Hey guys I'm back! Just getting started on the next deck. Probably have some time to get it together. If you missed the last thread you can find it here. Please go check it out! The community helped me build a super fun deck that really wrecks other people.
The rules are as follows
5 Players
Each player draws a color at random. (I drew red this time)
You can build mono, or add a friendly color. (In this case my options are R, RG, RB)
So far a few cards have caught my attention Kaervek the Merciless, Olivia VoldarenWildfire. Just to name a few. I know there tons of options and Rakdos is appealing because I know my way around black pretty well but Gruul is very enticing because I haven't played that combo since my 4th edition days. Can we talk pros/cons or Mono Red vs Rakdos vs Gruul first?
I've seen some Rakdos dash decks but I don't know if they work multiplayer. Also some vampires...
The only thing I know for sure is that I don't know what I'm doing, haha! I don't want a one trick pony. I love the flexibility that came from the last deck we made on these forums and I'd like to feel like I have just as many options this time. I'll keep researching and update the thread with whatever I find but I wanted to get the conversation started.
For what it's worth everyone should a play a deck like this at least once in their lives if they play in 5+ play metas. Not Wildfire decks, just any deck that can do the following:
Turn 1 Land
Turn 2 Bounceland
Turn 3 Cast + activate Surveyor's Scope + watch as your opponents gasp in horror and shock
Also works with any Borderpost and/or anything like Mox Diamond. Fetchlands work well too because you can crack them and activate your Scope with the search effect on the stack. There's no better feeling than paying 2 mana to ramp 4 lands on turn 3 because it's broken as sin.
After looking it over Wildfire is awesome but it looks like I'd be waiting a long time on my tokens to generate in a multiplayer game. Just kill lands and wait. Am I missing something? (I feel like I am!)
I've done reanimation with a Recurring Nightmare deck. I'd be open to this idea only if we could come up with a really cool group of targets. I always felt like with the nightmare deck I wanted to play all my cool creatures, I could either do that, or play the one that would win.
Impact Tremors is nuts, it's that constant flow of damage that just can't be stopped. I like it. Goblin Bombardment is really cool too I feel like I'd have good control, like a weaker version of Pestilence and I love the way that card feels.
I like how Tilonalli's Summoner can ramp himself into Ascendancy
I can't fit Purphoros, God of the Forge into the Zombardment deck. The deck at $42 right now. I can probably get it under $40 depending on how I work things out. But not a lot of wiggle room.
Question about Blood Artist. In the event of something like a chain reaction, is there anyway to manipulate the order of deaths so he's last to go?
My dream at this point would be something like the Zombardment deck + More tokens for more triggers + Wildfire + offensive LtB effects like Grave Pact. I know that's way too much to pack into one deck but if there were only a way.
After looking it over Wildfire is awesome but it looks like I'd be waiting a long time on my tokens to generate in a multiplayer game. Just kill lands and wait. Am I missing something? (I feel like I am!)
Nope, that's it. OOC why do you feel that the deck would take needlessly long to kill? Most of its win cons deal at least 10 damage per circuit and things like Predatory Advantage typically kill in 3 circuits once you remember that the previous tokens are sticking around. The game doesn't drag on for much longer than it needs to.
I've done reanimation with a Recurring Nightmare deck. I'd be open to this idea only if we could come up with a really cool group of targets.
Well, that's mostly on you and you define as "cool" while also keeping the budget in mind. Personally I'm fine with things like Nezahal, Primal Tide and Void Winnower but to each their own. I'd happily play 4 of each and call it a day.
I do want to point out that Archfiend of Ifnir + Nezahal, Primal Tide is a very cool combo. Not only is your primary fatty immune to removal but the process of protecting him also Plague Winds your adversaries which is kind of bonkers. As such you get to play a ton of virtual removal despite not having things like Sudden Demise in your list. I just want to make sure that we're all on the same page.
Also, I do hope that all of the Archfiend interactions are obvious. It's relevant you can cycle one on turn 2, Animate Dead it on turn 3 and immediately follow-up with a Faithless Looting to "Massacre" the board while digging for more action. This way you're constantly clearing the board while prepping for more revival.
Question about Blood Artist. In the event of something like a chain reaction, is there anyway to manipulate the order of deaths so he's last to go?
When you cast a "Wrath" spell each creature that dies sees each creature that dies leave play (itself included). As such if you cast Chain Reaction with a Blood Artist in play and it clears the board then Blood Artist drains N times where N is the total number of creatures in play (itself included). If you have multiple Blood Artist in play then they collectively drain YN times where Y is the number of Blood Artists and N is the number of creatures. For example, if you Chain Reaction with 2x Blood Artists and 10 additional creatures in play (so 12 creatures total) they'd collectively drain 24 times total. There's no special stacking needing because it inherently works the way that you want it to. So yeah, no, you don't have to worry about explaining anything complicated to your playgroup. The generic rules of the game have your back and do all of the work for you.
Okay so i have a better understanding now. I can't use Nezahal, Primal Tide since it's blue. We're not allowed to use cards of colors outside the two we pick. What do you think of It That Betrays or Sire of Insanity
I think I'm down to Zombardment, Wildfire or Reanimator... Do any of the three stand out to you as being vastly more powerful? Would it make more sense to make the Wildfire mono red?
Wildfire deck on the other hand gets old really quick and your friends can get really pissed when you wreck their lands in multiple games like really people can get angry because of that. Watch out for blue mages nasty counterspells against your big winning spells.
I think you captured my concern here we'll. I'm often the first and focus target during our FFA games. So I'm looking for something that won't instantly provoke hate the way my recurring nightmares and tainted aether deck do.
I'm often the first and focus target during our FFA games. So I'm looking for something that won't instantly provoke hate the way my recurring nightmares and tainted aether deck do.
You may or may not be talking to the right person :3. Zombardment is probably the way to go. Good mix of speed, power, resilience and replayability.
Both seem sweet. My only issue with Sire, and this might be splitting hairs, is that all of your rummage spells become dead once he's in play so if he does die to removal or the game drags out it can kind of backfire. This might be irrelevant but it's something to keep in mind.
Would it make more sense to make the Wildfire mono red?
Kinda sorta not really. You want the Bouncelands and Borderposts to activate the Scope and Gruul Signet is a legitimately good Magic card. Unlike Fellwar Stone it's still relevant even if your adversaries have 0 lands and unlike Fire Diamond it doesn't ETBT. I actually field Gruul Signet over Fire Diamond in my monored decks for that reason alone and this is true for basically any Signet in basically any monocolored deck. As such the Green splash is free anyways so even if you don't add any Green cards you usually keep them in regardless.
For me it also comes down to what's practical. Let's say you build the WF deck and it gets banned after 1 game. Who cares? You can just remove the WFs and some of the ramp and play it a fair deck. Like, let's look at the following shell:
This is just a solid deck. However you finish it will work fine. So like, even if they ban, ok, cool, you're out ~6 bucks for the ~10 cards that need to be removed. No big deal!
The God's Zombardment deck does seem cool, it might not be the most powerful variant of the deck out there, but I would gladly play it still.
I have been thinking to make some sort of God Pharaoh's Gift deck myself, but it always ends with me removing the gift from the deck and replacing it with Living End or me coming to conclusion that the deck just sucks. So far I have been only theory crafting around and never seen the card played tho.
Man I like the God's version but all the way saying makes me doubt it. I like the recurring creature effect but I also like Genesis constant sac fuel. I could obviously aide board one set and try them both. What do you guys think?
Also the land hate deck is cheap I may grab that too just to throw at them for fun.
Man I like the God's version but all the way saying makes me doubt it. I like the recurring creature effect but I also like Genesis constant sac fuel. I could obviously aide board one set and try them both. What do you guys think?
Also the land hate deck is cheap I may grab that too just to throw at them for fun.
I mean the entire GPG package is what? Literally 3 dollars? It's your money so I won't tell you what to do with it but you'll still be able to make rent even if it turns out to be a lemon strategy :P.
For what it's worth I really like Wildfire decks and highly recommend building and playing it. Again, even if it's banned you can change it over to a generic ramp deck and it will still be good. I just think that everyone who plays multiplayer should have fun doing broken multiplayer things every now and then which includes casting cards like Wildfire that make people want to flip the table. That's the whole point of fielding the deck in the first place :).
The rules are as follows
So far a few cards have caught my attention Kaervek the Merciless, Olivia Voldaren Wildfire. Just to name a few. I know there tons of options and Rakdos is appealing because I know my way around black pretty well but Gruul is very enticing because I haven't played that combo since my 4th edition days. Can we talk pros/cons or Mono Red vs Rakdos vs Gruul first?
Forgotten Ancient and Taurean Mauler seem like a nasty pair but I think I'd just become a target and get crushed.
I've seen some Rakdos dash decks but I don't know if they work multiplayer. Also some vampires...
The only thing I know for sure is that I don't know what I'm doing, haha! I don't want a one trick pony. I love the flexibility that came from the last deck we made on these forums and I'd like to feel like I have just as many options this time. I'll keep researching and update the thread with whatever I find but I wanted to get the conversation started.
13x Mountain
4x Gruul Turf
2x Crystal Vein
2x Sandstone Needle
1x Forest
Creatures (6)
2x Ember Swallower
4x Inferno Titan
4x Surveyor's Scope
4x Gruul Signet
2x Rough // Tumble
4x Worn Powerstone
4x Firewild Borderpost
4x Firespout
1x Decimate
1x Wolfcaller's Howl
1x Predatory Advantage
1x Rite of the Raging Storm
4x Wildfire
2x Destructive Force
Maybe something like this? The deck obviously be monored if you want but Green allows for sideboard cards like Hull Breach, Clan Defiance, Beast Within, Decimate, Ruric Thar, the Unbowed, etc.
For what it's worth everyone should a play a deck like this at least once in their lives if they play in 5+ play metas. Not Wildfire decks, just any deck that can do the following:
Turn 1 Land
Turn 2 Bounceland
Turn 3 Cast + activate Surveyor's Scope + watch as your opponents gasp in horror and shock
Also works with any Borderpost and/or anything like Mox Diamond. Fetchlands work well too because you can crack them and activate your Scope with the search effect on the stack. There's no better feeling than paying 2 mana to ramp 4 lands on turn 3 because it's broken as sin.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
For RG Tokens:
6x Mountain
5x Forest
4x Grrul Turf
4x Kazandu Refuge
4x Rugged Highlands
1x Kessig Wolf Run
4x Broodhatch Nantuko
4x Hornet Nest
4x Managorger Hydra
4x Saber Ants
2x Stuffy Doll
Spells (18)
2x Subterranean Tremors
4x Impact Tremors
1x Hull Breach
4x Chain Reaction
1x Decimate
1x Rite of the Raging Storm
1x Predatory Advantage
4x Blasphemous Act
For Reanimator you can build:
7x Mountain
5x Swamp
4x Crumbling Vestige
2x Rakdos Carnarium
2x Bloodfell Caves
4x Archfiend of Ifnir
4x Nezahal, Primal Tide
4x Void Winnower
Spells (20)
4x Faithless Looting
4x Tormenting Voice
4x Animate Dead
4x Dance of the Dead
2x Cathartic Reunion
2x Diabolic Servitude
Then 8x Fatties could be anything then the last 8 cards could be whatever you want. The deck doesn't have to cost any money at all.
For the Zombardment deck:
6x Swamp
4x Rakdos Guildgate
4x Bloodfell Caves
4x Rakdos Carnarium
2x Mountain
4x Viscera Seer
4x Mortician Beetle
4x Zulaport Cutthroat
4x Blood Artist
4x Mogg War Marshal
2x Tilonalli's Summoner
2x Reassembling Skeleton
2x Ophiomancer
4x Impact Tremors
4x Cut // Ribbons
4x Genesis Chamber
2x Goblin Bombardment
But this deck would obviously LOVE to access to Purphoros, God of the Forge. Buy as many as you can if I came under budget. Norin the Wary is also bonkers with Impact Tremors and Genesis Chamber (and Purphoros, God of the Forge).
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
After looking it over Wildfire is awesome but it looks like I'd be waiting a long time on my tokens to generate in a multiplayer game. Just kill lands and wait. Am I missing something? (I feel like I am!)
I've done reanimation with a Recurring Nightmare deck. I'd be open to this idea only if we could come up with a really cool group of targets. I always felt like with the nightmare deck I wanted to play all my cool creatures, I could either do that, or play the one that would win.
Impact Tremors is nuts, it's that constant flow of damage that just can't be stopped. I like it.
Goblin Bombardment is really cool too I feel like I'd have good control, like a weaker version of Pestilence and I love the way that card feels.
I like how Tilonalli's Summoner can ramp himself into Ascendancy
I can't fit Purphoros, God of the Forge into the Zombardment deck. The deck at $42 right now. I can probably get it under $40 depending on how I work things out. But not a lot of wiggle room.
Question about Blood Artist. In the event of something like a chain reaction, is there anyway to manipulate the order of deaths so he's last to go?
My dream at this point would be something like the Zombardment deck + More tokens for more triggers + Wildfire + offensive LtB effects like Grave Pact. I know that's way too much to pack into one deck but if there were only a way.
Nope, that's it. OOC why do you feel that the deck would take needlessly long to kill? Most of its win cons deal at least 10 damage per circuit and things like Predatory Advantage typically kill in 3 circuits once you remember that the previous tokens are sticking around. The game doesn't drag on for much longer than it needs to.
Well, that's mostly on you and you define as "cool" while also keeping the budget in mind. Personally I'm fine with things like Nezahal, Primal Tide and Void Winnower but to each their own. I'd happily play 4 of each and call it a day.
I do want to point out that Archfiend of Ifnir + Nezahal, Primal Tide is a very cool combo. Not only is your primary fatty immune to removal but the process of protecting him also Plague Winds your adversaries which is kind of bonkers. As such you get to play a ton of virtual removal despite not having things like Sudden Demise in your list. I just want to make sure that we're all on the same page.
Also, I do hope that all of the Archfiend interactions are obvious. It's relevant you can cycle one on turn 2, Animate Dead it on turn 3 and immediately follow-up with a Faithless Looting to "Massacre" the board while digging for more action. This way you're constantly clearing the board while prepping for more revival.
When you cast a "Wrath" spell each creature that dies sees each creature that dies leave play (itself included). As such if you cast Chain Reaction with a Blood Artist in play and it clears the board then Blood Artist drains N times where N is the total number of creatures in play (itself included). If you have multiple Blood Artist in play then they collectively drain YN times where Y is the number of Blood Artists and N is the number of creatures. For example, if you Chain Reaction with 2x Blood Artists and 10 additional creatures in play (so 12 creatures total) they'd collectively drain 24 times total. There's no special stacking needing because it inherently works the way that you want it to. So yeah, no, you don't have to worry about explaining anything complicated to your playgroup. The generic rules of the game have your back and do all of the work for you.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I think I'm down to Zombardment, Wildfire or Reanimator... Do any of the three stand out to you as being vastly more powerful? Would it make more sense to make the Wildfire mono red?
I think you captured my concern here we'll. I'm often the first and focus target during our FFA games. So I'm looking for something that won't instantly provoke hate the way my recurring nightmares and tainted aether deck do.
You may or may not be talking to the right person :3. Zombardment is probably the way to go. Good mix of speed, power, resilience and replayability.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Both seem sweet. My only issue with Sire, and this might be splitting hairs, is that all of your rummage spells become dead once he's in play so if he does die to removal or the game drags out it can kind of backfire. This might be irrelevant but it's something to keep in mind.
I really like Nullstone Gargoyle because of his synergy with Void Winnower.
Kinda sorta not really. You want the Bouncelands and Borderposts to activate the Scope and Gruul Signet is a legitimately good Magic card. Unlike Fellwar Stone it's still relevant even if your adversaries have 0 lands and unlike Fire Diamond it doesn't ETBT. I actually field Gruul Signet over Fire Diamond in my monored decks for that reason alone and this is true for basically any Signet in basically any monocolored deck. As such the Green splash is free anyways so even if you don't add any Green cards you usually keep them in regardless.
For me it also comes down to what's practical. Let's say you build the WF deck and it gets banned after 1 game. Who cares? You can just remove the WFs and some of the ramp and play it a fair deck. Like, let's look at the following shell:
12x Mountain
4x Gruul Turf
2x Evolving Wilds
1x Forest
1x Kessig Wolf Run
4x Inferno Titan
Spells (16)
4x Surveyor's Scope
4x Gruul Signet
4x Firewild Borderpost
4x Firespout
This is just a solid deck. However you finish it will work fine. So like, even if they ban, ok, cool, you're out ~6 bucks for the ~10 cards that need to be removed. No big deal!
Also:
6x Swamp
4x Crumbling Vestige
4x Bloodfell Caves
4x Rakdos Carnarium
2x Mountain
Creatures (26)
4x Viscera Seer
4x Mortician Beetle
4x Zulaport Cutthroat
4x Blood Artist
4x Mogg War Marshal
2x Tilonalli's Summoner
2x Reassembling Skeleton
2x Ophiomancer
4x Impact Tremors
2x Cut // Ribbons
2x Goblin Bombardment
4x Gate to the Afterlife
2x God-Pharaoh's Gift
I wonder if something like this would work well too. Seems kinda cool actually. I get that it's "nontoken" but it still seems interesting.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
My problem is that I always end up cutting Gift for Argivian Restoration and/or similar effects. It doesn't help that cards like Combustible Gearhulk are artifacts allowing me to build decks with things like Faithless Looting and Careful Study setting up for Goblin Welder, Trash for Treasure and Daretti, Scrap Savant. There's just so many good ways to cheat Artifacts out and using GPG to haste Goblin Welders and Master Transmuters is sweeeeeeet.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Also the land hate deck is cheap I may grab that too just to throw at them for fun.
I mean the entire GPG package is what? Literally 3 dollars? It's your money so I won't tell you what to do with it but you'll still be able to make rent even if it turns out to be a lemon strategy :P.
For what it's worth I really like Wildfire decks and highly recommend building and playing it. Again, even if it's banned you can change it over to a generic ramp deck and it will still be good. I just think that everyone who plays multiplayer should have fun doing broken multiplayer things every now and then which includes casting cards like Wildfire that make people want to flip the table. That's the whole point of fielding the deck in the first place :).
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
It's fine, I'm busy with my new job and playing Monster HuntOH MY GOD ARE YOU ME?
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold