I am wanting to build a control Prophet of Kruphix deck which also uses Cloudstone Curio. Not allowed to go infinite but if we can get it as degenerate as possible it will make me smile. Our meta is 4-6 FFA and I realize that I don't have a control deck to keep players honest.
I'm not so sure on the exact numbers,I think I might actually be at 61 cards. This list has many of the playable cards in the shell, Are there any glaring omissions? I have access to pretty much anything so ways to make it faster or more oppressive are welcome. Mana base is easy enough to upgrade as well.
New cards? The only one that comes to mind is Panharmonicon. Otherwise I'll say that I often splash White for Brago, King Eternal because that card just isn't fair. It's Cloudstone Curio for your entire team every turn for free. Yes, it's exactly as busted as it sounds.
Consecrated Sphinx is among the most powerful multiplayer threats of all time and it doesn't exactly matter if it has any synergy with the rest of your deck.
The weak links in the deck are the 4 drops. Not because they're "bad" cards or anything but they're not as good as the others. I wouldn't bat an eye if you cut all of them for cheaper ramp, PanHam, more 6 drops, etc.
Fauna Shaman is overrated and largely unimpressive in my experience. That being said I've conditioned my meta to include an above-average quantity of mass removal and that definitely influences my negative opinion of her.
You have too many 5 drops. I'd strongly consider shaving 3 of them. For what it's worth I don't actually consider Mulldrifter to be an especially competitive Magic card. It's budget-friendly, synergistic, flexible, reliable, etc. but when you sit down and compare it to bomby 6-7 CMC finishers it doesn't even come close to matching their power-levels.
If you add Primetimes you'll definitely want to add a Cinder Glade (any Forest Mountain) and a Kessig Wolf Run. It gives the deck some nice endgame closing power.
New cards? The only one that comes to mind is Panharmonicon. Otherwise I'll say that I often splash White for Brago, King Eternal because that card just isn't fair. It's Cloudstone Curio for your entire team every turn for free. Yes, it's exactly as busted as it sounds.
Consecrated Sphinx is among the most powerful multiplayer threats of all time and it doesn't exactly matter if it has any synergy with the rest of your deck.
The weak links in the deck are the 4 drops. Not because they're "bad" cards or anything but they're not as good as the others. I wouldn't bat an eye if you cut all of them for cheaper ramp, PanHam, more 6 drops, etc.
Fauna Shaman is overrated and largely unimpressive in my experience. That being said I've conditioned my meta to include an above-average quantity of mass removal and that definitely influences my negative opinion of her.
You have too many 5 drops. I'd strongly consider shaving 3 of them. For what it's worth I don't actually consider Mulldrifter to be an especially competitive Magic card. It's budget-friendly, synergistic, flexible, reliable, etc. but when you sit down and compare it to bomby 6-7 CMC finishers it doesn't even come close to matching their power-levels.
If you add Primetimes you'll definitely want to add a Cinder Glade (any Forest Mountain) and a Kessig Wolf Run. It gives the deck some nice endgame closing power.
Ok, looking at your advice, I edited my list. I upgraded the land package since I could. I splashed white for Brago, King Eternal.
I have 3 slots left to fill but not sure what kind of ramp to add or what to add. The numbers in the deck seem a bit unfocused. But this is a step in the right direction. The deck feels even more top heavy now. I mean once I get there it should be fine, but getting there, doesn't really feel like there is a dedicated game plan. Do I need to play something that allows myself to keep more than 7 cards in hand? I always think reliquary tower but there is that artifact which also ramps, I don't recall the name. Or does this deck need burgeoning although most of my ramp puts it straight onto the battlefield and I am not using Posts or Tron lands.
I'm not so sure on the exact numbers,I think I might actually be at 61 cards. This list has many of the playable cards in the shell, Are there any glaring omissions? I have access to pretty much anything so ways to make it faster or more oppressive are welcome. Mana base is easy enough to upgrade as well.
Cards I have thought about, Primeval Titan, Consecrated Sphinx, Eternal Witness, perhaps a singleton Kederekt Leviathan. It's not currently the fastest deck and I wonder if Birds of Paradise or Joraga Treespeaker is necessary.
How much better does Fauna shaman make the deck. I know Survival of the fittest is bonkers but I already have a survival deck.
Are there any NEW cards that I am missing?
4 Coiling Oracle
4 Wood Elves
2 Deadeye Navigator
2 Mystic Snake
2 Solemn Simulacrum
2 Wickerbough Elder
2 Mulldrifter
4 Prophet of Kruphix
4 Thragtusk
2 Prime Speaker Zegana
4 Sylvan Primordial
3 Rhystic Study
Land
8 Forest
4 Hinterland Harbor
4 Island
4 Simic Growth Chamber
4 Temple of Mystery
Consecrated Sphinx is among the most powerful multiplayer threats of all time and it doesn't exactly matter if it has any synergy with the rest of your deck.
The weak links in the deck are the 4 drops. Not because they're "bad" cards or anything but they're not as good as the others. I wouldn't bat an eye if you cut all of them for cheaper ramp, PanHam, more 6 drops, etc.
Fauna Shaman is overrated and largely unimpressive in my experience. That being said I've conditioned my meta to include an above-average quantity of mass removal and that definitely influences my negative opinion of her.
You have too many 5 drops. I'd strongly consider shaving 3 of them. For what it's worth I don't actually consider Mulldrifter to be an especially competitive Magic card. It's budget-friendly, synergistic, flexible, reliable, etc. but when you sit down and compare it to bomby 6-7 CMC finishers it doesn't even come close to matching their power-levels.
If you add Primetimes you'll definitely want to add a Cinder Glade (any Forest Mountain) and a Kessig Wolf Run. It gives the deck some nice endgame closing power.
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Ok, looking at your advice, I edited my list. I upgraded the land package since I could. I splashed white for Brago, King Eternal.
I have 3 slots left to fill but not sure what kind of ramp to add or what to add. The numbers in the deck seem a bit unfocused. But this is a step in the right direction. The deck feels even more top heavy now. I mean once I get there it should be fine, but getting there, doesn't really feel like there is a dedicated game plan. Do I need to play something that allows myself to keep more than 7 cards in hand? I always think reliquary tower but there is that artifact which also ramps, I don't recall the name. Or does this deck need burgeoning although most of my ramp puts it straight onto the battlefield and I am not using Posts or Tron lands.
4 Wood Elves
4 Coiling Oracle
3 Brago, King Eternal
2 Mystic Snake
2 Cloudstone Curio
3 Prophet of Kruphix
2 Thragtusk
2 Consecrated Sphinx
2 Deadeye Navigator
1 Prime Speaker Zegana
2 Primeval Titan
4 Sylvan Primordial
8 Forest
4 Island
1 Kessig Wolf Run
4 Simic Growth Chamber
4 Tropical Island
1 Tundra
1 Taiga
Ah yes, Opposition, yet another card to try and jam in. Yikes, no room????
Lands will be destroyed.
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
I need to find some ramp. Nut draw is decent, but without some ramp, this deck is a bit too slow for my liking