Midnight Clock seems like a card forgotten from early on due to the spoiler season.
Gingerbrute is an all-star in limited. Give it some of that common equipment and rack up that damage. Goes in any deck. Can give life.
Epic Downfall is a card I didn't even notice until opening the packs. This is like a Cast Down that exiles big creatures. I feel like this is at the very least a new standard staple and definitely vital in Brawl and Commander.
If you really want to be a filthy casual, just playQueen Blaze and since those emblems trigger separately, each deals 3x the damage (until Torbran is removed) and then those emblems continue to burn until the game is over.
There are clearly lots of other strategies to explore but I feel like the card has legs b/c it feels very one-sided when done right
I tend to draft more than anything else these days.
And I've changed my mind on The Great Henge. It's much better than good. If you're playing large creatures that come into play early on, I'd say this thing is an absolute staple. I'm looking forward to trying it in constructed with other staples like Steve etc.
This was my first take on the deck. Was very fun :). The best card in the deck outside of Fires was Sphinx of Lost Truths because it's a 3/5 Mulldrifter that draws 3 instead of 2 and I'd always play 4. Just so we're all on the same page you can and do have to pay the Kicker but that's obviously meaningless when you're not using your lands for anything else. I also really like Manifold Insights in such a spell-heavy deck because it meant that no one could ever give you "bad" cards. Not that Manifold Insights has ever let me down, but it's especially good in lists that only feature haymakers no cantrips/ramp/etc.
The mana base is sound and the endgame looks strong (could, of course, be upgraded). I have concerns about the early game. I know our metas are different, mine is smaller and punishes open players without mercy (it didn't use to, but we have become far less lenient in that regard).
Admittedly, I am looking at Grixis colors, feel like black just adds a lot of options but the way my brain is working today, I may be off my rocker.
I know you don't particularly like PW'ers but I couldn't imagine a Grixis shell without at least one Bolas walker
I have concerns about the early game. I know our metas are different, mine is smaller and punishes open players without mercy (it didn't use to, but we have become far less lenient in that regard).
That's fair and fine. There's room to add more removal and/or blockers.
Burning Wish, Mastermind's Acquisition and Fae of Wishes are definitely the best cards to be playing in Fires of Invention decks if anyone wants to build something ultra-cutthroat because then you can literally play with any card in your collection. After all, you get to tutor and cast the spell on the same turn. So you can build a deck full of tutors, Fires, ramp, etc. and then use a pure Wish "board" to play the perfect spell every turn since your deck will be playing 12+ 0 mana Demonic Tutors that can fetch any card in Magic (that you own). So if you want the meanest possible Grixis build there you go. It's stupidly powerful but also horribly unfun to play against .
Burning Wish, Mastermind's Acquisition and Fae of Wishes are definitely the best cards to be playing in Fires of Invention decks if anyone wants to build something ultra-cutthroat because then you can literally play with any card in your collection. After all, you get to tutor and cast the spell on the same turn. So you can build a deck full of tutors, Fires, ramp, etc. and then use a pure Wish "board" to play the perfect spell every turn since your deck will be playing 12+ 0 mana Demonic Tutors that can fetch any card in Magic (that you own). So if you want the meanest possible Grixis build there you go.
I appreciate your previous efforts with the Izzet deck and I am LOVING the Grixis ideas, I think this was the sort of thing I was looking for. It's given me a great start to flesh out a list. I will see what I come up with and post it for some critiquing.
Looking forward to jamming Midnight Clock with all sorts of things from Psychosis Crawler to Psychic Corrosion to Niv Mizzet.
I play a fair bit of larger FFA's, so scalers like this are always welcome.
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Gingerbrute is an all-star in limited. Give it some of that common equipment and rack up that damage. Goes in any deck. Can give life.
Epic Downfall is a card I didn't even notice until opening the packs. This is like a Cast Down that exiles big creatures. I feel like this is at the very least a new standard staple and definitely vital in Brawl and Commander.
If you really want to be a filthy casual, just playQueen Blaze and since those emblems trigger separately, each deals 3x the damage (until Torbran is removed) and then those emblems continue to burn until the game is over.
There are clearly lots of other strategies to explore but I feel like the card has legs b/c it feels very one-sided when done right
And I've changed my mind on The Great Henge. It's much better than good. If you're playing large creatures that come into play early on, I'd say this thing is an absolute staple. I'm looking forward to trying it in constructed with other staples like Steve etc.
4x Castle Vantress
4x Steam Vents
4x Temple of Epiphany
4x Fabled Passage
4x Sulfur Falls
4x Mountain
2x Island
1x Urza's Factory
1x Desolate Lighthouse
4x Watcher for Tomorrow
4x Sphinx of Lost Truths
4x Cavalier of Flame
1x Inferno Titan
1x Niv-Mizzet, Parun
1x Goblin Goliath
1x Inspired Sphinx
4x Manifold Insights
4x Anger of the Gods
4x Fires of Invention
2x Drawn from Dreams
2x Chain Reaction
This was my first take on the deck. Was very fun :). The best card in the deck outside of Fires was Sphinx of Lost Truths because it's a 3/5 Mulldrifter that draws 3 instead of 2 and I'd always play 4. Just so we're all on the same page you can and do have to pay the Kicker but that's obviously meaningless when you're not using your lands for anything else. I also really like Manifold Insights in such a spell-heavy deck because it meant that no one could ever give you "bad" cards. Not that Manifold Insights has ever let me down, but it's especially good in lists that only feature haymakers no cantrips/ramp/etc.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
The mana base is sound and the endgame looks strong (could, of course, be upgraded). I have concerns about the early game. I know our metas are different, mine is smaller and punishes open players without mercy (it didn't use to, but we have become far less lenient in that regard).
Admittedly, I am looking at Grixis colors, feel like black just adds a lot of options but the way my brain is working today, I may be off my rocker.
I know you don't particularly like PW'ers but I couldn't imagine a Grixis shell without at least one Bolas walker
Nope. If I wanted more cheap removal I would toss in a couple more.
That's fair and fine. There's room to add more removal and/or blockers.
The deck can realistically be any colors and Grixis is a great combo.
This is a fantastic PWer deck and I routinely play versions that include them. The only reason why I tend to dislike them is because they're extremely difficult to protect but that's trivially easy when you get to cast multiple spells per turn. You can do some extremely nutty things with Mastermind's Acquisition and/or Fae of Wishes where you setup combos such as Doubling Season + Liliana, Dreadhorde General or Chandra, Awakened Inferno + Jokulhaups. The Elderspell, Contagion Engine and Planewide Celebration (Proliferate 4x for instant PW ults) can also work too. Heck, even if you throw "I win" combos out the window there's nothing wrong with Damnation + Nicol Bolas, Dragon-God on turn 5 or assuming that you went Fires of Invention + Damnation on turn 4 then turn 5 can easily be Nicol Bolas, Dragon-God + The Eldest Reborn. Don't forget about Karn's Bastion either because PWers love Proliferate and you have plenty of mana to spare.
Burning Wish, Mastermind's Acquisition and Fae of Wishes are definitely the best cards to be playing in Fires of Invention decks if anyone wants to build something ultra-cutthroat because then you can literally play with any card in your collection. After all, you get to tutor and cast the spell on the same turn. So you can build a deck full of tutors, Fires, ramp, etc. and then use a pure Wish "board" to play the perfect spell every turn since your deck will be playing 12+ 0 mana Demonic Tutors that can fetch any card in Magic (that you own). So if you want the meanest possible Grixis build there you go. It's stupidly powerful but also horribly unfun to play against .
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I appreciate your previous efforts with the Izzet deck and I am LOVING the Grixis ideas, I think this was the sort of thing I was looking for. It's given me a great start to flesh out a list. I will see what I come up with and post it for some critiquing.
Gilded Goose
Fires of Invention
Fabled Passage
The castles, particularly Garenbrig
The common lands, particularly the blue one.
Gadwick, the Wizened
Emry, Lurker of the Loch
I play a fair bit of larger FFA's, so scalers like this are always welcome.