So I recently discovered the existence of the card Teferi's Protection and added it to my UW plansewalker control deck and it has been nothing short of fantastic. So I thought to myself, "self, how can I get this fantastic effect every round?" And so the Teferi's Elite Solitude combo was conceived. While I have the main 3 combo pieces I want, the rest of the deck is still up in the air.
With a City of Solitude in play, activating the Arcanist at the end of your turns will make it very very difficult for opponents to do anything to you, your life or your permanents. Then rinse repeat each turn setting aside 3 mana for the end of turn activation. Of course there are always exceptions that can break up the combo (Stasis, Linvala, Keeper of Silence etc) but they are very few and far between.
So I need to get to at least 7 mana ASAP. Cards like Wood Elves and Skyshroud Claim come to mind as I will be running duel lands so they can easily get me all the colors I need but also maybe some artifact ramp with Worn Powerstone or Thran Dynamo.
Win Conditions....basically I was just looking for the easiest "you win the game" card and these were the two that came to mind: Azor's Elocutors, Approach of the Second Sun.
So my question to you all is with those 3 combo pieces listed at the top, how would you build the rest of the deck?
Sounds like an awful lot of fuss to make a 3-card combo. I'd dump that idea personally.
If you really want to do it every turn, Eye of the Storm can do it. Yes, it will be delicious chaos
But personally I'd double-down on this effect without the Eye, with 4 Teferi's Protection with 4 Heroic Intervention.
You said you wanted ramp, green is the best way to get there anyway.
Then just chuck in whatever wipes you favour, like Armageddon, Impending Disaster etc. and simply grind them out.
Sounds like an awful lot of fuss to make a 3-card combo.
That's where the fun in magic comes for me. I could use the same boring painters grindstone or dark depths hexmage combos that everyone else uses or I can try to come up with my own. I 100% know it's no where near as effective or consistent as other combos but that's perfectly okay with me.
That was one of the first cards I thought of to continually cast spells, unfortunately it only activates during your upkeep which if using with the Teferi's Protection, would cause me to basically skip my turn(s). Hypothetically it could work with something that win's during the upkeep such as Azor's Elocutors by stacking the triggers, but everything would have to be in play beforehand which is a lot more difficult to pull off.
If you really want to do it every turn, Eye of the Storm can do it. Yes, it will be delicious chaos
Eye was also another card I'd originally considered when looking to recast protection over and and over but I quickly dismissed it due to the fact that it also worked for my opponents and I didn't want them also getting the protection.
However, after thinking about it more, two things sprang to mind. 1) Do I really care if they also get protection considering my win condition isn't trying to modify their life totals. And 2) I could set it up so that the Eye was never in play for it to even effect my opponents spells. As long as I was casting at least one instant or sorcery at the end of each of my turns, I could just stack the protection last and it'd be phased out during opponents turns.
The tradeoff to using Eye of the Storm over Elite Arcanist is needing to get to 10 mana and needing to fill my deck with an abundance of instants and sorceries to make sure I always had one to cast.
So my question to you all is with those 3 combo pieces listed at the top, how would you build the rest of the deck?
You already know the answer; cantrips, ramp and interaction. Ideally you'll be able to make room for 4x Sublime Exhalation but otherwise all of your spare deckslots are going towards combo pieces, ramp and draw spells/cantrips such as Brainstorm, Preordain, Ponder, Compost, Impulse, Manifold Insights, etc. You call it a 3 card combo but it's more of a 5 card combo (you still need a haste enabler and a win condition) and that doesn't leave you with much to work with. If we pretend that you play 4 of each and ~24 lands you only have 16 slots left to play with and that's barely enough for 4x Preordain, 4x Compost, 4x Coalition Relic (Carpet of Flowers would also work) and 4x Sublime Exhalation or something along those lines.
The main combo pieces:
Teferi's Protection
Elite Arcanist
City of Solitude - (could be Grand Abolisher but city covers more and I'll probably need green for the ramp anyway)
With a City of Solitude in play, activating the Arcanist at the end of your turns will make it very very difficult for opponents to do anything to you, your life or your permanents. Then rinse repeat each turn setting aside 3 mana for the end of turn activation. Of course there are always exceptions that can break up the combo (Stasis, Linvala, Keeper of Silence etc) but they are very few and far between.
So I need to get to at least 7 mana ASAP. Cards like Wood Elves and Skyshroud Claim come to mind as I will be running duel lands so they can easily get me all the colors I need but also maybe some artifact ramp with Worn Powerstone or Thran Dynamo.
Once at 7 mana I can cast(4) Elite Arcanist and activate(3) Teferi's Protection. Ohh but wait, he needs haste to activate right away. I really don't wanna add red just to give a single creature haste on one turn. Some non-red options; Instill Energy, Thousand-Year Elixir, Lightning Greaves.
Win Conditions....basically I was just looking for the easiest "you win the game" card and these were the two that came to mind: Azor's Elocutors, Approach of the Second Sun.
So my question to you all is with those 3 combo pieces listed at the top, how would you build the rest of the deck?
If you really want to do it every turn, Eye of the Storm can do it. Yes, it will be delicious chaos
But personally I'd double-down on this effect without the Eye, with 4 Teferi's Protection with 4 Heroic Intervention.
You said you wanted ramp, green is the best way to get there anyway.
Then just chuck in whatever wipes you favour, like Armageddon, Impending Disaster etc. and simply grind them out.
That's where the fun in magic comes for me. I could use the same boring painters grindstone or dark depths hexmage combos that everyone else uses or I can try to come up with my own. I 100% know it's no where near as effective or consistent as other combos but that's perfectly okay with me.
That was one of the first cards I thought of to continually cast spells, unfortunately it only activates during your upkeep which if using with the Teferi's Protection, would cause me to basically skip my turn(s). Hypothetically it could work with something that win's during the upkeep such as Azor's Elocutors by stacking the triggers, but everything would have to be in play beforehand which is a lot more difficult to pull off.
Eye was also another card I'd originally considered when looking to recast protection over and and over but I quickly dismissed it due to the fact that it also worked for my opponents and I didn't want them also getting the protection.
However, after thinking about it more, two things sprang to mind. 1) Do I really care if they also get protection considering my win condition isn't trying to modify their life totals. And 2) I could set it up so that the Eye was never in play for it to even effect my opponents spells. As long as I was casting at least one instant or sorcery at the end of each of my turns, I could just stack the protection last and it'd be phased out during opponents turns.
The tradeoff to using Eye of the Storm over Elite Arcanist is needing to get to 10 mana and needing to fill my deck with an abundance of instants and sorceries to make sure I always had one to cast.
You already know the answer; cantrips, ramp and interaction. Ideally you'll be able to make room for 4x Sublime Exhalation but otherwise all of your spare deckslots are going towards combo pieces, ramp and draw spells/cantrips such as Brainstorm, Preordain, Ponder, Compost, Impulse, Manifold Insights, etc. You call it a 3 card combo but it's more of a 5 card combo (you still need a haste enabler and a win condition) and that doesn't leave you with much to work with. If we pretend that you play 4 of each and ~24 lands you only have 16 slots left to play with and that's barely enough for 4x Preordain, 4x Compost, 4x Coalition Relic (Carpet of Flowers would also work) and 4x Sublime Exhalation or something along those lines.
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