I originally posted an Abzan list here but I've since found that a 5-color Bring to Light version is much, much better.
Like many people who saw Urza's Ruinous Blast I thought of creating a deck chock full of legends using Dominarias new historic payoffs with the Blast as the finishing blow. I work on a budget, so I didn't include some stellar but pricey options such as Mox Amber, Reki, History of Kamigawa, and Captain Sisay. This is what I came up with.
The curve is somewhat top-heavy and it's hard to find ramp that works in a 5-color shell and doesn't comprise of permanents that you'll kill with your own Urza's Ruinous Blast. Otherwise the deck has been a ton of fun, and playing with virtually 8 Blasts via Bring to Light has been outstanding. The current creature base offers a potent beatdown plan while providing a good dose of card draw, ramp, and utility.
The biggest flaw here is definitely wanting more effective ramp and/or 2-drops. Suggestions on that front very welcome! The mana base is tricky, but this is what I've come up with without breaking the bank. It can be a bit painful and 12/25 lands enter tapped but it has largely succeeded in casting the many color-intensive spells. Obviously the lands could be much better on an unlimited budget.
I had the same idea with the release of Dominaria. But I ended up with a UW control(ish) deck that also abuses Raff Capashen, Ship's Mage. He allows you to play your entire deck at instant speed.
Not really happy yet about the deck though. Manacurve is pretty high and the deck lacks some consistency.
Would like to fit in some countermagic to protect Raff (Rewind comes to mind, so you can untap and flash something in afterwards) and perhaps some Impulses.
Doesn't seem like a good Baral deck given that 8 of your spells cost 1 CMC. Comeuppance and Ætherize also seem superfluous. Your goal is already to exile everything with URB so they don't seem especially worthwhile. I'd rather see you field Karn's Temporal Sundering instead.
Like many people who saw Urza's Ruinous Blast I thought of creating a deck chock full of legends using Dominarias new historic payoffs with the Blast as the finishing blow. I work on a budget, so I didn't include some stellar but pricey options such as Mox Amber, Reki, History of Kamigawa, and Captain Sisay. This is what I came up with.
1 Radha, Heir to Keld
1 Sygg, River Cutthroat
1 Anafenza, the Foremost
1 Kambal, Consul of Allocation
1 Merieke Ri Berit
1 Mirri, Weatherlight Duelist
1 Selvala, Explorer Returned
1 Grand Warlord Radha
2 Jhoira, Weatherlight Captain
1 Marchesa, the Black Rose
1 Raff Capashen, Ship's Mage
1 Saskia the Unyielding
1 Traxos, Scourge of Kroog
1 Weatherlight
1 Yidris, Maelstrom Wielder
1 Arvad the Cursed
1 Gahiji, Honored One
1 Prime Speaker Zegana
1 Kaervek the Merciless
4 Bring to Light
1 Heroes' Podium
4 Urza's Ruinous Blast
1 Kamahl's Druidic Vow
4 Exotic Orchard
4 Forbidden Orchard
4 Grand Coliseum
3 Battlefield Forge
2 Shivan Reef
4 Vivid Grove
4 Vivid Marsh
The curve is somewhat top-heavy and it's hard to find ramp that works in a 5-color shell and doesn't comprise of permanents that you'll kill with your own Urza's Ruinous Blast. Otherwise the deck has been a ton of fun, and playing with virtually 8 Blasts via Bring to Light has been outstanding. The current creature base offers a potent beatdown plan while providing a good dose of card draw, ramp, and utility.
The biggest flaw here is definitely wanting more effective ramp and/or 2-drops. Suggestions on that front very welcome! The mana base is tricky, but this is what I've come up with without breaking the bank. It can be a bit painful and 12/25 lands enter tapped but it has largely succeeded in casting the many color-intensive spells. Obviously the lands could be much better on an unlimited budget.
Paradox Engine is the most obvious inclusion here, i guess, but is not budget friendly, unfortunately, though. It gets pretty ridiculous when combined with Fellwar Stone, Gilded Lotus, Selvala, Explorer Returned and/or Selvala, Heart of the Wilds. You draw your deck, cast any legends you want, and nuke everything with Urza's Ruinous Blast at the end of the chain.
Besides that, Thalia's Lancers could be useful to get your silver bullets.
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
3 Sakura-Tribe Elder
3 Woolly Thoctar
1 Siege Rhino
2 Dack's Duplicate
3 Yidris, Maelstrom Wielder
1 Obzedat, Ghost Council
1 The Mimeoplasm
1 Prophet of Kruphix
1 Maelstrom Archangel
1 Chromanticore
1 Broodmate Dragon
1 Sol Ring
Enchantment (7)
2 Earnest Fellowship
4 Temur Ascendancy
1 The Eldest Reborn
Spells (11)
4 Crackling Doom
1 Wheel of Fortune
2 Utter End
4 Bring to Light
Lands (23)
1 Forest
1 Plains
1 Island
1 Mountain
1 Swamp
1 Mossfire Valley
1 Wooded Bastion
1 Izzet Boilerworks
1 Twilight Mire
2 Opulent Palace
2 Sandsteppe Citadel
2 Mystic Monastery
4 Exotic Orchard
4 Pillar of the Paruns
4 Raff Capashen, Ship's Mage
4 Jhoira's Familiar
2 Baral, Chief of Compliance
1 Mangara of Corondor
1 Danitha Capashen, Paragon
1 Shalai, Voice of Plenty
1 Lyra Dawnbringer
1 Radiant, Archangel
1 Akroma, Angel of Wrath
1 Zetalpa, Primal Dawn
1 Mox Amber
1 Blackblade Reforged
Enchantment
1 In Bolas's Clutches
Spells
4 Urza's Ruinous Blast
4 Preordain
4 Swords to Plowshares
3 Comeuppance
1 Aetherize
1 Reins of Power
8 Plains
5 Island
4 Irrigated Farmland
4 Sea of Clouds
2 Azorius Chancery
Not really happy yet about the deck though. Manacurve is pretty high and the deck lacks some consistency.
Would like to fit in some countermagic to protect Raff (Rewind comes to mind, so you can untap and flash something in afterwards) and perhaps some Impulses.
Grand Arbiter Augustin IV seems vastly superior to Jhoira's Familiar.
Otherwise it's mostly about improving your creature-based. More cheap, defensive threats like Daxos of Meletis, Brimaz, King of Oreskos, Thada Adel, Acquisitor and Thalia, Heretic Cathar. I'd also replace things like Shalai, Voice of Plenty and Radiant, Archangel with cards that have more "bite" such as Dragonlord Ojutai and Nezahal, Primal Tide.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Maybe Grenzo, Dungeon Warden is a good addition?
If I think of another I’ll add it to this post.
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Cheap as in "low CMC."
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
That's what he meant. He knows that they don't get exiled, but the fact that they don't trigger URB makes them cumbersome.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold