Hey, I'm recently coming back into MTG, and I'm working on a mono black zombie deck. I've finally play tested it, and it's worked superbly, or it's terrible, or I get lucky and win with 3 Festering Goblins. Almost no in between. It's mostly a huge improvement over my last zombie deck. Anyway, I'm looking for anyways you guys could help me make it better.
I'd also like to add that as it stands now it has a nice mana curve of around 3, which means I can usually get started early.
And I'm a little wary about taking Zombie Master, Mystic Compass, and Urborg out. The swampwalk is really good when I get to use it, because with Lord of the Undead, Death Baron, and Undead Warchief pump my zombies up very nicely, and are unblockable. I have considering taking out Dirge of Dread though, maybe replacing it with something that brings creatures back from my graveyard.
LOL i never really like the swampwalk way of winning. its pretty lame and its very unzombie-ish. cmon, its a tribal theme deck. zombies arent meant to swim beneath the swamps, theyre supposed to rise from the [card=bridge from below]graveyard and something likethat...
of if you want them to be unblockable, give them fear. after all, they are creatures of the dark
heres a deck that i've built that goes along the zombie theme without comprimising its competitiveness. this deck has made top-8 legacy format tourney around my area.
basically, it runs by two ways. one is discarding as many cards as you want, and along the way, discarding bridge from below and dread return. through this way, you can make tons of zombie tokens buy utilizing the flashback ability (say you have three zombies in play, you can sacrifice all three for dread return. while you do this, bridge from below triggers in your graveyard, replacing the zombies that you sacrificed. and if you sacrificed rotlung reanimator and withered wretches, its more bonus zombies for you). and with the help of death baron, all your zombies are a threat. the second way is just go plain aggro. sacrifice lots of zombies to carrion feeder and just go nuts with him. or make tokens out of zombie infestation (if you feel like it, play that on your second turn and discard most of your hand for it and end up with three 2/2 zombies). did i mention that death baron makes all zombies a threat. if the game managed to go on for a long time, use balthor the defiled. early in the game, he can be discarded or saved and late in the game, he can be recurred by either dread return or unholy grotto.
notice it doesnt have any disruption? i kinda play it like black-suicide. no pads, no helmets, no safety, all balls. you dont need disruption if you wanna go all out. i mean come on! what kind of a zombie actually thinks which brain hes gonna eat first, he just eats them all. you dont need to make someone discard. just go balls to the wall!
Four Korlash serve as manafixers and as a traget for Shizo's fear effect, not a bad thing. The creature base is relatively low CC, with synergy between Husk and the Reanimator. I don't think Bridge is needed, primarily because of the lack of Zombie Infestation in this list- you have no reliable way to dump it. Shepherd of Rot can plain win the game for you.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
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Creatures (22):
4 Zombie Master
4 Death Baron
4 Zombie Trailblazer
4 Festering Goblin
2 Undead Warchief
2 Lord of the Undead
2 Soulless One
Enchantments/Artifacts/Spells (14):
4 Cover of Darkness
4 Chainer's Edicts
4 Dirge of Dread
2 Mystic Compass
Land (24):
22 Swamp
2 Urborg, Tomb of Yawgmoth
And I'm a little wary about taking Zombie Master, Mystic Compass, and Urborg out. The swampwalk is really good when I get to use it, because with Lord of the Undead, Death Baron, and Undead Warchief pump my zombies up very nicely, and are unblockable. I have considering taking out Dirge of Dread though, maybe replacing it with something that brings creatures back from my graveyard.
of if you want them to be unblockable, give them fear. after all, they are creatures of the dark
heres a deck that i've built that goes along the zombie theme without comprimising its competitiveness. this deck has made top-8 legacy format tourney around my area.
17 Swamp
3 Unholy Grotto
ZOMBIES:
4 Carrion Feeder
4 Putrid Imp
4 Withered Wretch
4 Rotlung Reanimator
4 Death Baron
3 Festering Goblin
3 Skirk Ridge Exhumer
3 Graveborn Muse
1 Balthor The Defiled
4 Bridge From Below
3 Dread Return
3 Zombie Infestation
basically, it runs by two ways. one is discarding as many cards as you want, and along the way, discarding bridge from below and dread return. through this way, you can make tons of zombie tokens buy utilizing the flashback ability (say you have three zombies in play, you can sacrifice all three for dread return. while you do this, bridge from below triggers in your graveyard, replacing the zombies that you sacrificed. and if you sacrificed rotlung reanimator and withered wretches, its more bonus zombies for you). and with the help of death baron, all your zombies are a threat. the second way is just go plain aggro. sacrifice lots of zombies to carrion feeder and just go nuts with him. or make tokens out of zombie infestation (if you feel like it, play that on your second turn and discard most of your hand for it and end up with three 2/2 zombies). did i mention that death baron makes all zombies a threat. if the game managed to go on for a long time, use balthor the defiled. early in the game, he can be discarded or saved and late in the game, he can be recurred by either dread return or unholy grotto.
notice it doesnt have any disruption? i kinda play it like black-suicide. no pads, no helmets, no safety, all balls. you dont need disruption if you wanna go all out. i mean come on! what kind of a zombie actually thinks which brain hes gonna eat first, he just eats them all. you dont need to make someone discard. just go balls to the wall!
anyways, i hope im being helpful...
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Thanks for DarkNightCavalier of HotPS for the exceptional signature.
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A sample list:
2x Urborg, Tomb of Yawgmoth
2x Starlit Sanctum
2x Unholy Grotto
16x Swamp
4x Korlash, Heir to Blackblade
1x Balthor the Defiled
3x Lord of the Undead
3x Undead Warchief
3x Withered Wretch
4x Festering Goblin
2x Shepherd of Rot
4x Rotlung Reanimator
3x Nantuko Husk
2x Soulless One
3x Smother
Four Korlash serve as manafixers and as a traget for Shizo's fear effect, not a bad thing. The creature base is relatively low CC, with synergy between Husk and the Reanimator. I don't think Bridge is needed, primarily because of the lack of Zombie Infestation in this list- you have no reliable way to dump it. Shepherd of Rot can plain win the game for you.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
use a bunch of cheap zombies to get in the early damage, then finish with "polluter burn".
bringing a cycled polluter back with gravedigger then cycling again is so good!
Thanks Darth Monkey
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.