One way I find is easiest for dumping my big creatures in the graveyard while also allowing me to filter through my library for key cards faster is by playing Anvil of Bogardan. Now I am not encouraging tournament play for this card by any means, because the opponent gets similar benefits... however in casual play this card rocks the world.
This is my current build for casual play. The direction started as "Dragon Reanimator" focused on Bladewing the Risen and the best dragons ever printed. Than one day while adding Kokusho to the deck, I realized I could add all his buddies and really do tricks with it.
Mana Base 10 Swamp 4 Bloodstained Mire 2 Badlands 4 Dark Ritual - A must, because if you can Entomb/Exhume first turn, everything else you do after is cake. For example watch your opponent's face the first time you play Broodmate first turn and have two 4/4 dragons out and say "go."
Burying Your Dragons 4 Buried Alive 2 Entomb 4 Anvil of Bogardan - The best way to filter the ones you start your opening hand with and draw early-game. Great for this plus it allows you to filter faster through your library for the cards you need, helps you obtain threshhold extremely fast, etc etc etc. I wouldn't leave home without this card.
Reanimate 4 Exhume - The best in the game IMO. 4 Animate Dead - I am not a believer in Reanimate(the spell), and so I play this ol' school one instead because the -1 never is a factor. If it is, check what creatures you are playing. 4 Stitch Together - My deck gets threshhold so fast that this is better than Exhume 90% of the time; because your opponent doesn't get to play too.
Sacrificing your "Stars" 3 Cabal Therapy - Good for early-game "HATE" removal, then bringing extra pain later with flashback. 4 Fling - If you have one of these in your hand when the "Stars" get to coming out, GAME OVER.
Can I recommend Nicol Bolas? T1 Dark Ritual, Buried Alive, into Bladewing, Nicol Bolas, and Anger, followed by T2 Reanimate Bladewing, return Nicol Bolas, swing for 11 damage and destroy Villain's hand. Nicol Bolas dies on your T3, however Bladewing can finish off. Haha it's pretty evil doing that, possibly not competitive play worthy, but awesome on the kitchen table!
I have a friend who wants to play some casual magic with me, and of course I'm always down for playing a little (haven't played in a few sets now...). I told him to expect something a little strange, as 95% of my collection is for EDH deck building, meaning I don't have many play sets of cards...really I don't have too many duplicates. I threw this together in an attempt at a casual deck, I have no idea of what power level to expect from this guy, but I feel this isn't too threatening. Also hoping this isn't going to be some push over deck lol.
It's been a while since I've built a 60 card deck, and of course I haven't got the best card selection, nor have I played this against anyone/thing/body. I can already see a few things that probably need to be pulled, but I thought I'd throw this up, and see what people had to offer.
The 7 drops are meant to get discarded, or otherwise wind up in the yard. The Sol Rings were just a thought, but as I stated, the deck is meant to play casually with a friend or two, and shouldn't be a big problem.
So you will be in a situation that you have one of you big threat but you cannot reanimate it because you didn't have the discard to do it. You will have to wait until a discard or when you will have the possibility to cast it.
It's the same for reanimation only 4 wasn't enough if you want to reanimate a big creature every game.
Otherwise Undead Gladiator with a Swampcycling creature was a pretty nice minicombo. It's can give you a lot of card advantage and swamp to cast your big fatty.
They only thing I see that can be interesting to add will be Bloodghast. With all the swampcycling you have it's will be easy to drop a land everyturn.
Not sure how I messed up transposing the deck the second time...lol.
Anyway, I hadn't really counted my discard outlets, and I do need to take a look at the reanimation theme if I want it to run better. Have to look through the collection and see what I have laying around.
ok i recently got the graveborn premium deck and after i tweaked it to my liking im still "short" of the price limit my friends and i set on making a new deck
at this point im pretty happy with the deck and everything about it
so what im asking for is simple
if you had 20 dollars to spend on any one creature or a playset of a creature
what would it be
thanks
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since your playing a graveyard deck i would suggest checking out the reanimator and zombies primers for ideas. im sure you can find some good cards in your price range there.
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"If there is such a thing as too much power, I have not discovered it." --Volrath BGBGBGBGBGBGBGBGBGBGBGB
Putrid Imp likes to say hi. Could help with the discarding as well. You could also use some form of card draw too. Help fill that hand and discard stuff for Volrath's ability.
I own a reanimator deck which was assembled from the PDS series at its core.
Although I enjoy the deck its getting kind of boring. My question is, is it possible to convert this deck into a pseudo dredge deck? Basically, I am looking for a combination of both decks, having both reccuring creatures as well as big finishers.
I own a reanimator deck which was assembled from the PDS series at its core.
Although I enjoy the deck its getting kind of boring. My question is, is it possible to convert this deck into a pseudo dredge deck? Basically, I am looking for a combination of both decks, having both reccuring creatures as well as big finishers.
So, how would you do a mix of these two strategies? Any ideas welcomed, cheers
The problem is that they are two distinctly different decks. Reanimator needs its spells in hand to cast them, dredge needs spells that can be cast from the yard. Sure, you can compromise, but then you are just running dread return dredge.
My logic was to make the conversion to fit the needs of both decks:
- remove ponder, brainstorm for dredgers to have the same "library filtering"'
- early strategy focus on buried alive + bloodghast recursion, etc
- later dread return for a finisher/controllish type of crit such as Archon
- control the flow of my GY but be able to reshuffle if needed (loaming shaman, Mnemonic Nexus)
- take advantage of flashback from GY (dealing with countermagic, double use of my reanimation spells)
The original reanimator I had was played in multiplayer but suffered from not being able to win-on-spot because of overwhelming critters on the enemy side, the inabllity of my deck to recover fast once a threat was dispatched. I want to present more threats to deal with + dont throw in beaters but rather controllish type of fatties.
My logic was to make the conversion to fit the needs of both decks:
- remove ponder, brainstorm for dredgers to have the same "library filtering"'
- early strategy focus on buried alive + bloodghast recursion, etc
- later dread return for a finisher/controllish type of crit such as Archon
- control the flow of my GY but be able to reshuffle if needed (loaming shaman, Mnemonic Nexus)
- take advantage of flashback from GY (dealing with countermagic, double use of my reanimation spells)
The original reanimator I had was played in multiplayer but suffered from not being able to win-on-spot because of overwhelming critters on the enemy side, the inabllity of my deck to recover fast once a threat was dispatched. I want to present more threats to deal with + dont throw in beaters but rather controllish type of fatties.
It's an idea but it just does not mesh well with your overall strategy. They can still counter a flashback and if you are dredging you are not likely to have a hand of disruption to protect your combo. You do not want to toss buried alive around, it is too slow. You likewise do not want to dredge your nexus. A slow dredge like the one proposed will let the opponent build up, which is something your massive creature will not be able to contend with if you DR it on turn 4. True dredge makes use of naturally recurring creatures (ichorid) to abuse bridge and generate instant board presence. Are you intending to make a dredge list?
Dredge is less about the recursive creatures and more about abusing bridge activations (and if they sac a creature or extirpate/surgical extraction your bridge is gone)
Sure, Stinkweed Imp is a huge roadblock, I just do not think it is enough of a roadblock to hold out until lategame which, unless I seriously misread, is your stated goal.
The key issue here is that the differences between Dredge and reanimator are too pronounced for a combo deck to do both. When your whole deck is a dedicated engine designed to combo out in a specific way, gutting it to put in bicycle pedals will hurt performance.
If you are trying to make a recursion/control engine, then we would have to start from scratch with a dedicated, but overall vastly different build.
Any suggestions to make it better?
Any comments about stupid choice I made?
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EDH Deck: UB Lazavm Dimir Mastermind BU GW Rhys the RedeemedWG WUG Derevi, Epyrial Tactitian GUW WUG Roon of the Hidden RealmGUW WBR Kaliaa of the VastRBW WUB Sydri, Galvanic Genius BUW
Any suggestions to make it better?
Any comments about stupid choice I made?
well, i'd say that faceless butcher is certainly unnecessary: once you resolve a threat, it should be far superior to anything that they can toss at you. Consequently, everything should be dedicated to resolving that threat.
I'd drop the dreams and rites, the best discard for you is imp since it is CMC 1 and can beat for 2, which is relevant more often than you'd think.
You want to run 4 entomb. This might be an expensive proposition, in which case 2 entomb, 4 buried alive, 4 imp should more than suffice.
Max out your reanimates. CMC 1 is winning. 10 animation spells is probably more than enough. CMC 4 is bad. if reanimator has not resolved a threat by then aggro decks will have already won and control decks have built up enough steal to simply say "NO"
Mono black animator should probably run Dark Ritual. T1 entomb/exhume or T1 buried alive/whatever is great.
finally, hand disruption could probably get an increase.
So: to recap
18-20 land
4 dark ritual
8-10 "into the grave"
8-10 "out of the grave"
4-8 hand disruption
8-10 beatsticks
Aside from the beatsticks, your mana curve should top off at 3 (buried alive) and even that you do not want to cast outside of dark ritual.
This is a list of creatures that should be within your price range (i used an app that uses tcgplayer.com for prices), that are green or black, have power greater than 5, have trample or evasion of some sort or have a great ability. This may not be a complete list, but these are great fun. If your budget goes up, there are many many more, and that's just in black and green.
Terastodon could be good. Maybe some old favorites like Symbiotic Wurm and Phantom Nishoba? The great thing about reanimation decks is that you can play whatever you want, really, because you don't intend to ever hardcast it. In B/G, Brawn could be good, too, depending on how you're filling your graveyard - it's especially good with Buried Alive.
I happen to be a fan of cards like Massacre Wurm or Grave Titan, which either wipe a field of tokens or other whatnots or leave some beef after they get killed. They are in the 2-3 range, which is slightly above budget, but very good. If something goes wrong and the game drags out, they can even be hardcast.
Others I have used in budget cases are Pestilence Demon (die elves, die!), Jin Gitaxias (about $3, but draw 7 is awesome, mind twist is great)
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And I routinely face tinker, channel, necropotence and balance. Different meta makes for different builds.
Can I recommend Nicol Bolas? T1 Dark Ritual, Buried Alive, into Bladewing, Nicol Bolas, and Anger, followed by T2 Reanimate Bladewing, return Nicol Bolas, swing for 11 damage and destroy Villain's hand. Nicol Bolas dies on your T3, however Bladewing can finish off. Haha it's pretty evil doing that, possibly not competitive play worthy, but awesome on the kitchen table!
2 Avatar of Woe
2 Coffin Queen
1 Fallen Angel
1 Fleshbag Marauder
1 Gatekeeper of Malakir
1 Grave Titan
1 Igneous Pouncer
1 Nantuko Husk
1 Nether Traitor
1 Reassembling Skeleton
1 Sheoldred, Whispering One
2 Shriekmaw
1 Twisted Abomination
2 Undead Gladiator
1 Vampire Nighthawk
1 Volrath the Fallen
1 Eyeblight's Ending
1 Diabolic Edict
1 Geth's Verdict
2 Grim Harvest
1 Rend Flesh
1 Vampiric Tutor
Sorceries 2
1 Buried Alive
1 Demonic Tutor
Enchantments 7
1 Attrition
2 Dance of the Dead
2 Necromancy
2 Tortured Existence
2 Sol Ring
Land 22
1 Maze of Ith
1 Spawning Pool
18 Swamp
1 Unholy Grotto
1 Volrath's Stronghold
In case people aren't used to seeing a deck so spread out like this...
2 Sol Ring
1 Igneous Pouncer
1 Twisted Abomination
2 Undead Gladiator
Tutors 3
1 Buried Alive
1 Demonic Tutor
1 Vampiric Tutor
Reanimation 8
2 Coffin Queen
2 Grim Harvest
1 Nether Traitor
1 Reassembling Skeleton
2 Tortured Existence
1 Diabolic Edict
1 Eyeblight's Ending
1 Fleshbag Marauder
1 Gatekeeper of Malakir
1 Geth's Verdict
1 Rend Flesh
2 Shriekmaw
1 Vampire Nighthawk
2 Avatar of Woe
1 Fallen Angel
1 Grave Titan
1 Nantuko Husk
1 Sheoldred, Whispering One
1 Volrath the Fallen
It's been a while since I've built a 60 card deck, and of course I haven't got the best card selection, nor have I played this against anyone/thing/body. I can already see a few things that probably need to be pulled, but I thought I'd throw this up, and see what people had to offer.
UWGrand Arbiter Augustin IV-Last edit 12/02/11
RStarke of Rath - Last edit 11/30/11
GAzusa, Lost but Seeking - Last Edit 11/29/11
BPatron of the Nezumi - Last edit 11/29/11
UWGrand Arbiter Augustin IV-Last edit 12/02/11
RStarke of Rath - Last edit 11/30/11
GAzusa, Lost but Seeking - Last Edit 11/29/11
BPatron of the Nezumi - Last edit 11/29/11
The deck was okay but your theme with reanimate is not enough present to run smooth.
You have for discarding:
So you will be in a situation that you have one of you big threat but you cannot reanimate it because you didn't have the discard to do it. You will have to wait until a discard or when you will have the possibility to cast it.
It's the same for reanimation only 4 wasn't enough if you want to reanimate a big creature every game.
Otherwise Undead Gladiator with a Swampcycling creature was a pretty nice minicombo. It's can give you a lot of card advantage and swamp to cast your big fatty.
They only thing I see that can be interesting to add will be Bloodghast. With all the swampcycling you have it's will be easy to drop a land everyturn.
WBGhost Council of OrzhovaBW
GUBThe MimeoplasmBUG
RGWort, the RaidmotherGR
UGRRiku of Two ReflectionsRGU
Casual
WGBJunkStone DeckBGW
BMonoBlack VampireB
Anyway, I hadn't really counted my discard outlets, and I do need to take a look at the reanimation theme if I want it to run better. Have to look through the collection and see what I have laying around.
UWGrand Arbiter Augustin IV-Last edit 12/02/11
RStarke of Rath - Last edit 11/30/11
GAzusa, Lost but Seeking - Last Edit 11/29/11
BPatron of the Nezumi - Last edit 11/29/11
at this point im pretty happy with the deck and everything about it
so what im asking for is simple
if you had 20 dollars to spend on any one creature or a playset of a creature
what would it be
thanks
i have a copy of each in my deck already and honestly im looking for something really bizarre and out there that not many will have seen
beast
never even thought of that card ill put that on the short list
WB Eldrazi Processors BW
Legacy:
WUBRGLandless DredgeGRBUW
EDH:
BGMeren of Clan Nel TothGB
WUBrago, King Eternal (Budget!)UW
"If there is such a thing as too much power, I have not discovered it."
--Volrath
BGBGBGBGBGBGBGBGBGBGBGB
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
I own a reanimator deck which was assembled from the PDS series at its core.
Although I enjoy the deck its getting kind of boring. My question is, is it possible to convert this deck into a pseudo dredge deck? Basically, I am looking for a combination of both decks, having both reccuring creatures as well as big finishers.
reanimator deck so far ->
6 island
4 evolving wilds
8 swamp
Spells: 33
4 ponder
4 daze
4 brainstorm
3 exhume
4 buried alive
4 animate dead
4 duress
2 entomb
2 reanimate
2 cabal therapy
4 putrid imp
1 sphinx of the steel wind
1 Jin-Gitaxias, Core Augur
1 blazing archon
1 terrastodon
1 inkwell leviathan
cards i consider ->
0 dread return
0 bloodghast
0 undiscovered paradise
0 loaming shaman
0 bridge from bellow
0 golgari grave-troll
So, how would you do a mix of these two strategies? Any ideas welcomed, cheers
The problem is that they are two distinctly different decks. Reanimator needs its spells in hand to cast them, dredge needs spells that can be cast from the yard. Sure, you can compromise, but then you are just running dread return dredge.
An idea might be to use recurring creatures with recurring nightmare and some enters play/leaves play effects such as kokusho, the evening star or Sun Titan
My logic was to make the conversion to fit the needs of both decks:
- remove ponder, brainstorm for dredgers to have the same "library filtering"'
- early strategy focus on buried alive + bloodghast recursion, etc
- later dread return for a finisher/controllish type of crit such as Archon
- control the flow of my GY but be able to reshuffle if needed (loaming shaman, Mnemonic Nexus)
- take advantage of flashback from GY (dealing with countermagic, double use of my reanimation spells)
The original reanimator I had was played in multiplayer but suffered from not being able to win-on-spot because of overwhelming critters on the enemy side, the inabllity of my deck to recover fast once a threat was dispatched. I want to present more threats to deal with + dont throw in beaters but rather controllish type of fatties.
It's an idea but it just does not mesh well with your overall strategy. They can still counter a flashback and if you are dredging you are not likely to have a hand of disruption to protect your combo. You do not want to toss buried alive around, it is too slow. You likewise do not want to dredge your nexus. A slow dredge like the one proposed will let the opponent build up, which is something your massive creature will not be able to contend with if you DR it on turn 4. True dredge makes use of naturally recurring creatures (ichorid) to abuse bridge and generate instant board presence. Are you intending to make a dredge list?
Dredge is less about the recursive creatures and more about abusing bridge activations (and if they sac a creature or extirpate/surgical extraction your bridge is gone)
Sure, Stinkweed Imp is a huge roadblock, I just do not think it is enough of a roadblock to hold out until lategame which, unless I seriously misread, is your stated goal.
The key issue here is that the differences between Dredge and reanimator are too pronounced for a combo deck to do both. When your whole deck is a dedicated engine designed to combo out in a specific way, gutting it to put in bicycle pedals will hurt performance.
If you are trying to make a recursion/control engine, then we would have to start from scratch with a dedicated, but overall vastly different build.
Here is my version of the reanimator deck:
1 Inkwell Leviathan
1 Sphinx of the Steel Wind
1 Blazing Archon
1 Terrastodon
1 Iona, Shield of Emeria
1 Sheoldred, Whispering One
1 Sharuum the Hegemon
1 Akroma, Angel of Wrath
2 Buried Alive
3 Entomb
From hand to grave: 8
1 Zombie infestation
2 Putrid Imp
2 Last Rites
2 Sickening Dreams
From grave to play: 11
2 Reanimate
3 Animated Dead
4 Exhume
2 Dread Return
1 Cabal Therapy
3 Duress
1 Faceless Butcher
Land: 24
1 Crystal Vein
1 Ebon Stronghold
1 Polluted Mire
21 Swamp
Any suggestions to make it better?
Any comments about stupid choice I made?
UB Lazavm Dimir Mastermind BU
GW Rhys the RedeemedWG
WUG Derevi, Epyrial Tactitian GUW
WUG Roon of the Hidden RealmGUW
WBR Kaliaa of the VastRBW
WUB Sydri, Galvanic Genius BUW
Casual decks:
UB Ninja v2.1 BU
GU Simic's Fathom v0.9 UG
RGW Sarkhan's Seasoning v0.80 WGR
WR Chandra's Rebirth v0.3 RW
well, i'd say that faceless butcher is certainly unnecessary: once you resolve a threat, it should be far superior to anything that they can toss at you. Consequently, everything should be dedicated to resolving that threat.
I'd drop the dreams and rites, the best discard for you is imp since it is CMC 1 and can beat for 2, which is relevant more often than you'd think.
You want to run 4 entomb. This might be an expensive proposition, in which case 2 entomb, 4 buried alive, 4 imp should more than suffice.
Max out your reanimates. CMC 1 is winning. 10 animation spells is probably more than enough. CMC 4 is bad. if reanimator has not resolved a threat by then aggro decks will have already won and control decks have built up enough steal to simply say "NO"
Mono black animator should probably run Dark Ritual. T1 entomb/exhume or T1 buried alive/whatever is great.
finally, hand disruption could probably get an increase.
So: to recap
18-20 land
4 dark ritual
8-10 "into the grave"
8-10 "out of the grave"
4-8 hand disruption
8-10 beatsticks
Aside from the beatsticks, your mana curve should top off at 3 (buried alive) and even that you do not want to cast outside of dark ritual.
Festering Goblin/Blood Artist?
This is a list of creatures that should be within your price range (i used an app that uses tcgplayer.com for prices), that are green or black, have power greater than 5, have trample or evasion of some sort or have a great ability. This may not be a complete list, but these are great fun. If your budget goes up, there are many many more, and that's just in black and green.
Thanks to SushiOtter at Hakai Studios for the awesome banner that is better than yours
Others I have used in budget cases are Pestilence Demon (die elves, die!), Jin Gitaxias (about $3, but draw 7 is awesome, mind twist is great)