This is a play on "group hug", instead of just giving a bunch of cards though it punishes them for it. My group is six people and is about half control and half aggro with no real combo players, occassionally someone will play a combo but there aren't any dedicated combo players.
Any suggestions on how to improve this deck are appreciated.
Thanks
I hate the idea of letting people draw a ton of cards while simultaneously making yourself the biggest threat by far. It seems like a recipe for disaster. All I foresee happening is people drawing answers to your threats and taking you out for playing such an annoying deck. Let's face it, you have 8 cards in this deck that can "win" the game. 4 of them are creatures. How long do you think the Crawler will last? Basically, whenever I see builds like these, all I can think to myself is that this deck will never be as good as a deck with:
Bargain makes every other draw spell obsolete. You draw the cards, as many as you have life to spare, but everyone loses the life. That sure as Hell beats everyone drawing the cards and everyone losing the life. With Exsanguinate getting that 1 life lead is incredibly easy, so from there all it comes down to is dropping the turn 5 Crawler and the turn 6 Bargain (or sooner if you field cards like Sol Ring and Mana Vault). I mean you could use Syphon Soul or Blood Tithe as well, but eh, nothing really compares to Exsanguinate.
Why is this important? Let's think about this for a second. You are helping people draw a ton of cards but have ZERO defense other than Abyss (which gives people a ton of incentive to attack you by the way). This deck needs some slots opened up for protection that hits sooner and harder, because you will get demolished with this current build. That's why Bargain is so powerful, it literally frees up like 8 deck slots because it outright kills most of the time.
Edit: Eh, I'm not even explaining this right. You always want to land Bargain before the Crawler if possible because it's so much easier to kill creatures at instant speed than it is enchantments. You don't actually turn 5 Crawler turn 6 Bargain unless you KNOW that you're safe, like if you have say Contamination out or something.
but yeah i agree with tich. you are basically saying "draw a heap of cards and come at me".
i do think you can make the deck work with the mines and the fonts but not with the Psychosis Crawler. its a big guy that can get chumped and lacks any kind of protection.
if you are going for mass draw you need to deal with mass threats. the best you can do is get a player to sac a creature in their upkeep while giving them the fuel to play 3 or more critters per turn. you are quickly going to be overrun.
Burning Inquiry breaks this deck wide open. Absolutely broken in here.
Teferi's Puzzle Box needs a look too. Amazing with both the Dreams and the Crawler, likely superior to the Font of Mythos with respect to how this deck is trying to kill the opponents.
Damnit noodle, it's not my fault, I swear! People have to stop building decks that are like "Yo I need a Black card that draws cards, and a better win condition for my deck." You may as well be putting a gun to my head! I can't help it if the answer to every single problem is "oh, just put Exsanguinate in your deck" QQ.
How is Burning Inquiry broken? It forces each player to draw 3 cards once. How is that broken? There's no way he'd splash another color for it, and there's no way he'd run it even if he was in Red. It's a card that abuses Liliana's Caress, but not much else.
How is Burning Inquiry broken? It forces each player to draw 3 cards once. How is that broken? There's no way he'd splash another color for it, and there's no way he'd run it even if he was in Red. It's a card that abuses Liliana's Caress, but not much else.
With a Crawler out in play, you just made your opponents each lose 3 life. With a Dreans out in play, you just made your opponents each lose 3 life. Maybe ultra-efficient is a better adjective than broken given its R cost. 3 life to a individual doesn't feel all that damaging (even if it is 15% of their life total), but across every opponent you just sped the clock up significantly.
EDIT
It also really like both Scroll Rack and Land Tax.
How is Burning Inquiry broken? It forces each player to draw 3 cards once. How is that broken? There's no way he'd splash another color for it, and there's no way he'd run it even if he was in Red. It's a card that abuses Liliana's Caress, but not much else.
I always say this (as innocently as possible) when my table cries about my BR Megrim deck too.
Burning Inquiry is 3 damage on the draw and 6 damage on the discard to every one of your opponents for 1 red mana with just a single Liliana's and Underworld in play. Even your beloved Exsanguinate isn't that efficient a killer (and yes, that's in there too).
Personally, I would add red and discard to the deck (you need to keep some of the draw in there or you will find your opponents emptying their hands too easily).
Look at adding:
Liliana's Caress
Megrim
Blightning
Wheel of Fate
...and add Necroplasm, Pyroclasm and decent early blockers like the Wall of Bone to keep the mobs off of you while you set up for your (not broken!) Burning Inquiry table sweep.
What you guys are talking about are games where you've played your enchantments, they've stayed in play, and you're playing draw/discard spells. At that point it doesn't really matter if you're playing Urza's Guilt or Burning Inquiry, because you've probably won the game.
The real question is how do these decks, that do nothing but draw hate and field 0 defense, actually live long enough to pull this stuff off? It may work ONCE, and even then no one is blind as to what the guy who plays Megrim is trying to do. You guys are talking about 3 card combos that hurt players. Once. Not kill, hurt. At that point every creature/removal from every player should be heading your way. It's not a broken card, it's not even a good card. It's a horrible card that can have a narrow use in a specific combo deck (think of Ad Nauseum, Hive Mind, etc.). The card itself is garbage, it's other cards that make it somewhat playable. It's useless on its own, which basically stop it from even being broken.
The real question is how do these decks, that do nothing but draw hate and field 0 defense, actually live long enough to pull this stuff off? It may work ONCE, and even then no one is blind as to what the guy who plays Megrim is trying to do. You guys are talking about 3 card combos that hurt players. Once. Not kill, hurt. At that point every creature/removal from every player should be heading your way. It's not a broken card, it's not even a good card. It's a horrible card that can have a narrow use in a specific combo deck (think of Ad Nauseum, Hive Mind, etc.). The card itself is garbage, it's other cards that make it somewhat playable. It's useless on its own, which basically stop it from even being broken.
Like I just stated, you protect yourself with Necroplasm, Pyroclasm and Wall of Bone until you set up (which honestly doesn't take very long) and Blightning the hell out of whomever looks like they are going to give you the most trouble after your first Liliana's or Megrim drops.
Yes, Exsanguinate is a good card. You can't play forty of them.
Any suggestions on how to improve this deck are appreciated.
Thanks
10 Swamp
4 Bloodstained Mire
4 Marsh Flats
4 Scrubland
2 Godless Shrine
4 Howling Mine
4 Font of Mythos
2 Scroll Rack
1 Sol Ring
Creatures: 4
4 Psychosis Crawler
4 Underworld Dreams
4 The Abyss
3 Land Tax
Instants: 5
4 Dark Ritual
1 Vampiric Tutor
4 Vindicate
1 Demonic Tutor
--------------------------------------
"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
--------------------------------------
4x Psychosis Crawler
4x Exsanguinate
4x Yawgmoth's Bargain
Bargain makes every other draw spell obsolete. You draw the cards, as many as you have life to spare, but everyone loses the life. That sure as Hell beats everyone drawing the cards and everyone losing the life. With Exsanguinate getting that 1 life lead is incredibly easy, so from there all it comes down to is dropping the turn 5 Crawler and the turn 6 Bargain (or sooner if you field cards like Sol Ring and Mana Vault). I mean you could use Syphon Soul or Blood Tithe as well, but eh, nothing really compares to Exsanguinate.
Why is this important? Let's think about this for a second. You are helping people draw a ton of cards but have ZERO defense other than Abyss (which gives people a ton of incentive to attack you by the way). This deck needs some slots opened up for protection that hits sooner and harder, because you will get demolished with this current build. That's why Bargain is so powerful, it literally frees up like 8 deck slots because it outright kills most of the time.
Edit: Eh, I'm not even explaining this right. You always want to land Bargain before the Crawler if possible because it's so much easier to kill creatures at instant speed than it is enchantments. You don't actually turn 5 Crawler turn 6 Bargain unless you KNOW that you're safe, like if you have say Contamination out or something.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
but yeah i agree with tich. you are basically saying "draw a heap of cards and come at me".
i do think you can make the deck work with the mines and the fonts but not with the Psychosis Crawler. its a big guy that can get chumped and lacks any kind of protection.
if you are going for mass draw you need to deal with mass threats. the best you can do is get a player to sac a creature in their upkeep while giving them the fuel to play 3 or more critters per turn. you are quickly going to be overrun.
p.s. aggro and control both love mass draw.
Teferi's Puzzle Box needs a look too. Amazing with both the Dreams and the Crawler, likely superior to the Font of Mythos with respect to how this deck is trying to kill the opponents.
How is Burning Inquiry broken? It forces each player to draw 3 cards once. How is that broken? There's no way he'd splash another color for it, and there's no way he'd run it even if he was in Red. It's a card that abuses Liliana's Caress, but not much else.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
With a Crawler out in play, you just made your opponents each lose 3 life. With a Dreans out in play, you just made your opponents each lose 3 life. Maybe ultra-efficient is a better adjective than broken given its R cost. 3 life to a individual doesn't feel all that damaging (even if it is 15% of their life total), but across every opponent you just sped the clock up significantly.
EDIT
It also really like both Scroll Rack and Land Tax.
I always say this (as innocently as possible) when my table cries about my BR Megrim deck too.
Burning Inquiry is 3 damage on the draw and 6 damage on the discard to every one of your opponents for 1 red mana with just a single Liliana's and Underworld in play. Even your beloved Exsanguinate isn't that efficient a killer (and yes, that's in there too).
Personally, I would add red and discard to the deck (you need to keep some of the draw in there or you will find your opponents emptying their hands too easily).
Look at adding:
Liliana's Caress
Megrim
Blightning
Wheel of Fate
...and add Necroplasm, Pyroclasm and decent early blockers like the Wall of Bone to keep the mobs off of you while you set up for your (not broken!) Burning Inquiry table sweep.
The real question is how do these decks, that do nothing but draw hate and field 0 defense, actually live long enough to pull this stuff off? It may work ONCE, and even then no one is blind as to what the guy who plays Megrim is trying to do. You guys are talking about 3 card combos that hurt players. Once. Not kill, hurt. At that point every creature/removal from every player should be heading your way. It's not a broken card, it's not even a good card. It's a horrible card that can have a narrow use in a specific combo deck (think of Ad Nauseum, Hive Mind, etc.). The card itself is garbage, it's other cards that make it somewhat playable. It's useless on its own, which basically stop it from even being broken.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Like I just stated, you protect yourself with Necroplasm, Pyroclasm and Wall of Bone until you set up (which honestly doesn't take very long) and Blightning the hell out of whomever looks like they are going to give you the most trouble after your first Liliana's or Megrim drops.
Yes, Exsanguinate is a good card. You can't play forty of them.