I've wanted to find a way to make multiplayer mill work for a long time without resorting to Altar of the Brood/Undead Alchemist combo. Simply jamming Consuming Aberration and Mind Grind alongside control spells is okay but unless you drop big $$ on a set of Mesmeric Orb you'll actually kill more quickly and effectively with various Mortivores than with mill itself. Psychic Corrosion from M19 gives me some hope at actually milling a table to death in a (somewhat) fair and effective way. My first thought is to combine the usual suspects of giant graveyard based beaters with power-based draw like Rishkar's Expertise to eliminate huge chunks of libraries while making the giants even giant-er.
In testing this list can often end the game off a resolved Rishkar's Expertise with Psychic Corrosion in play- if you have a creature with 7ish power or more you can mill a large portion of everyone's deck and if you're holding a Great Good or draw into one, immediately sacrifice the freshly enlarged creature for complete decking.
The weaknesses here are the early game and interacting against fast proactive decks. The creatures are small if not unplayable before you get some mill going and Altar of the Brood is merely decent here. Meanwhile the deck has so many requirements to enact its own game plan that it's hard to find room for any reactive spells to slow down opponents.
Centaur Vinecrasher, Bonehoard, and big card draw spells, as well as the non-interactive inevitability of your mill enchantments make control matchups favorable, even if they do keep killing all your creatures.
I'd love to hear your thoughts on this deck and other ways to use and abuse the newest multiplayer mill engine! Perhaps a Howling Mine turbo-fog strategy or a Notion Thief combo could get Psychic Corrosion churning out wins?
Hi! long time lurker of these forums but a 1st-time poster
I've literally been going over ways to make Psychic Corrosion work in MP (as that's all I play) the last week. Never thought I'd see a UG list though! Sweet start! I'm liking the Greater Good side of things! Make a massive beater and then sac to OTK the table! however, I think you may be right with early game lack of defense. I don't know what your playgroup is like but if it's anything like mine you need to deter the numerous aggro players from killing you 1st I don't know what your budget is like either but things like Elephant Grass and Glacial Chasm can work wonders! With a budget in mind, I've gone 2 ways with it...UB turbo wheel for outright speed and a UW pillowfort approach which sacrifices speed for protection. Both with plenty of draw. They're still constantly being tweaked however but I'll link my pillowfort one here until I figure out how to import decks into the threads lol. Might give you some inspiration unless you're hard set on UG. Plus I could use some help also!
Psychic Corrosion from M19 gives me some hope at actually milling a table to death in a (somewhat) fair and effective way. My first thought is to combine the usual suspects of giant graveyard based beaters with power-based draw like Rishkar's Expertise to eliminate huge chunks of libraries while making the giants even giant-er.
2 Llanowar Elves
4 Wild Growth
1 Altar of Dementia
1 Mindcrank
4 Psychic Corrosion
3 Sphinx's Tutelage
4 Terravore
4 Bonehoard
4 Centaur Vinecrasher
3 Greater Good
4 Rishkar's Expertise
2 Ipnu Rivulet
4 Hinterland Harbor
2 Simic Growth Chamber
4 Yavimaya Coast
8 Forest
2 Island
In testing this list can often end the game off a resolved Rishkar's Expertise with Psychic Corrosion in play- if you have a creature with 7ish power or more you can mill a large portion of everyone's deck and if you're holding a Great Good or draw into one, immediately sacrifice the freshly enlarged creature for complete decking.
The weaknesses here are the early game and interacting against fast proactive decks. The creatures are small if not unplayable before you get some mill going and Altar of the Brood is merely decent here. Meanwhile the deck has so many requirements to enact its own game plan that it's hard to find room for any reactive spells to slow down opponents.
Centaur Vinecrasher, Bonehoard, and big card draw spells, as well as the non-interactive inevitability of your mill enchantments make control matchups favorable, even if they do keep killing all your creatures.
I'd love to hear your thoughts on this deck and other ways to use and abuse the newest multiplayer mill engine! Perhaps a Howling Mine turbo-fog strategy or a Notion Thief combo could get Psychic Corrosion churning out wins?
I've literally been going over ways to make Psychic Corrosion work in MP (as that's all I play) the last week. Never thought I'd see a UG list though! Sweet start! I'm liking the Greater Good side of things! Make a massive beater and then sac to OTK the table! however, I think you may be right with early game lack of defense. I don't know what your playgroup is like but if it's anything like mine you need to deter the numerous aggro players from killing you 1st I don't know what your budget is like either but things like Elephant Grass and Glacial Chasm can work wonders! With a budget in mind, I've gone 2 ways with it...UB turbo wheel for outright speed and a UW pillowfort approach which sacrifices speed for protection. Both with plenty of draw. They're still constantly being tweaked however but I'll link my pillowfort one here until I figure out how to import decks into the threads lol. Might give you some inspiration unless you're hard set on UG. Plus I could use some help also!
https://www.mtgsalvation.com/decks/5254-pillowfort-mill