Dack Fayden is a card I passed off as too cute when it first came out.
And... well lately I've changed my mind, c/o some random at the local card shop using it to do some very degenerate things in an EDH game.
He was using proliferate to activate its' -6 the turn after it entered play. From that point on, the deck was unstoppable given it's sheer card-advantage engine.
So;
What's your opinion of it?
How do you get the best use out of it?
In a group that plays broken artifact ramp he's solid. He is fragile like all Planeswalkers so I don't know why anyone would build around him specifically. Early game steal rocks and loot can make him worth a card and late game steal something ridiculous
As I alluded, he is meta-dependant: if people have great/ridiculous artifacts go to town.
The ultimate is near game ending if you can get it off. Especially on the same turn you play him. Then with cards like Sea Kings' Blessing/Dwarven Song, Gigadrowse, Gridlock or Clockspinning you can basically steal everything. Those are pretty terrible cards on their own though, so you'd have to be building the deck around getting Dack Fayden's ultimate off which would classify the deck as a mediocre combo deck. Based on the meta, this might work for some and not so well for others.
Hopefully someone was keeping him in check if he tried to use cards like Arc Mage, Deepglow Skate, or Inferno Titan to steal permanents using Dack Fayden's emblem since that only works with casted spells.
Hopefully someone was keeping him in check if he tried to use cards like Arc Mage, Deepglow Skate, or Inferno Titan to steal permanents using Dack Fayden's emblem since that only works with casted spells.
Bwa ha ha ha - not one of us spotted that! Yeah I've never seen Dack in the wild before, funnily enough, and everyone else was cool with how everything was going, so I just assumed it was all G. LOL
And... well lately I've changed my mind, c/o some random at the local card shop using it to do some very degenerate things in an EDH game.
He was using proliferate to activate its' -6 the turn after it entered play. From that point on, the deck was unstoppable given it's sheer card-advantage engine.
So;
What's your opinion of it?
How do you get the best use out of it?
In a group that plays broken artifact ramp he's solid. He is fragile like all Planeswalkers so I don't know why anyone would build around him specifically. Early game steal rocks and loot can make him worth a card and late game steal something ridiculous
As I alluded, he is meta-dependant: if people have great/ridiculous artifacts go to town.
Proliferate got way easy recently. Use the option of your choice.
Targeting with buyback?
Or Rancor plus Claws of Gix?
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
And it works on loyalty too...
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
He had some creatures that targeted multiple opponents' stuff, think Arc Mage, Deepglow Skate, Inferno Titan and the like, plus the regular burn spells like Forked Bolt, Arc Lightning, Flames of the Firebrand etc. Nothing too adventurous. He had lots of proliferate effects, which was what stood out. He also played one of my fave cards, Spitting Image.
Bwa ha ha ha - not one of us spotted that! Yeah I've never seen Dack in the wild before, funnily enough, and everyone else was cool with how everything was going, so I just assumed it was all G. LOL