits and Goblin sharpshooter = lots of dead slivers every turn
Gfast animals slow shildrenG
51-18-4 (retired as of 6-4-11)
For what it's worth, if I was going to use Goblin Sharpshooter, I would probably just run Gorgon Flail instead of Death Pits of Rath. Much less mana intensive and just plain easier to control.
or ronin cliffrider ---deals 1 damage to all their creatures when it attacks.
Gfast animals slow shildrenG
51-18-4 (retired as of 6-4-11)
Wildfire.
Most sliver decks run at least three colors. Some run aether vial and counterspell, but most of the casual lists I've seen eschew this for more slivers and hope to hit a BoP sliver. Wildfire usually wraths but also hopeless ruins their land situation, making it hard for them to recover.