I'm not entirely sure why you have pariah in there, as you don't have any creatures that can abuse it so you never die until the remove the creature. guardian of the guildpact is just the first thing that comes to mind, as you could put it on that and become invincible so long as they dont find an answer to it. Anything along the same lines as that would work well with it. If you don't have that though, the card seems very underwhelming and a cheap trick to save you one extra turn before dying. You could fill the spot better with something like knight of meadowgrain which is both a tough creature and has lifelink to help keep you alive.
I think spectral procession could be better than giest as it costs the same while giving you more bodies to block with or eat removal, and get more value out of HotP.
Spirit of the lab is a very meta dependent card. If you are against a lot of blue decks packing brainstorm or heavy draw power they are fine, but if not then there are better cards to fill in that same mana cost. Even if there is a lot of draw power, the effect does nothing in multiples so you probably could do with 2-3 instead of 4.
thalia, guardian of thraben is a great card for creature heavy white decks and could do some serious work against a lot of decks. She seems like a better card than the imposing soveriegn, as the first strike deals with creatures better and the tax she has slows down your opponents a lot.
It's a dangerous business, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.
yea sorry bout that. I'm a busy man these days so updates are usually slow. I usually do updates to the primer in waves when enough notable cards come out, or when some one comes along like right now and reminds me to hurry my sorry butt.
there's quite a few new additions that look good for the primer, but I'll have to go over all the card listings to make sure I didn't miss anything as I really haven't done much since Khans first came out. If anyone has any suggestions outside of the new gideon and bolster chick I'm all ears. The update won't happen all at once so I'll be doing this over the next couple days.
It's a dangerous business, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.
I'm gonna be honest..I have played with it for nearly a decade and I came to a realization just last week: Figure of Destiny is a straight-up trap. Yes, he is certainly an interesting card and that can be more than one thing. Only problem is, at no point in the development curve is he particularly impressive for the mana investment. He goes from 'meh' to 'are we there yet?' pretty quickly and then he just gets removed anyway.
I've always preferred Student of Warfare to Figure of Destiny. Figure demands an investment of at least 5 mana to be useful, whereas Student is perfectly serviceable after the first level up, which costs only 3 mana. The other upside is that Student doesn't demand the investment all at once, you can pay as much or as little at a time as your situation demands. In that regard, he actually helps to fill in your curve by ensuring you never go a turn without wasting mana. Finally, Student is actually mono white whereas Figure is white-red; you're much more likely to encounter cards that hose red than you are that hose white, at least in most settings.
Well. Im going to be honest too. I've been playing a lot of board games and very little MtG lately.
The times I played magic, it was usually a format in which I didn't prefer white weenie, or in which I took my other, funkier, white weenie.
The only game remember with this deck, was one where my opponent had a creatureless deck. The Sovereign didn't really work out then.
Overall, the deck suffers from being boring. I guess that's why I played so few games with it.
Private Mod Note
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Rollback Post to RevisionRollBack
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
couldn't agree more. student of warfare is incredible- and one of WWs few good top decks late game. how is kytheon, hero of akros in this build? should be perfect no?
Life is miserable for any creature deck that fights fair. Control strategies have a hard time even after a board wipe because the equipment turns every creature drawn into a major threat. This deck is not particularly resilient to combo, reanimation strategies, and burn decks that can go right over the top of creatures, hence the sideboard tutor package.
Looks like a less-controlling and more aggressive version of Death and Taxes. If you want to improve you games against combo and such, heading towards the traditional D&T builds will probably help, although I'll wager that you will lose a bit of awesomeness against fair creature decks.
I've never been a fan of imposing sovereign. It only makes your opponent have a slightly tougher time blocking, and I find that basically any other 2 drop with a decent ability like first strike or flanking or flying ends up doing the same thing while not being stuck on a 2/1 body and carrying equipment better.
It's a dangerous business, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.
It's got a pseudo-DnT thing going on with the Wastelands, Thalia, and the Stoneforge package, but it obviously plays a lot differently, geared as it is more towards combat interactions and board state--i.e. Brimaz, Precinct Captain, Honor of the Pure, Oblivion Ring, and Imposing Sovereign instead of Revoker, Flickerwisp/Mangara/Karakas shenanigans, etc. I'd classify DnT as aggro-control whereas this deck is indisputably aggro.
I personally like the Sovereign against anything that tries to quickly flood the board with creatures--i.e. Lingering Souls, elf combo, goblins, etc.; at the very least it makes other creature decks about a half-turn slower, which seems about right since with WW you basically sacrifice speed for power/quality. I think 2 is ok, because you're right it can be situational, but if I took them out I'd most likely add an additional Student of Warfare and either the fourth Stoneforge Mystic or another Brimaz. Ideally I think I'd add something with an odd-numbered CC for curve considerations.
Even D&T is notoriously bad against combo; fortunately in a less cutthroat environment it doesn't come up quite as often.
I can agree with you there on sovereign. It's always been more personal distaste for me than thinking she was actually a bad card. I was going to recommend containment priest t fill the similar role for a half a second before I actually read the card again. If blitzing tokens is a problem then sovereign seems like a solid choice against it.
As for the primer, vryn wingmare looks solid enough as a thalia part 2 and has flying to make it more noteworthy than glowrider.
It's a dangerous business, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.
I think instead of some of your equipments--particularly Bone Saw you should consider Bonesplitter. It's incredibly powerful for how cheap it is. Paradise Mantle isn't really necessary in light of how low your curve is; Loxodon Warhammer and Mask of Memory would be great adds if you were interested in raising your curve a little bit, but I would still cut the Mantle. Stoneforge Masterwork seems like a no-brainer in an all-Kor deck.
Kill Shot should at least be Oblivion Ring; the latter offers more flexibility and is entirely unconditional for the exact same price. Journey to Nowhere is also excellent (money-wise) cheap removal, but honestly a playset of Swords to Plowshares isn't really all that expensive these days because of how many times it's been printed.
Ghostly Sentinel is an underpowered dud and way outside your curve, which is otherwise all one and two-mana cards; maybe you should check out the original Stronghold Kor such as Warrior en-Kor or Shaman en-Kor instead. Kor Skyfisher is a good, evasive creature as well. Kor Sanctifiers seems like a sideboard card to me; it's not particularly powerful on its own and its ability is not always relevant. By that same token, you might want to take a look at Kor Firewalker.
Finally, I think you want at least 24-28 creatures in your typical White Weenie Deck. I think your deck is too heavily skewed in favor of equipment; equipment is completely useless unless you draw a number of creatures to equip. A couple of Puresteel Paladins, while pricey, would provide an engine unto themselves in the mold of the Outfitter and would correct this imbalance by ensuring that you always have gas.
(Re-)Discovered my favorite wrath effect of all time for white weenie decks. It just feels so good when you see the looks on their faces.. Great way to leverage a supposed 'weakness' of the archetype and actually weaponize it. (I also fooled around with Weakstone too but this was a lot more reliable.)
YMMV. If you go in deep on Crusade effects, it obviously won't work. You have to watch it. The most obvious answer to that is cut the Crusade effects for more interesting (imo) cards and/or more token production effects. I never really like Crusades unless they have some other effect you already want.
Not to mention, you're supposed to be running a 'weenie' deck. Why ruin it by making them all into 5/5's and 6/6's. That's missing the entire point here imo. (It's also just boring a.f.)
I think spectral procession could be better than giest as it costs the same while giving you more bodies to block with or eat removal, and get more value out of HotP.
Spirit of the lab is a very meta dependent card. If you are against a lot of blue decks packing brainstorm or heavy draw power they are fine, but if not then there are better cards to fill in that same mana cost. Even if there is a lot of draw power, the effect does nothing in multiples so you probably could do with 2-3 instead of 4.
thalia, guardian of thraben is a great card for creature heavy white decks and could do some serious work against a lot of decks. She seems like a better card than the imposing soveriegn, as the first strike deals with creatures better and the tax she has slows down your opponents a lot.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
there's quite a few new additions that look good for the primer, but I'll have to go over all the card listings to make sure I didn't miss anything as I really haven't done much since Khans first came out. If anyone has any suggestions outside of the new gideon and bolster chick I'm all ears. The update won't happen all at once so I'll be doing this over the next couple days.
I'm gonna be honest..I have played with it for nearly a decade and I came to a realization just last week: Figure of Destiny is a straight-up trap. Yes, he is certainly an interesting card and that can be more than one thing. Only problem is, at no point in the development curve is he particularly impressive for the mana investment. He goes from 'meh' to 'are we there yet?' pretty quickly and then he just gets removed anyway.
How's Imposing Sovereign working out for you?
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
Well. Im going to be honest too. I've been playing a lot of board games and very little MtG lately.
The times I played magic, it was usually a format in which I didn't prefer white weenie, or in which I took my other, funkier, white weenie.
The only game remember with this deck, was one where my opponent had a creatureless deck. The Sovereign didn't really work out then.
Overall, the deck suffers from being boring. I guess that's why I played so few games with it.
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
Life is miserable for any creature deck that fights fair. Control strategies have a hard time even after a board wipe because the equipment turns every creature drawn into a major threat. This deck is not particularly resilient to combo, reanimation strategies, and burn decks that can go right over the top of creatures, hence the sideboard tutor package.
2 Imposing Sovereign
2 Mirran Crusader
4 Mother of Runes
4 Precinct Captain
3 Serra Avenger
3 Stoneforge Mystic
3 Student of Warfare
4 Thalia, Guardian of Thraben
1 Batterskull
2 Honor of the Pure
2 Oblivion Ring
1 Sword of Fire and Ice
4 Swords to Plowshares
1 Umezawa's Jitte
2 Flagstones of Trokair
2 Horizon Canopy
14 Plains
4 Wasteland
2 Cataclysm
1 Containment Priest
2 Enlightened Tutor
2 Ethersworn Canonist
2 Leyline of Sanctity
1 Relic of Progenitus
1 Rest in Peace
1 Runed Halo
1 Stony Silence
1 Tormod's Crypt
1 Umezawa's Jitte
I've never been a fan of imposing sovereign. It only makes your opponent have a slightly tougher time blocking, and I find that basically any other 2 drop with a decent ability like first strike or flanking or flying ends up doing the same thing while not being stuck on a 2/1 body and carrying equipment better.
I personally like the Sovereign against anything that tries to quickly flood the board with creatures--i.e. Lingering Souls, elf combo, goblins, etc.; at the very least it makes other creature decks about a half-turn slower, which seems about right since with WW you basically sacrifice speed for power/quality. I think 2 is ok, because you're right it can be situational, but if I took them out I'd most likely add an additional Student of Warfare and either the fourth Stoneforge Mystic or another Brimaz. Ideally I think I'd add something with an odd-numbered CC for curve considerations.
Even D&T is notoriously bad against combo; fortunately in a less cutthroat environment it doesn't come up quite as often.
As for the primer, vryn wingmare looks solid enough as a thalia part 2 and has flying to make it more noteworthy than glowrider.
Check out a "Pauper White Weenie" deck list such as this one (http://mtgtop8.com/event?e=11900&d=268097&f=PAU) for ideas.
I think instead of some of your equipments--particularly Bone Saw you should consider Bonesplitter. It's incredibly powerful for how cheap it is. Paradise Mantle isn't really necessary in light of how low your curve is; Loxodon Warhammer and Mask of Memory would be great adds if you were interested in raising your curve a little bit, but I would still cut the Mantle. Stoneforge Masterwork seems like a no-brainer in an all-Kor deck.
Kill Shot should at least be Oblivion Ring; the latter offers more flexibility and is entirely unconditional for the exact same price. Journey to Nowhere is also excellent (money-wise) cheap removal, but honestly a playset of Swords to Plowshares isn't really all that expensive these days because of how many times it's been printed.
Ghostly Sentinel is an underpowered dud and way outside your curve, which is otherwise all one and two-mana cards; maybe you should check out the original Stronghold Kor such as Warrior en-Kor or Shaman en-Kor instead. Kor Skyfisher is a good, evasive creature as well. Kor Sanctifiers seems like a sideboard card to me; it's not particularly powerful on its own and its ability is not always relevant. By that same token, you might want to take a look at Kor Firewalker.
Finally, I think you want at least 24-28 creatures in your typical White Weenie Deck. I think your deck is too heavily skewed in favor of equipment; equipment is completely useless unless you draw a number of creatures to equip. A couple of Puresteel Paladins, while pricey, would provide an engine unto themselves in the mold of the Outfitter and would correct this imbalance by ensuring that you always have gas.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
YMMV. If you go in deep on Crusade effects, it obviously won't work. You have to watch it. The most obvious answer to that is cut the Crusade effects for more interesting (imo) cards and/or more token production effects. I never really like Crusades unless they have some other effect you already want.
Not to mention, you're supposed to be running a 'weenie' deck. Why ruin it by making them all into 5/5's and 6/6's. That's missing the entire point here imo. (It's also just boring a.f.)
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!