As someone who loves playing with broken cards I couldn't help but want to build around Electrodominance. The card enables you to cast things like Living End and Hypergenesis for 2 mana which is bonkers when you're holding a hand full of goodies. That being said you're by no means locked into drawing both in your opening grip which is why the deck also plays As Foretold since it functions as redundant copies of the effect. After all, it enables you to immediately cast "0 drops" which includes Living End and Hypergenesis. Lastly, the deck plays Oath of Druids because there's also nothing wrong with jamming one on turn 1 and turning an opposing mana dork into a Griselbrand. You also have Forbidden Orchard to help trigger it in a pinch but that typically isn't needed in multiplayer.
With respect to mana there's no hard-and-fast rules but you'll definitely want Forbidden Orchard if you opt for an Oath of Druids variation. Gemstone Caverns is also a high-risk, high-reward option given that it enables turn 1-2 wins if you see one in your opening grip. Sandstone Needle is also a strong option since in enables turn 2 As Foretolds and casts Electrodominance off of a single land. Tolaria West transmutes for Living End/Hypergenesis which brings some additional consistency at the cost of speed.
In terms of creatures, basically any 14 "good ones" will do. That being said there are some combos and setups that I enjoy:
Have you considered Wheel of Fate? Living End might benefit from this.
The deck only has so much room for 0 drops since it needs enablers to activate them. If you wanted to add Wheel you'd likely have to cut Hypergenesis which would make the deck weaker overall.
Maybe, but your enablers aren't equal. As Foretold can dance each turn. Living End requires binning our fatties, Hypergenesis[ wants us retaining them, we're trying to do different things.
A big discard-draw spell like Wheel of Fate may just help achieve both aims.
I'm not saying it has to be this card.
Simply I think a big draw spell would help, given the hand-disadvantage from Careful Study-types, that isn't reliant on certain fatties either hitting the field, surviving or not being stolen.
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4x Exotic Orchard
4x Wooded Foothills
4x Forbidden Orchard
4x Mana Confluence
2x Steam Vents
1x Breeding Pool
1x Stomping Ground
Creatures (14)
1x Consecrated Sphinx
1x Sire of Insanity
1x Molten Primordial
1x Nezahal, Primal Tide
1x Elesh Norn, Grand Cenobite
1x Maelstrom Wanderer
1x Sylvan Primordial
1x Archetype of Endurance
1x Tidespout Tyrant
1x Griselbrand
1x Avacyn, Angel of Hope
1x Void Winnower
1x Jin-Gitaxias, Core Augur
1x Ulamog, the Ceaseless Hunger
4x Living End
4x Hypergenesis
4x Faithless Looting
4x Careful Study
2x Oath of Druids
4x Electrodominance
4x As Foretold
4x Scalding Tarn
4x Spirebluff Canal
4x Steam Vents
4x Tolaria West
2x Island
2x Mountain
Creatures (14)
1x Consecrated Sphinx
1x Sire of Insanity
1x Molten Primordial
1x Nezahal, Primal Tide
1x Elesh Norn, Grand Cenobite
1x Maelstrom Wanderer
1x Sylvan Primordial
1x Archetype of Endurance
1x Tidespout Tyrant
1x Griselbrand
1x Avacyn, Angel of Hope
1x Void Winnower
1x Jin-Gitaxias, Core Augur
1x Ulamog, the Ceaseless Hunger
4x Living End
4x Hypergenesis
4x Faithless Looting
4x Careful Study
2x Frantic Search
4x Electrodominance
4x As Foretold
As someone who loves playing with broken cards I couldn't help but want to build around Electrodominance. The card enables you to cast things like Living End and Hypergenesis for 2 mana which is bonkers when you're holding a hand full of goodies. That being said you're by no means locked into drawing both in your opening grip which is why the deck also plays As Foretold since it functions as redundant copies of the effect. After all, it enables you to immediately cast "0 drops" which includes Living End and Hypergenesis. Lastly, the deck plays Oath of Druids because there's also nothing wrong with jamming one on turn 1 and turning an opposing mana dork into a Griselbrand. You also have Forbidden Orchard to help trigger it in a pinch but that typically isn't needed in multiplayer.
The deck can easily be built without Oath of Druids by loading up on additional forms of card selection, looting, permission, protection, etc. Frantic Search is a stellar option but you could also field things like Ancestral Vision, Lotus Petal, Mystic Remora, Brainstorm, Preordain, Ponder, Thought Scour, Gamble, Swan Song, Dispel, Spell Pierce, Flusterstorm, Rite of Flame, Defense Grid, Simian Spirit Guide, Force of Will and more.
With respect to mana there's no hard-and-fast rules but you'll definitely want Forbidden Orchard if you opt for an Oath of Druids variation. Gemstone Caverns is also a high-risk, high-reward option given that it enables turn 1-2 wins if you see one in your opening grip. Sandstone Needle is also a strong option since in enables turn 2 As Foretolds and casts Electrodominance off of a single land. Tolaria West transmutes for Living End/Hypergenesis which brings some additional consistency at the cost of speed.
In terms of creatures, basically any 14 "good ones" will do. That being said there are some combos and setups that I enjoy:
Disruption:
1x Sire of Insanity, 4x Chancellor of the Annex, 1x Void Winnower, 1x Nullstone Gargoyle
Draw:
1x Consecrated Sphinx, 1x Nezahal, Primal Tide, 1x Griselbrand, 1x Jin-Gitaxias, Core Augur
Haste:
1x Dragonlord Kolaghan or 1x Maelstrom Wanderer
Protection:
1x Avacyn, Angel of Hope, 1x Archetype of Endurance
Mass Land Destruction:
4x Sylvan Primordial, 4x Sundering Titan
Anti-Creature
4x Luminate Primordial
Anti-Player
4x Molten Primordial (good choice if there's an obvious threat in the playgroup)
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Have you considered Wheel of Fate? Living End might benefit from this.
The deck only has so much room for 0 drops since it needs enablers to activate them. If you wanted to add Wheel you'd likely have to cut Hypergenesis which would make the deck weaker overall.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Living End requires binning our fatties, Hypergenesis[ wants us retaining them, we're trying to do different things.
A big discard-draw spell like Wheel of Fate may just help achieve both aims.
I'm not saying it has to be this card.
Simply I think a big draw spell would help, given the hand-disadvantage from Careful Study-types, that isn't reliant on certain fatties either hitting the field, surviving or not being stolen.