I thought of a deck involving Colossus Hammer but I need your help because some of the cards are simply too expensive and I am looking for a substitute...here is the deck I thought about:
However, it would be more fun to have an ally attack with 2 creatures, give double-strike to the weakest one using Duelist's Heritage and then attach the hammer on it with Magnetic Theft...simply having the possibility to attach the hammer to my ally's creatures would be fun.
I was looking for ways to reuse Magnetic Theft...I thought about Isochron Scepter and Snapcaster Mage but the mages are too expensive for me and I'm not sure that I want to spend the ressources to get the scepters...they will most likely get disenchanted anyway.
Do you have any suggetions for this deck ? ...I was also looking for more ways to attach the hammer to my partner's creatures but didnt find anything that I could use. I also need more card draw or I will be stuck waiting for my next card most of the time.
Unfortunately trying to attach your own equipment to opponents creatures at instant speed is a tough ask. I think WOTC realized the shenanigans that could take place with equipment being randomly attached to anything via cards like Magnetic Theft and started wording all their 'equipment moving' cards to only affect your own stuff ("equipment you control"/"onto a creature you control" etc).
I do like the idea of surprise extra damage when your opponents attack each other though. However, even if everything goes right, a big problem I see is that the +10/10 double striking creature you create for an opponent can just easily be chump blocked. Once you've played this deck more than once your opponents will know to always chump whenever there's a hammer, stoneforge or sigarda's aid in play, just in case.
The only other way I see getting your own equipment onto an opponents creature is to equip the hammer onto a creature you control then give the creature to your opponent. But that loses the surprise factor and there's no way to stop the opponent from just attack you with your own hammer. Assault Suit does solve some of those issues but again you'd have to be giving them one of your own creatures. Maybe a creature with trample...?
I tried running Sram, Senior Edificer, but unless you're running a lot of 0 to 1-cmc equipment, I found this guy less useful than PP.
I used to run Sunforger in this deck, but I would get hated out by the table for some reason, even though the deck was a little slow.
Once my Colossus Hammer arrive, I'm thinking 8-9 equipment total would do it, stuff like Argentum Armor, Heartseeker, Batterskull and a single Worldslayer (yeah I know...), together with the normal *draw a card* options and some removal.
I just want to point out, because this deck can drop massive equipment, and equip them quite early, I've found Worldslayer to be a crazy option that makes the game more fun, considering this is a fairly linear deck design. I reckon Magnetic Theft has game with this card.;)
Thanks for the advices, I forgot about Mission Briefing...another funny thing would be to use Reins of Power to give my equiped creature to an opponent so he can attack with it. Knowing that I have his creatures to block with, he will most likely attack someone else ;P ...Reins is also a great defensive card if needed
4 Kor Duelist
4 Stoneforge Mystic
4 Snapcaster Mage
2 Trinket Mage
Artifacts (9)
1 Sol Ring
4 Colossus Hammer
1 Swiftfoot Boots
3 Isochron Scepter
3 Sigarda's Aid
3 Duelist's Heritage
Spells (9)
4 Magnetic Theft
3 Counterspell
2 Orim's Thunder
Lands (22)
4 Sea of Clouds
2 Cascade Bluffs
2 Mystic Gate
5 Plains
5 Island
4 Mountain
Kor Duelist + Colossus Hammer + Sigarda's Aid or Magnetic Theft deals a lot of damage.
However, it would be more fun to have an ally attack with 2 creatures, give double-strike to the weakest one using Duelist's Heritage and then attach the hammer on it with Magnetic Theft...simply having the possibility to attach the hammer to my ally's creatures would be fun.
I was looking for ways to reuse Magnetic Theft...I thought about Isochron Scepter and Snapcaster Mage but the mages are too expensive for me and I'm not sure that I want to spend the ressources to get the scepters...they will most likely get disenchanted anyway.
Do you have any suggetions for this deck ? ...I was also looking for more ways to attach the hammer to my partner's creatures but didnt find anything that I could use. I also need more card draw or I will be stuck waiting for my next card most of the time.
Thanks for your help,
EDIT: Maybe Dreadhorde Arcanist could be a decent substitute to Snapcaster Mage but I would need more instant with 1 mana cost to cast from my graveyard...Swords to Plowshares or similar
Kain
Unfortunately trying to attach your own equipment to opponents creatures at instant speed is a tough ask. I think WOTC realized the shenanigans that could take place with equipment being randomly attached to anything via cards like Magnetic Theft and started wording all their 'equipment moving' cards to only affect your own stuff ("equipment you control"/"onto a creature you control" etc).
I do like the idea of surprise extra damage when your opponents attack each other though. However, even if everything goes right, a big problem I see is that the +10/10 double striking creature you create for an opponent can just easily be chump blocked. Once you've played this deck more than once your opponents will know to always chump whenever there's a hammer, stoneforge or sigarda's aid in play, just in case.
The only other way I see getting your own equipment onto an opponents creature is to equip the hammer onto a creature you control then give the creature to your opponent. But that loses the surprise factor and there's no way to stop the opponent from just attack you with your own hammer. Assault Suit does solve some of those issues but again you'd have to be giving them one of your own creatures. Maybe a creature with trample...?
Yeah I have a deck with a similar aim, to cheat equipement into play and attach them cheaply, mine is RW.
I run 4 each of Kazuul's Toll Collector, Puresteel Paladin & Stoneforge Mystic with a small number of Sigarda's Aid, Brass Squire & Open the Armory.
I run the artifact lands in Ancient Den & Great Furnace with Boros Signet to help achieve metalcraft for PP.
Otherwise, my only other creatures are Squadron Hawk.
I tried running Sram, Senior Edificer, but unless you're running a lot of 0 to 1-cmc equipment, I found this guy less useful than PP.
I used to run Sunforger in this deck, but I would get hated out by the table for some reason, even though the deck was a little slow.
Once my Colossus Hammer arrive, I'm thinking 8-9 equipment total would do it, stuff like Argentum Armor, Heartseeker, Batterskull and a single Worldslayer (yeah I know...), together with the normal *draw a card* options and some removal.
I just want to point out, because this deck can drop massive equipment, and equip them quite early, I've found Worldslayer to be a crazy option that makes the game more fun, considering this is a fairly linear deck design. I reckon Magnetic Theft has game with this card.;)