With ToE finally released I've been toying around with different cards and builds. Smitten Swordmaster has proved to be especially obnoxious in multiplayer where it can effectively drain the table out when doubled by Lucky Clover and recurred by Order of Midnightad nauseam. I'll note that Syr Konrad, the Grim makes great use of Order of Midnight because that is, in fact, a creature leaving your GY. He also fuels it by milling goodies to recur which highlights how all of the cards work perfectly together. The deck draws tons of cards, has 12 interactive spells/effects, consistently curves out and all-in-all makes good use of the Adventure mechanics and payoffs. It could also easily be monoblack with Stitcher's Supplier being my #1 choice for a replacement 1 drop. It fills the GY for Order of Midnight while simultaneously fueling Priest of Forgotten Gods which is ideal. Skullclamp is also nuts in these shells so that's an easy swap for Innkeepers if you can field them. The manabase can be anything; feel free to run things like Llanowar Wastes, Jungle Hollow and Temple of Malady instead.
You could also add Zulaport Cutthroat if you desire another drain engine and/or Graveshifter if you want some more recursion. Lucky Clover + 2x Order of Midnight/Graveshifter gives you functionally infinite threats so even if you only add 2x Graveshifter it goes a long way to securing the lategame in which you continually recur Smitten Swordmasters to drain the table out. So if you don't want to/can't play Clamp you could easily build something like:
You could also replace Graveshifter with Rankle, Master of Pranks if you want more interaction. He can effectively keep the board in check when paired with Priest of Forgotten Gods and works well with your aggressive gameplan. You'll often find yourself using both the discard + sac every turn since Edgewall Innkeeper can draw an obscene quantity of cards so you often don't mind binning one to "Liliana of the Veil" the table every circuit.
An Orzhov version of the deck could look something like:
P.S. feel free to let me know if there's any TOE decks that you'd like to see. I can't promise that I'll have something for everything but TOE was an extremely powerful set.
So it definitely works well with the strategy :). I'll be honest; the only reason why I didn't mention it as first was because Knights' Charge was selling for $10.00 USD or something crazy and I refuse to pay $40.00 for such a niche effect :P.
I really like the look of the knight decks but I have a legitimate question to ask. Can you really burn out the table in your meta?
We used to be able to, but now payoff strategies like gray merchant of asphodel, Exsanguinate and zulaport cutthroat simply aren't good enough anymore. Yes, if you nut draw, aren't disrupted, recur said pieces fast enough and others don't draw well, you can still squeak out a win. We had a lifegain issue in our meta and now lifegain hate is prevalent or you have someone gaining life at a rate where only a combo or infect can take them down.
Instead, a card like torment of hailfire causes extreme grief for the table as resource denial can be strong when dumped quickly.
I really like the look of the knight decks but I have a legitimate question to ask. Can you really burn out the table in your meta?
By no means does it work every time but the deck's engines are extremely powerful and grindy so it's entirely possible to burn the table out over time. These Edgewall Innkeeper lists draw a ton of cards and once you assemble Lucky Clover + 2x Order of Midnight you literally never run out things to do with your mana.
I had a chance to jam a few games with your smitten swordmaster deck, and I have to say, it performed better than I thought it would. edgewall Innkeeper definitely draws a lot of cards and the ability to recycle removal frustrated people. I will tweak it a little bit for my meta specifically, but the core of the deck is sound
P.S. feel free to let me know if there's any TOE decks that you'd like to see. I can't promise that I'll have something for everything but TOE was an extremely powerful set.
I've been running a similar build on Arena, and yes, it does indeed draw a tonne of cards, and many decks don't have an answer to it.
I do feel that something like the ultimate from Knights' Charge could be a very good finisher against control decks running Wrath's.
Duel or MP? If MP, have you been using Chittering Witch? You're getting a scolding if you forget to include her in your MP Woodland Champion deck >:( ! Gluttonous Troll would also be acceptable if you have uses for food. Namely Wicked Wolf who is a disgusting combination of Flametongue Kavu and Progenitus. That card in INSANE lol. I play 4 of them in all of my food decks.
Duel or MP? If MP, have you been using Chittering Witch? You're getting a scolding if you forget to include her in your MP Woodland Champion deck >:( ! Gluttonous Troll would also be acceptable if you have uses for food. Namely Wicked Wolf who is a disgusting combination of Flametongue Kavu and Progenitus. That card in INSANE lol. I play 4 of them in all of my food decks.
Could you please provide an exemple of a "food matters" decklist that puts Woodland Champion, Chittering Witch, Wicked Wolf and Gluttonous Troll to good use?
Could you please provide an exemple of a "food matters" decklist that puts Woodland Champion, Chittering Witch, Wicked Wolf and Gluttonous Troll to good use?
Something close to this. Woodland Champion is the first card in the deck that should be replaced if cuts are needed. Giant Opportunity is the second.
Witch's Oven + Cauldron Familiar, Chittering Witch and more removal/interaction can be added as desired. Beast Within tends to be my go-to removal spell in G/x decks because it's relatively cheap and hits anything so I'd play 4 of those before mucking around with virtually anything else. Abrupt Decay is also stellar but quite costly at this point which is the only reason I don't have 2 copies included.
My favorite curve in the deck is turn 1 Goose, turn 2 make a food, turn 3 Giant Opportunity, turn 4 The Great Henge + Gluttonous Troll or any other spell. It's not an overly common draw or anything but it's hilarious.
Cauldron Familiar + Chittering Witch is an extremely powerful removal engine in these types of shells so if your meta is filled with small dorks I highly recommend it. You don't even need to add Witch's Oven (and/or you can run a small number of copies) to make it work either.
Had a chance to run Golgari Adventures/knights over the weekend. The first game was garbage, I simply drew poorly and I was just overpowered by a Progenitus and other players were doing far more powerful things.
The second game I won, because I had a double Innkeeper engine going, and my Priest wasn't removed so no one could stop me from locking them out as they could only play one creature at a time and didn't draw their removal
Still, feels like the deck needs tweaking though as it feels fragile.
Anyone adding anything "more potent" to their lists?
Anyone adding anything "more potent" to their lists?
Skullclamp, if you're allowed to play it, will turn it into a "real" deck so to speak. The card is absolutely nutty with all of your X/1s, Priests and Rankles. Speaking of which, I've also cut 2x Konrad and 1x Order of Midnight for 3x Rankle, Master of Pranks because Priest + Rankle is fantastic at keeping the board clear. They even kill dumb things likes like Emrakul and Progenitus.
Agreed. The deck wins when it keeps and stick an Innkeeper and loses when it doesn't.
Skullclamp, if you're allowed to play it, will turn it into a "real" deck so to speak. I've also cut 2x Konrad and 1x Order of Midnight for 3x Rankle, Master of Pranks because Priest + Rankle is fantastic at keeping the board clear. They even kill dumb things likes like Emrakul and Progenitus.
I can and will play some skullclamp. So ditch the innkeepers or play both? I also picked up a playset of Rankle, Master of Pranks earlier and was looking for a home for it that isn't solely a STAX build. The cuts for Rankle make sense to me
Play both. You want to draw at least 1 copy of either in your opening hand every game. If you're willing to mulligan you can cut down to 6-7 total copies but I typically just play 4 of each because worst-case scenario you can toss extra Innkeepers into the meatgrinder and convert them into other cards. I'd cut all of the Clovers.
8x Swamp
4x Overgrown Tomb
4x Temple of Malady
4x Tainted Wood
2x Golgari Guildgate
4x Edgewall Innkeeper
4x Foulmire Knight
4x Smitten Swordmaster
4x Priest of Forgotten Gods
4x Order of Midnight
4x Murderous Rider
4x Midnight Reaper
2x Syr Konrad, the Grim
4x Lucky Clover
4x Beast Within
With ToE finally released I've been toying around with different cards and builds. Smitten Swordmaster has proved to be especially obnoxious in multiplayer where it can effectively drain the table out when doubled by Lucky Clover and recurred by Order of Midnight ad nauseam. I'll note that Syr Konrad, the Grim makes great use of Order of Midnight because that is, in fact, a creature leaving your GY. He also fuels it by milling goodies to recur which highlights how all of the cards work perfectly together. The deck draws tons of cards, has 12 interactive spells/effects, consistently curves out and all-in-all makes good use of the Adventure mechanics and payoffs. It could also easily be monoblack with Stitcher's Supplier being my #1 choice for a replacement 1 drop. It fills the GY for Order of Midnight while simultaneously fueling Priest of Forgotten Gods which is ideal. Skullclamp is also nuts in these shells so that's an easy swap for Innkeepers if you can field them. The manabase can be anything; feel free to run things like Llanowar Wastes, Jungle Hollow and Temple of Malady instead.
A monoblack version would look something like:
18x Swamp
4x Witch's Cottage
Creatures (30)
4x Stitcher's Supplier
4x Foulmire Knight
4x Smitten Swordmaster
4x Priest of Forgotten Gods
4x Order of Midnight
4x Murderous Rider
4x Midnight Reaper
2x Syr Konrad, the Grim
4x Skullclamp
4x Lucky Clover
You could also add Zulaport Cutthroat if you desire another drain engine and/or Graveshifter if you want some more recursion. Lucky Clover + 2x Order of Midnight/Graveshifter gives you functionally infinite threats so even if you only add 2x Graveshifter it goes a long way to securing the lategame in which you continually recur Smitten Swordmasters to drain the table out. So if you don't want to/can't play Clamp you could easily build something like:
18x Swamp
4x Witch's Cottage
Creatures (30)
4x Stitcher's Supplier
4x Foulmire Knight
4x Smitten Swordmaster
4x Priest of Forgotten Gods
4x Order of Midnight
4x Murderous Rider
4x Midnight Reaper
4x Graveshifter
2x Syr Konrad, the Grim
4x Lucky Clover
You could also replace Graveshifter with Rankle, Master of Pranks if you want more interaction. He can effectively keep the board in check when paired with Priest of Forgotten Gods and works well with your aggressive gameplan. You'll often find yourself using both the discard + sac every turn since Edgewall Innkeeper can draw an obscene quantity of cards so you often don't mind binning one to "Liliana of the Veil" the table every circuit.
An Orzhov version of the deck could look something like:
9x Swamp
4x Godless Shrine
4x Temple of Silence
4x Tainted Field
1x Vault of the Archangel
4x Foulmire Knight
4x Smitten Swordmaster
4x Priest of Forgotten Gods
4x Order of Midnight
4x Murderous Rider
4x Midnight Reaper
2x Elenda, the Dusk Rose
2x Swords to Plowshares
4x Lucky Clover
4x Knights' Charge
2x Anguished Unmaking
P.S. feel free to let me know if there's any TOE decks that you'd like to see. I can't promise that I'll have something for everything but TOE was an extremely powerful set.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
The skullclamp version seems brutal, I like the first one the most though due to making use of the most Throne of Eldraine cards.
Oh no it's a great card. You could easily build something like:
9x Swamp
4x Godless Shrine
4x Temple of Silence
4x Tainted Field
1x Vault of the Archangel
4x Foulmire Knight
4x Smitten Swordmaster
4x Priest of Forgotten Gods
4x Order of Midnight
4x Murderous Rider
4x Midnight Reaper
2x Elenda, the Dusk Rose
2x Swords to Plowshares
4x Lucky Clover
4x Knights' Charge
2x Anguished Unmaking
So it definitely works well with the strategy :). I'll be honest; the only reason why I didn't mention it as first was because Knights' Charge was selling for $10.00 USD or something crazy and I refuse to pay $40.00 for such a niche effect :P.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
We used to be able to, but now payoff strategies like gray merchant of asphodel, Exsanguinate and zulaport cutthroat simply aren't good enough anymore. Yes, if you nut draw, aren't disrupted, recur said pieces fast enough and others don't draw well, you can still squeak out a win. We had a lifegain issue in our meta and now lifegain hate is prevalent or you have someone gaining life at a rate where only a combo or infect can take them down.
Instead, a card like torment of hailfire causes extreme grief for the table as resource denial can be strong when dumped quickly.
By no means does it work every time but the deck's engines are extremely powerful and grindy so it's entirely possible to burn the table out over time. These Edgewall Innkeeper lists draw a ton of cards and once you assemble Lucky Clover + 2x Order of Midnight you literally never run out things to do with your mana.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I've been running a similar build on Arena, and yes, it does indeed draw a tonne of cards, and many decks don't have an answer to it.
I do feel that something like the ultimate from Knights' Charge could be a very good finisher against control decks running Wrath's.
RE: TOE decks;
One of my favourites so far has been a BUG build centered around Oko, Thief of Crowns, Dreadhorde Invasion & Woodland Champion.
Support from Lovestruck Beast, Gilded Goose & removal.
Obviously we have better card choices in eternal formats, however this deck has consistently been good to me so far.
Duel or MP? If MP, have you been using Chittering Witch? You're getting a scolding if you forget to include her in your MP Woodland Champion deck >:( ! Gluttonous Troll would also be acceptable if you have uses for food. Namely Wicked Wolf who is a disgusting combination of Flametongue Kavu and Progenitus. That card in INSANE lol. I play 4 of them in all of my food decks.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
My deck listed above is for duels. It's ok, but Gruul has been giving it a smashing.
Could you please provide an exemple of a "food matters" decklist that puts Woodland Champion, Chittering Witch, Wicked Wolf and Gluttonous Troll to good use?
8x Forest
4x Swamp
4x Overgrown Tomb
4x Temple of Malady
4x Golgari Rot Farm
4x Gilded Goose
4x Woodland Champion
4x Savvy Hunter
4x Gluttonous Troll
4x Wicked Wolf
4x Feasting Troll King
4x Golgari Signet
1x Find // Finality
4x Giant Opportunity
1x Beast Within
2x The Great Henge
Something close to this. Woodland Champion is the first card in the deck that should be replaced if cuts are needed. Giant Opportunity is the second.
Witch's Oven + Cauldron Familiar, Chittering Witch and more removal/interaction can be added as desired. Beast Within tends to be my go-to removal spell in G/x decks because it's relatively cheap and hits anything so I'd play 4 of those before mucking around with virtually anything else. Abrupt Decay is also stellar but quite costly at this point which is the only reason I don't have 2 copies included.
My favorite curve in the deck is turn 1 Goose, turn 2 make a food, turn 3 Giant Opportunity, turn 4 The Great Henge + Gluttonous Troll or any other spell. It's not an overly common draw or anything but it's hilarious.
Cauldron Familiar + Chittering Witch is an extremely powerful removal engine in these types of shells so if your meta is filled with small dorks I highly recommend it. You don't even need to add Witch's Oven (and/or you can run a small number of copies) to make it work either.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
The second game I won, because I had a double Innkeeper engine going, and my Priest wasn't removed so no one could stop me from locking them out as they could only play one creature at a time and didn't draw their removal
Still, feels like the deck needs tweaking though as it feels fragile.
Anyone adding anything "more potent" to their lists?
Agreed. The deck wins when it sticks and keeps an Innkeeper and loses when it doesn't.
Skullclamp, if you're allowed to play it, will turn it into a "real" deck so to speak. The card is absolutely nutty with all of your X/1s, Priests and Rankles. Speaking of which, I've also cut 2x Konrad and 1x Order of Midnight for 3x Rankle, Master of Pranks because Priest + Rankle is fantastic at keeping the board clear. They even kill dumb things likes like Emrakul and Progenitus.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I can and will play some skullclamp. So ditch the innkeepers or play both? I also picked up a playset of Rankle, Master of Pranks earlier and was looking for a home for it that isn't solely a STAX build. The cuts for Rankle make sense to me
Play both. You want to draw at least 1 copy of either in your opening hand every game. If you're willing to mulligan you can cut down to 6-7 total copies but I typically just play 4 of each because worst-case scenario you can toss extra Innkeepers into the meatgrinder and convert them into other cards. I'd cut all of the Clovers.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold