Asceticism. Grant Hexproof and Regeneration. two birds, one stone.
if you could find someway to bounce enchantments, Dueling Grounds would be entertaining. Bounce it to attack en masse, slap it down again to force only one attacker through.
Runed Arch can enable many a weenie to become unblockable.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Asceticism. Grant Hexproof and Regeneration. two birds, one stone.
if you could find someway to bounce enchantments, Dueling Grounds would be entertaining. Bounce it to attack en masse, slap it down again to force only one attacker through.
Runed Arch can enable many a weenie to become unblockable.
I love that Dueling Grounds idea! Thoughts on the deck below in relation to that and anything else? I want to keep it to 60 cards, so I'd need to replace something to get Dueling Grounds.
Crystalline Sliver, Hibernation Sliver, Diffusion Sliver are the best sliver-based answers.
Otherwise you are looking at echantments like Dense Canopy, Ascetism, and the like. Take a look at Sinew Sliver and Muscle Sliver for a more focused Lord based approached to get out of lighting bolt rage. Plated Sliver could help as well.
You're mana base is way too finicky. Green can easily handle the multitude of colors- Utopia Sprawl, Fertile Ground, er al for you to work in other slivers. Hell, really annoy your opponents-
What's also hurting your deck, is you're running too many one-of's- if they pick off your one Watcher Sliver there goes the only +0/+2 bonus, likewise with the other slivers.
Focus on what you want your Sliver collective to do- you want your slivers to get really big? 4 Predatory sliver, 4 Muscle Sliver, 4 Sinew Sliver, 4 Blade Sliver. All your slivers get +16/+12 for creatures that cost less than three. Sentinel Sliver + Crypt Sliver means your slivers are basically unkillable, until you drop the Hivelord.
Honestly, when WotC rotated out the "creature type" system for a DnD-esque "Race/Class" system Coat of Arms became more of a double-edged sword for Tribal decks. If opposing creature are getting double the bonus, where as yours are only get one bonus? eh, drop it. Urza's Incubator makes your Slivers cheaper. Cold Storage allows you to "hide away" your more vulnerable slivers, or some that you want to put on ice after they do their job. Dual Nature doubles the number of Slivers you generate.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
You're mana base is way too finicky. Green can easily handle the multitude of colors- Utopia Sprawl, Fertile Ground, er al for you to work in other slivers.
I hear you here, but wonder what you would replace with Fertile Ground. I’m open to replacing Simic Guildgate and Tranquil Expanse with two Forests, but along that theme, I don’t want to have less lands than I’ve alreay got. Thoughts?
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if you could find someway to bounce enchantments, Dueling Grounds would be entertaining. Bounce it to attack en masse, slap it down again to force only one attacker through.
Runed Arch can enable many a weenie to become unblockable.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
In multiplayer, I get ganged up on so I can't build up...all the Lightning Bolts hit my slivers. Posting the deck below. Thoughts?
I love that Dueling Grounds idea! Thoughts on the deck below in relation to that and anything else? I want to keep it to 60 cards, so I'd need to replace something to get Dueling Grounds.
1 Venom Sliver
1 Watcher Sliver
1 Clot Sliver
1 Spinneret Sliver
1 Sliver Hivelord
1 Groundshaker Sliver
1 Megantic Sliver
1 Reflex Sliver
1 Spitting Sliver
1 Syphon Sliver
1 Might Sliver
2 Gemhide Sliver
4 Predatory Sliver
2 Sentinel Sliver
2 Talon Sliver
2 Winged Sliver
2 Manaweft Sliver
2 Ward Sliver
2 Constricting Sliver
2 Regrowth
Instate
1 Naturalize
1 Disenchant
1 Reprisal
Artifacts
1 Coat of Arms
1 Door of Destinies
1 Chromatic Lantern
1 Belbe's Portal
Lands
6 Forest
5 Plains
2 Sliver Hive
1 Desert of the True
1 Drifting Meadow
1 Wind-Scarred Crag
1 Tranquil Expanse
1 Simic Guildgate
1 Arcane Sanctum
1 Tranquil Cove
1 Desert of the Indomitable
1 Dismal Backwater
Anyway, drop six slivers add raw card draw seems one solution.
Though the nett effect might be that the Lightnings will aim for your head...
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Otherwise you are looking at echantments like Dense Canopy, Ascetism, and the like. Take a look at Sinew Sliver and Muscle Sliver for a more focused Lord based approached to get out of lighting bolt rage. Plated Sliver could help as well.
You're mana base is way too finicky. Green can easily handle the multitude of colors- Utopia Sprawl, Fertile Ground, er al for you to work in other slivers. Hell, really annoy your opponents-
What's also hurting your deck, is you're running too many one-of's- if they pick off your one Watcher Sliver there goes the only +0/+2 bonus, likewise with the other slivers.
Focus on what you want your Sliver collective to do- you want your slivers to get really big? 4 Predatory sliver, 4 Muscle Sliver, 4 Sinew Sliver, 4 Blade Sliver. All your slivers get +16/+12 for creatures that cost less than three.
Sentinel Sliver + Crypt Sliver means your slivers are basically unkillable, until you drop the Hivelord.
Honestly, when WotC rotated out the "creature type" system for a DnD-esque "Race/Class" system Coat of Arms became more of a double-edged sword for Tribal decks. If opposing creature are getting double the bonus, where as yours are only get one bonus? eh, drop it. Urza's Incubator makes your Slivers cheaper. Cold Storage allows you to "hide away" your more vulnerable slivers, or some that you want to put on ice after they do their job. Dual Nature doubles the number of Slivers you generate.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
I hear you here, but wonder what you would replace with Fertile Ground. I’m open to replacing Simic Guildgate and Tranquil Expanse with two Forests, but along that theme, I don’t want to have less lands than I’ve alreay got. Thoughts?