I play a multiplayer cube and the worst thing is for a player to miss land drops, discard and get attacked to death in the early turns and watch an hour long game afterwards. So in order to avoid this situation as much as possible, what cheap (CC wise) cards do you use that help reduce variance in your multiplayer games?
I didn't include ramp cards, but those definitely help as well. Sometimes deathtouch creatures can do the job of protecting you long enough to develop your board as well.
Are there any other cards that I missed that have been working for you?
Cool, thanks for the suggestions (didn't know about a few of those!). Standstill is risky in MP though.
We are also pretty relax on mulligan rules. If your hand is unplayable due to mana screw mull as often as you want. If your hand is unplayable due to not having the right colors or CC then mulligan as normal.
We give a free mulligan (that doesn't count against the friendly mulligan) if you reveal a hand w/ only 1 land. We also have an Abundance rule where up to two times a game, before your draw step you can choose land or nonland, pay 2 mana and then reveal from the top of your library until you get the type you chose then put it into your hand.
I play a multiplayer cube and the worst thing is for a player to miss land drops, discard and get attacked to death in the early turns and watch an hour long game afterwards. So in order to avoid this situation as much as possible, what cheap (CC wise) cards do you use that help reduce variance in your multiplayer games?
Here is what I have so far:
White:
Blue:
Black:
Red:
Green:
Multi:
Temples (scry lands)
Colorless:
I didn't include ramp cards, but those definitely help as well. Sometimes deathtouch creatures can do the job of protecting you long enough to develop your board as well.
Are there any other cards that I missed that have been working for you?
My 450ish 1vs1 cube
Apart from that, maybe:
Other options might be cheap to cast and level up creatures (Joraga Treespeaker, Student of Warfare or Guul Draz Assassin) or cheap defensive ones like Fog Bank.
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Thawing Glaciers
Bounce Lands
Armillary Sphere
Black
Sign in Blood
We are also pretty relax on mulligan rules. If your hand is unplayable due to mana screw mull as often as you want. If your hand is unplayable due to not having the right colors or CC then mulligan as normal.
My 450ish 1vs1 cube