i have been doing zombies since i started a few years ago. sorry i dont know how to link the cards
creatures
4x carrion feeder
4x gravecrawler
4x relentless dead
4x tidehollow sculler
4x lord of the undead
4x diregraf colossus
4x grave defiler
spells
4x aether vial
3x nameless inversion
4x thoughtsieze
lands
4x wasteland
2x urborg, tomb of yawgmoth
2x unholy grotto
4x rishadan port
4x scrubland
3x marsh flats
2x swamp
thats the newest list
like jitte from previous post and also into the swords. thought about light and shadow
plz help, almost competitive. kinda mimics goblins with vial, only a lil more control-ish with some extra discard slots rather than a bunch of haste goblins that draws goblins (jealous). thanks in advance
used to be very set on the combo of nameless inversion, lock player down in early turns, was good enough for casual, where i see mostly creature decks anyway
To link your deck, use the "Deck" icon located on the toolbar of the comment box.
Cavern of Souls would be a nice addition - gives can't be countered, and here produces B/W for Tidehollow Sculler. It might be hard to fit though, given the number of non-color producing lands already.
I agree. Id even considered cutting a port or two maybe. Skeptical of that tho. First couple turns i just stack up that vial and basically say no with those plus wasteland. Or id considered cutting sculler for inquisition of kozilek. Never did make a decision tho. At least looks reasonable tho right? How do you guys feel about colossus? He gives my opponents a real pain w inversion or feeder crawler
plz help, almost competitive. kinda mimics goblins with vial, only a lil more control-ish with some extra discard slots rather than a bunch of haste goblins that draws goblins (jealous). thanks in advance
I think I personally wouldn't splash another color if it only adds 4 cards. If you want to play Tidehollow Sculler, you could consider adding cards like Swords to Plowshares and Vindicate. In that case I would recommend playing 22-23 lands and more fetchlands instead of cards like Urbord, Tomb of Yawgmoth. If you play more fetchlands Sensei's Divining Top gets better.
Cards I would remove are Nameless Inversion and Lord of the Undead. I started my zombie deck with both of those cards as well, but in my experience Nameless Inversion is too situational and Lord of the Undead is too fragile. For a 1BB creature it's too easily traded with another card that costs less without ever getting to use it's ability.
Instead I would recommend Phyrexian Crusader. A 2/2 creature for 1BB seems a little weak, but First Strike and Infect means it gives most opposing creatures 2 -1/-1 counters before they get the chance to do their damage and Protection from 2 colors makes it incredibly hard to get rid of.
Furthermore there are some great black cards I can't use in my zombie deck because of my multicolor-creature manabase like Hymn to Tourach and Liliana of the Veil.
Do you want to play legacy or something more casual? And do you want to have a single player oriented deck or do you play more multiplayer games? In casual games cards like Cemetery Recruitment and Liliana, the Last Hope seem like a lot of fun.
Ghoulcaller Gisa is a heck of card and too much fun in casual games. I would only run a single copy but I would run one.
Altar's Reap is indeed a good casual card but if you were so inclined I might -3 of them +2 Vampiric Rites +1 any other card...^? Vampiric Rites has the word Vampire in it but you also have some other out of flavor cards so remember that.
This is my take on zombie madness, I've had good results with it and can have some very explosive beginnings with the help of dark ritual, but you really want to finish games early with this one:
That Humans list is pretty strong looking Why not just go to 4 copies of Flagstones of Trokair? It's essentially a fetchland you don't pay life for whenever you play a second Flagstones of Trokair + a ramp spell all in one.
Those two decks look like a lot of fun and I'm going to play them with a buddy on Cockatrice
Flagstone is still ramp if im understanding it correctly. The new one you play replaces the one that dies + you get another land. Entering tapped is common ramp but in white it's hard to find. Rampant Growth for free but any Plains card. EDIT: You can also tap the dying one to really ramp up for a single turn
Liliana of the Veil is too much of a mangler for tabletop lol
This is my take on zombie madness, I've had good results with it and can have some very explosive beginnings with the help of dark ritual, but you really want to finish games early with this one:
Ghoulcaller Gisa is a heck of card and too much fun in casual games. I would only run a single copy but I would run one.
Altar's Reap is indeed a good casual card but if you were so inclined I might -3 of them +2 Vampiric Rites +1 any other card...^? Vampiric Rites has the word Vampire in it but you also have some other out of flavor cards so remember that.
I'm definitly going to put some victim of the night for flavor.
I'm also going to try Gisa as a remplacement for Liliana or Titan.
On the other hand, I'm not a fan of Vampiric rites : basicaly, it's 3 mana + 1life for one card at sorcery speed (the first time at least) vs. 2mana for 2 cards at instant speed. I may give it a try but I'm pretty sure I won't like it, particulary against the human deck which is very aggressive.
I also don't understand why I should get rid of the cabal coffers? They are great at producing lots of mana in order to cast Titan, monument or merchant. Urborg is your insurance in case of multiple and that does not happened often. I use to run nykthos, but cabal coffers are better (no legendary, makes more mana and is independent of your board : you can cast your fatty even if it's empty).
The thing is, the Human deck is better. Way faster and creature can grow pretty big. You have to "steal" the victory by making smart moves into a merchant or a Monument to alpha strike in the air.
If you want to make those 2 decks more evenly matched Lifebane Zombie could be considered. You might also add zombies with protection from white like Phyrexian Crusader, Stillmoon Cavalier or Stromgald Crusader, but if the white deck has no answers for them I don't think this will make games more enjoyable.
For removal I personally like Dismember and mass removal like Damnation (or Mutilate if you want to save money) seems to hurt the Human deck much more than yours. If the Human deck is too fast for you maybe Fatal Push or Innocent Blood can help. Also I think there couldn't be a better matchup than this one for Zombie Apocalypse.
Anyone else run Curse of Shallow Graves? I find it's one of my favorite zombie cards to use thanks to even tokens triggering it. Albeit the deck isn't modern legal, but I'm not sure that matters a whole lot.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Casual Cube EDH: UR Niv-Mizzet's Madness BGW Ghave's Garden WUBRG Karona's Chaos
Retired: Too damn many to count Vintage: URWelder WUBRG Dredge Kitchen Table: B Zombies in Your Head
So, Hour of Devastation comes out this week (I Hope I can post about the cards of that set even if it is not out yet)
We have a bunch of new Zombies and I would like to share my thoughts on them, both for Casual gameplay (My favourite format) as for other formats.
These are some of my opinions, and I would like to share them with you. I Hope you find them interesting and that they receive constructive criticism.
I will not mention any Creature with Eternalize, only the ones that are actually Zombies.
1.- Ammit Eternal Forces your Opponents to cast spells to kill it. 3 Damage for free when Blocked. Add Evasion to get profit by removing the -1/-1 counters. Is this a build around card? I think so, not so much for an Aggro deck, maybe for Aggro-Control (Lately known as Midrange)
2.- Merciless Eternal Helps filling the Graveyard in Graveyard-based Strategies. Activation cost a bit expensive for the effect. Still deals damage when blocked and can kill the blocking Creature if pumped. Alms of the Vein anyone?
3.- Accursed Horde 3/3 for 4 Mana, typocal Creature. Activated ability makes your Zombies though to deal with. Shame that it only works on attacking Zombies... But our mindless horde is what it knows to do best, isn't it? I really like this card.
4.- Moaning Wall Mostly for Control decks. Cycling can put it into your Graveyard to use it for a Graveyard-based Strategy without using another card.
5.- Khenra EternalWalking Corpse on steroids. Finally a 2/2 with a plus ability. I really like this card and its design. A Black Grizzly Bears with an ability! Thank you for this!
6.- Lurching Rotbeast 4/2 for 4 Mana. Another classic Black Creature. But it can be Cycled as Moaning Wall, but cheaper. Interesting card.
7.- Wretched Camel Too narrow for my point of view. 2/1 for one with an ability that needs to be built around. It does not make the cut for me.
8.- Marauding Boneslasher Strictly better Mindless Null. 3/3 for 3 Mana with, in a Zombie deck, almost no drawback. One of my favourites.
9.- Carrion Screecher How can an Aven fly without feathers? No flavor, from my point of view, but I find interesting that WOTC wants to create Flying zombies. Anyway, too much cost for a 3/1 body, in my opinion
1.- Disposal Mummy 2/3 for 3 Mana. Nothing out of usual. Sideboard card against Graveyard-based Strategies. Not much more to say
2.- Mummy Paramount This is interesting! Another Grizzly Bears for another color different than Black without a drawback. Well, that is typical in colors other than Black, but I wanted to point it out again, anyway. In a very aggressive deck, with low Mana Zombies, can be a goo threat. Resolve a Stir the Sands with this and laugh as the Desert engulfs your opponent.
3.- Dutiful Servants 2/5 for 4 Mana. Nothing to see here. Too high CMC for a Control Deck, Moaning Wall is better.
1.- Neheb, the Eternal Legendary. Big body for the Mana invested. Afflict will make its triggered ability to be useful even if it was not blocked. Must be on the Battlefield before the second Main Phase starts to get the Mana. Multiple Combat Phases provide multiple Mana triggers. Makes WONDERS with many Creatures with Afflict.
2.- Wildfire Eternal This Creature will force many triggers since Afflict 4 is VERY strong! Great for a Spell-based Strategy.
3.- Manticore EternalFire Elemental with an upside and a downside. Nothing special.
4.- Frontline Devastator Another Hill Giant with two interesting abilities; half-firebreathing and Afflict 2. I prefer Accursed Horde. But splashing Red can make this a nice card, although it has no tribal potential.
Were you expecting something here?
SERIOUSLY???
Not in Amonkhet, though...
1.- Eternal of Harsh Truths Good card draw engine. Beware that the trigger goes before Damage is dealt, so you can draw into a pump spell.
2.- Spellweaver Eternal 2/1 for 2 Mana with Prowess in Blue is typical. But Afflict gives it a wonderful twist... You can pump the Power of the Creature if they do not block it, or make opponents lose Life and kill their blocker using the pump spell if they do. Win-Win situation.
1.- Unraveling Mummy For me, this Creature and Accursed Horde are the ones that go PERFECTLY with the other Zombies, both in block and for Casual. Is my Zombie not blocked? It gets Lifelink to keep me alive next turn for your Attack. Do you block my Zombie? It gets Deathtouch to kill your blocker (If I have Accursed Horde, it also gets Indestructible, so only your Creature dies... And I did not use any card!)
Any thoughts?
I can also evaluate the cards from Amonkhet, I do not know if it has been done yet...
Well, as I said before, here is my analysis or Amonkhet Zombies
(Should I merge it with the previous post? If that is required, I will do it and a Moderator can delete this post)
We have 15 Zombies in Amonkhet (I do not count the Embalm Creatures)
1.- Blighted Bat Another Flying Zombie. This one can get Haste, and that makes it interesting. I value them almost the same as Carrion Crow
2.- Cursed Minotaur 3/2 for 3 Mana. They are switching from Fear, to Intimidate and to Menace... They do not like the old evasion abilities, it seems. I like this Zombie. Menace is a powerful ability; maybe less powerful than Fear/Intimidate, but still good.
3.- Dessicated Naga 3/2 for 3 Mana with a conditional drain activated ability. Just interesting, but not anything out of this world.
4.- Festering Mummy Our new Festering goblin but with a resilient -1/-1 on a Creature of an opponent. Much better than the Festering Goblin and its cousin Shambling Goblin
5.- Dread Wanderer Our new Gravecrawler 2.0, hehe! Good thing, you do not cast it from the Graveyard, so it cannot be countered. Bad thing, costs 3 to recover from the Graveyard, and also requires you to have almost no Hand. It enters the Battlefield tapped, so it cannot block the first turn, Gravecrawler could.
6.- Gravedigger It is back! (Copy-Paste of the OP) Returns a zombie from your grave to your hand, not much used, except for specific decks like Korlash, since there are faster cards that have the same function. For me, wonderful for Limited. In Constructed, it is a little bit different... It is too expensive, from my point of view. I would rather use Lord of the Undead or Unholy Grotto for the same result.
7.- Lord of the Accursed NEW LORD! OMG, OMG, OMG! Stop the Hype... Buffs the Zombies. Check. Extra Ability. Check. It is a 2/2... Wait! it is a 2/3! So, with another Lord, it can resist a Lightning Bolt. Nice! Its activated ability is wonderful. the same, they are switching from Fear/Intimidate to Menace
8.- Miasmic Mummy 2/2 for 2 Mana. Ability that could be a drawback or a plus, depending on your strategy.
9.- Plague Belcher At worst, it is a 3/2 Menace for 3 Mana. At best, it is a 5/4. In both cases, whenever one of your Zombies dies, each of your opponents loses 1 Life. So, if the two -1/-1 counters kill one of your own Zombies, you already drain your opponent. Use the counters on Creatures that can returnfrom the Graveyard, or tokens, or have DeathTriggers.
10.- Tattered Mummy I definitely like this Zombie. Wonderful in Multiplayer or to use in a Horde deck.
1.- Binding Mummy Wonderful Grizzly Bears in White that lets you tap blockers. Great in Black-White Zombies
2.- Fan Bearer Great in Limited. Wonderful card for constructed Control deck. Tap their Creatures before they attack. Avoid an attack and get rid of one blocker.
3.- Sparring Mummy 3/3 for 4 Mana. Hill Giant that untaps one Creature. Interesting, but not good unless you want to activate an ability of a Creature twice in a turn and enough Mana.
4.- Those Who Serve 2/4 for 3 Mana. Vanilla. Nothing special to see here.
1.- Wayward Servant Each Opponent lose one Life and you only gain 1 Life in total in Multiplayer. But thetrigger is for each Zombie that enters the Battlefield, not when you cast a Zombie spell. So it works wonderful with tokens.
creatures
4x carrion feeder
4x gravecrawler
4x relentless dead
4x tidehollow sculler
4x lord of the undead
4x diregraf colossus
4x grave defiler
spells
4x aether vial
3x nameless inversion
4x thoughtsieze
lands
4x wasteland
2x urborg, tomb of yawgmoth
2x unholy grotto
4x rishadan port
4x scrubland
3x marsh flats
2x swamp
thats the newest list
like jitte from previous post and also into the swords. thought about light and shadow
Cavern of Souls would be a nice addition - gives can't be countered, and here produces B/W for Tidehollow Sculler. It might be hard to fit though, given the number of non-color producing lands already.
Cards I would remove are Nameless Inversion and Lord of the Undead. I started my zombie deck with both of those cards as well, but in my experience Nameless Inversion is too situational and Lord of the Undead is too fragile. For a 1BB creature it's too easily traded with another card that costs less without ever getting to use it's ability.
Instead I would recommend Phyrexian Crusader. A 2/2 creature for 1BB seems a little weak, but First Strike and Infect means it gives most opposing creatures 2 -1/-1 counters before they get the chance to do their damage and Protection from 2 colors makes it incredibly hard to get rid of.
Furthermore there are some great black cards I can't use in my zombie deck because of my multicolor-creature manabase like Hymn to Tourach and Liliana of the Veil.
Do you want to play legacy or something more casual? And do you want to have a single player oriented deck or do you play more multiplayer games? In casual games cards like Cemetery Recruitment and Liliana, the Last Hope seem like a lot of fun.
4x Ancient Ziggurat
4x Bojuka Bog
4x Cavern of Souls
2x Maze of Ith
4x Reflecting Pool
2x Sea Gate Wreckage
2x Unholy Grotto
2x Urborg, Tomb of Yawgmoth
//Artifacts (8):
4x Æther Vial
4x Umezawa's Jitte
4x Gravecrawler
3x Relentless Dead
4x Tidehollow Sculler
3x Glissa, the Traitor
4x Phyrexian Crusader
4x Grave Defiler
3x Grimgrin, Corpse-Born
3x Kraum, Ludevic's Opus
4x Ethersworn Canonist
4x Gilded Drake
4x Thalia, Guardian of Thraben
3x Reclamation Sage
Edit: -1 Maze of Ith, -1 Urborg, Tomb of Yawgmoth, -1 Relentless Dead; +2 Sea Gate Wreckage, +1 Gravecrawler
I would consider cutting back on the Cabal Coffers.
Ghoulcaller Gisa is a heck of card and too much fun in casual games. I would only run a single copy but I would run one.
Altar's Reap is indeed a good casual card but if you were so inclined I might -3 of them +2 Vampiric Rites +1 any other card...^? Vampiric Rites has the word Vampire in it but you also have some other out of flavor cards so remember that.
For flavor reasons Victim of Night could replace Doom Blade without any worry.
Other cards for your consideration:
Noxious Ghoul
Call to the Grave
Have fun! Magic is awesome
4 Brain Gorgers
4 Diregraf Ghoul
4 Gempalm Polluter
4 Putrid Imp
4 Shepherd of Rot
Enchantments (8)
4 Strength of Lunacy
4 Zombie Infestation
4 Dark Ritual
Sorceries (8)
4 Alms of the Vein
4 Call to the Netherworld
Lands (20)
4 Mortuary Mire
16 Swamp
4 Dark Withering
4 Geth's Verdict
I'm currently trying to get a playset of Gravecrawler to replace the Diregraf Ghoul playset. After a couple games I found that I'm always more happy to have a Zombie Infestation in hand than a Putrid Imp but can't find another effective discard outlet other than it for 1 CMC. Zombie Infestation coupled with a Shepherd of Rot and maybe a Gempalm Polluter or Alms of the Vein in hand close games really fast.
Those two decks look like a lot of fun and I'm going to play them with a buddy on Cockatrice
Liliana of the Veil is too much of a mangler for tabletop lol
Furthermore madness cards like Big Game Hunter, Voldaren Pariah, Asylum Visitor, Gorgon Recluse and Nightshade Assassin seem fun for casual games, although they're not zombies.
Grave Scrabbler is a zombie and From Under the Floorboards makes zombies.
Another option could be playing equipments like Umezawa's Jitte or Sword of Light and Shadow.
For removal I personally like Dismember and mass removal like Damnation (or Mutilate if you want to save money) seems to hurt the Human deck much more than yours. If the Human deck is too fast for you maybe Fatal Push or Innocent Blood can help. Also I think there couldn't be a better matchup than this one for Zombie Apocalypse.
If you want card advantage cards like Cemetery Recruitment and Hymn to Tourach can really make a difference and of course Liliana of the Veil is a strong card for almost any black deck.
And then black has some nice enchantments like Phyrexian Arena, Recurring Nightmare and Grave Pact for longer casual games.
If you want to make the Human deck stronger, you could look at Death and Taxes (Legacy, http://www.mtgtop8.com/archetype?a=319&meta=39&f=LE) or Hatebear (Modern, http://www.mtgtop8.com/archetype?a=285&meta=51&f=MO) for inspiration.
4 Blood Scrivener
4 Cemetery Reaper
4 Cryptbreaker
4 Diregraf Colossus
4 Gravecrawler
4 Lord of the Undead
4 Relentless Dead
4 Undead Warchief
4 Victim of Night
//Sorcery (4)
4 Duress
//Land (20)
20 Swamp
Edit: Liliana, Death's Majesty seems to be built for tribal zombies.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
2x Ancient Tomb
4x Ancient Ziggurat
2x Bojuka Bog
4x Cavern of Souls
4x Reflecting Pool
2x Unholy Grotto
2x Urborg, Tomb of Yawgmoth
4x Wasteland
//Artifacts (8):
4x Æther Vial
4x Umezawa's Jitte
4x Gravecrawler
2x Relentless Dead
4x Tidehollow Sculler
4x Glissa, the Traitor
4x Phyrexian Crusader
4x Grave Defiler
3x Grimgrin, Corpse-Born
3x Kraum, Ludevic's Opus
4x Chalice of the Void
1x Containment Priest
2x Ethersworn Canonist
3x Gilded Drake
1x Thalia, Guardian of Thraben
1x Flickerwisp
1x Reclamation Sage
2x Recruiter of the Guard
EDH:
UR Niv-Mizzet's Madness
BGW Ghave's Garden
WUBRG Karona's Chaos
Retired: Too damn many to count
Vintage:
URWelder
WUBRG Dredge
Kitchen Table:
B Zombies in Your Head
We have a bunch of new Zombies and I would like to share my thoughts on them, both for Casual gameplay (My favourite format) as for other formats.
These are some of my opinions, and I would like to share them with you. I Hope you find them interesting and that they receive constructive criticism.
I will not mention any Creature with Eternalize, only the ones that are actually Zombies.
2.- Merciless Eternal Helps filling the Graveyard in Graveyard-based Strategies. Activation cost a bit expensive for the effect. Still deals damage when blocked and can kill the blocking Creature if pumped. Alms of the Vein anyone?
3.- Accursed Horde 3/3 for 4 Mana, typocal Creature. Activated ability makes your Zombies though to deal with. Shame that it only works on attacking Zombies... But our mindless horde is what it knows to do best, isn't it? I really like this card.
4.- Moaning Wall Mostly for Control decks. Cycling can put it into your Graveyard to use it for a Graveyard-based Strategy without using another card.
5.- Khenra Eternal Walking Corpse on steroids. Finally a 2/2 with a plus ability. I really like this card and its design. A Black Grizzly Bears with an ability! Thank you for this!
6.- Lurching Rotbeast 4/2 for 4 Mana. Another classic Black Creature. But it can be Cycled as Moaning Wall, but cheaper. Interesting card.
7.- Wretched Camel Too narrow for my point of view. 2/1 for one with an ability that needs to be built around. It does not make the cut for me.
8.- Marauding Boneslasher Strictly better Mindless Null. 3/3 for 3 Mana with, in a Zombie deck, almost no drawback. One of my favourites.
9.- Carrion Screecher How can an Aven fly without feathers? No flavor, from my point of view, but I find interesting that WOTC wants to create Flying zombies. Anyway, too much cost for a 3/1 body, in my opinion
2.- Mummy Paramount This is interesting! Another Grizzly Bears for another color different than Black without a drawback. Well, that is typical in colors other than Black, but I wanted to point it out again, anyway. In a very aggressive deck, with low Mana Zombies, can be a goo threat. Resolve a Stir the Sands with this and laugh as the Desert engulfs your opponent.
3.- Dutiful Servants 2/5 for 4 Mana. Nothing to see here. Too high CMC for a Control Deck, Moaning Wall is better.
2.- Wildfire Eternal This Creature will force many triggers since Afflict 4 is VERY strong! Great for a Spell-based Strategy.
3.- Manticore Eternal Fire Elemental with an upside and a downside. Nothing special.
4.- Frontline Devastator Another Hill Giant with two interesting abilities; half-firebreathing and Afflict 2. I prefer Accursed Horde. But splashing Red can make this a nice card, although it has no tribal potential.
SERIOUSLY???
Not in Amonkhet, though...
2.- Spellweaver Eternal 2/1 for 2 Mana with Prowess in Blue is typical. But Afflict gives it a wonderful twist... You can pump the Power of the Creature if they do not block it, or make opponents lose Life and kill their blocker using the pump spell if they do. Win-Win situation.
1.- Unraveling Mummy For me, this Creature and Accursed Horde are the ones that go PERFECTLY with the other Zombies, both in block and for Casual. Is my Zombie not blocked? It gets Lifelink to keep me alive next turn for your Attack. Do you block my Zombie? It gets Deathtouch to kill your blocker (If I have Accursed Horde, it also gets Indestructible, so only your Creature dies... And I did not use any card!)
Any thoughts?
I can also evaluate the cards from Amonkhet, I do not know if it has been done yet...
Even If You Cannot See It
Sengir, The Half-Vampire Paladin
Link BattleKnight
Link Bitefight
Return to Ulgrotha (My Expansion)
(Should I merge it with the previous post? If that is required, I will do it and a Moderator can delete this post)
We have 15 Zombies in Amonkhet (I do not count the Embalm Creatures)
2.- Cursed Minotaur 3/2 for 3 Mana. They are switching from Fear, to Intimidate and to Menace... They do not like the old evasion abilities, it seems. I like this Zombie. Menace is a powerful ability; maybe less powerful than Fear/Intimidate, but still good.
3.- Dessicated Naga 3/2 for 3 Mana with a conditional drain activated ability. Just interesting, but not anything out of this world.
4.- Festering Mummy Our new Festering goblin but with a resilient -1/-1 on a Creature of an opponent. Much better than the Festering Goblin and its cousin Shambling Goblin
5.- Dread Wanderer Our new Gravecrawler 2.0, hehe! Good thing, you do not cast it from the Graveyard, so it cannot be countered. Bad thing, costs 3 to recover from the Graveyard, and also requires you to have almost no Hand. It enters the Battlefield tapped, so it cannot block the first turn, Gravecrawler could.
6.- Gravedigger It is back! (Copy-Paste of the OP) Returns a zombie from your grave to your hand, not much used, except for specific decks like Korlash, since there are faster cards that have the same function. For me, wonderful for Limited. In Constructed, it is a little bit different... It is too expensive, from my point of view. I would rather use Lord of the Undead or Unholy Grotto for the same result.
7.- Lord of the Accursed NEW LORD! OMG, OMG, OMG! Stop the Hype... Buffs the Zombies. Check. Extra Ability. Check. It is a 2/2... Wait! it is a 2/3! So, with another Lord, it can resist a Lightning Bolt. Nice! Its activated ability is wonderful. the same, they are switching from Fear/Intimidate to Menace
8.- Miasmic Mummy 2/2 for 2 Mana. Ability that could be a drawback or a plus, depending on your strategy.
9.- Plague Belcher At worst, it is a 3/2 Menace for 3 Mana. At best, it is a 5/4. In both cases, whenever one of your Zombies dies, each of your opponents loses 1 Life. So, if the two -1/-1 counters kill one of your own Zombies, you already drain your opponent. Use the counters on Creatures that can return from the Graveyard, or tokens, or have Death Triggers.
10.- Tattered Mummy I definitely like this Zombie. Wonderful in Multiplayer or to use in a Horde deck.
2.- Fan Bearer Great in Limited. Wonderful card for constructed Control deck. Tap their Creatures before they attack. Avoid an attack and get rid of one blocker.
3.- Sparring Mummy 3/3 for 4 Mana. Hill Giant that untaps one Creature. Interesting, but not good unless you want to activate an ability of a Creature twice in a turn and enough Mana.
4.- Those Who Serve 2/4 for 3 Mana. Vanilla. Nothing special to see here.
Even If You Cannot See It
Sengir, The Half-Vampire Paladin
Link BattleKnight
Link Bitefight
Return to Ulgrotha (My Expansion)