I have found myself playing in a multiplayer group that is a ton of fun and the experience levels vary quite a bit. I am just getting back into it and this is my first experience with multi-player. We play free for all, anywhere from 3-6 players at a time.
I put this deck together to play with this group and it works pretty well. My board is unassuming until I drop about 7 soldier tokens onto the board with vigilance and are buffed up +4/+4 or higher. Help me improve this deck please!
Well, an easy cut is Common Cause. Because the likelihood of that card doing anything in a multiplayer game without color shenanigans in your deck is almost zero. Because "all" means all, every single creature on the battlefield (that is not an artifact) must share the same color with every other, not just the ones you control.
Glorious Anthem is pretty bad in comparision to other such cards. For example, you could run at least a few copies of Spear of Heliod (legendary, though, ), for some improvement. Or run some bigger versions, like more copies of Cathars' Crusade (they are cumulative!), Dictate of Heliod, etc.
Super casual playgroup. Bunch of guys that have been playing for years and dont take things too seriously. No real limitations as long as you show up and have fun.
I am trying to keep the deck lean and adding those gets me to 73 cards. I think I am ok with lands since I almost always grab a bunch from Gift of Estates and the Sol Ring. The token generation is great with these additions and they get buffed as the turns go on.
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I put this deck together to play with this group and it works pretty well. My board is unassuming until I drop about 7 soldier tokens onto the board with vigilance and are buffed up +4/+4 or higher. Help me improve this deck please!
4x Common Cause
4x Ghostly Prison
2x Grasp of Fate
4x Greater Auramancy
4x Honor of the Pure
2x Stasis Snare
2x Disenchant
2x Elspeth, Sun's Champion
3x Aegis of the Gods
2x Archangel Avacyn Flip
3x True Believer
3x Wall of Resistance
2x Day of Judgment
4x Finale of Glory
4x Gift of Estates
4x Sol Ring
14x Plains
Sorry I dont know how to make the deck look better than this.
Thanks!
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Less punch, but I didn't realize how that mechanic was not working.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
And maybe some more card draw?
I see the Sol Rings, aren’t those restricted in your playgroup? They are limited to one, almost everywhere...
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Card draw is a bit of an issue with this deck.
Endless Atlas or splash Blue for cards like Mystic Remora, Rhystic Study, Manifold Insights, Verity Circle, etc. are your best bets for card draw assuming that you don't want to shell out for the classic Land Tax + Scroll Rack combo.
I also highly recommend Smothering Tithe if Finale of Glory is your primary wincon. Personally I would just play cards like Luminarch Ascension and Sigil of the Empty Throne though.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I am trying to keep the deck lean and adding those gets me to 73 cards. I think I am ok with lands since I almost always grab a bunch from Gift of Estates and the Sol Ring. The token generation is great with these additions and they get buffed as the turns go on.