Sorry about that, but I just had a feeling some people were going to complain about formatting before being helpful, so I went ahead and did that(also, it made things easier for me).
Okay, so the first thing to do is decide what style you want to play with this pile. It doesn't look like you can support a combo style, but you have plenty of control and aggro style cards.
After that, it's just a matter of building into the chosen style. You'll probably want to go for a 60-70 card deck.
First of all thanks!
I know this deck is kind of all over the place and I don't even use all of the cards I listed, I just wanted people to know that they were an option. Plus, I have a lot cards that I didn't list. However, I've been looking at some control deck set-ups for the past week and was thinking that my deck would work better if I got:
2-4x Grand Abolisher
2-4x Mirran Crusader
1x Phantasmal Bear
3x Ice Cage
3x Lord of the Unreal
4x Squadron Hawk
3x Day of Judgment
2x Phantasmal Image
4x Timely Reinforcements
Then I would take out a lot of my creatures that don't combo with this deck or that I don't like and I'd go straight control/counter for my instants with a few buffs as well.
Idk this was just a thought so let me know what you think and if you have any additional advice!
You're falling into the (bad) habit of building duel decks for multiplayer. I'm still not seeing much in the way of powerful cards that can handle a large number of opponents. In addition, you're talking about cards like Ice Cage, which are so bad that you can barely draft them. It's much worse than Pacifism, but Pacifism is a horrible card that should never be played. That makes Ice Cage... Hell I don't even know.
What you need are more cards that matter in multiplayer. If you want to play a Control deck, include a draw spell such as Mystic Remora (read the updated Oracle text), Rhystic Study or Mind's Eye. They can all draw you an insane amount of cards throughout the game. If you want to play Squadron Hawk, then add Mistveil Plains and Bonehoard to your deck. Hawks + M.Plains gives you unlimited beaters, and the Hoard can convert that body into an Ungodly flying behemoth as time goes on.
Other cards that I really like are Luminarch Ascension and Island Sanctuary. Between Day of Judgment and blockers, it's super easy to trigger LA. Once active, converting 2 mana into a 4/4 Angel as early as turn 3 is just insane. Island Sanctuary is a very cool defensive option, especially if you have an active Ascension or a Hawk with a +10/+10 Bonehoard equipped to it. Sure, you're not drawing new cards (or maybe you are if Rhystic Study is around), but who cares? You can make as many Angels as you want after all. Use your mana for that.
If you make the deck relatively creature-light, then that opens up the possibility of playing a Balance-based deck if you wanted. Include a decent number of artifact mana sources and from there you can really take control of the game. Play out your hand, nuke the field, and Balance it up. From there people should have next-to-nothing, but you should have some amount of artifact mana and an active Luminarch Ascension. It should be virtually impossible to lose at that point, especially if you've used Zuran Orb to nuke all of your lands (leaving yourself with a couple of artifact sources of mana to support your own spells obviously).