What are your favorite, reliable card advantage engines?
Card advantage is, of course, one of the most important aspects of the game; especially in multiplayer where games last much longer. As most of you know, Magic is a game that offers powerful engines to accrue value such as Emeria, the Sky Ruin, Seasons Past/Dark Petition, and Sun Titan.
As a player who prefers control, I've built many decks based around such engines and now I want to build another, so I have come to you to ask for ideas and gather them in one place for future reference.
What are some of your favorite engines or engines that you have had success with in the past?
I almost never play with cards that are just good general card advantage engines. I like to use case-specific cards like Leaf-Crowned Elder, Oviya Pashiri, Sage Lifecrafter, Lifecrafter's Bestiary. Or I run removal engines that basically amount to card advantage in my control-light meta.
It’s a bit meta dependant.
Most of the above are just plain good, some work better at bigger tables (for example, where people run less point solitions to enchantments and more board wipes).
Card advantage is, of course, one of the most important aspects of the game; especially in multiplayer where games last much longer. As most of you know, Magic is a game that offers powerful engines to accrue value such as Emeria, the Sky Ruin, Seasons Past/Dark Petition, and Sun Titan.
As a player who prefers control, I've built many decks based around such engines and now I want to build another, so I have come to you to ask for ideas and gather them in one place for future reference.
What are some of your favorite engines or engines that you have had success with in the past?
For something more competitive, I'm a big fan of blink archetypes with Eerie Interlude.
- Charmbreaker Devils
- Volrath's Stronghold
- Academy Ruins
- Nezumi Graverobber
- Scarecrone
Type of cards?Or are you also interested in card draw?
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Emeria, the Sky Ruin, Land Tax, Oreskos Explorer, Stoneforge Mystic, Eldrazi Displacer, Sun Titan, Emeria Shepherd
Blue
Mystic Remora, Rhystic Study, Manifold Insights, Crystal Shard, Fact or Fiction, Mulldrifter, Consecrated Sphinx, Recurring Insight
Black
Volrath's Stronghold, Waste Not, Buried Alive, Phyrexian Arena, Syphon Mind, Disciple of Bolas, Necrologia, Living Death, Sepulchral Primordial, Army of the Damned, Rise of the Dark Realms
Red
Humble Defector, Commune with Lava, Flameshadow Conjuring, Outpost Siege
Green
Compost, Survival of the Fittest, Sylvan Library, Evolutionary Leap, Lifecrafter's Bestiary, Birthing Pod, Defense of the Heart, Oracle of Mul Daya, Titania, Protector of Argoth, Lurking Predators, Rishkar's Expertise, Primeval Titan, Sylvan Primordial
Artifact
Skullclamp, Mimic Vat, Cloudstone Curio, Panharmonicon, Mind's Eye, Sandstone Oracle
Multicolor
Painful Truths, Sphinx's Revelation, Dack Fayden, Deathreap Ritual, Notion Thief, Seasons Past
Land
Scrying Sheets, Sea Gate Wreckage
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Most of the above are just plain good, some work better at bigger tables (for example, where people run less point solitions to enchantments and more board wipes).
In addition to those in my meta Jace’s Archivist is great too.
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.