I'm back with even more tinkering to my green deck. There's now a little splash of black for creature removal with Eradicate. Platinum Angel is in there to keep me alive when my opponents bust out the flyers or an army of pumped up tokens. The problem I'm having now is what to do with Rampaging Baloths. I originally put that card in because it was a 6/6 and combos well with Primeval Titan but after several playthroughs with playsets of those two in my deck, I find that I very rarely end up getting to take advantage of that combo. So my question is what could I change to make this more effective or what's a good replacement for the Baloths? Any green or black(preferably not one that cost more than 2 swamps to cast since I only have 4 swamps available) creature is welcome if it'll help.
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My casual decks
:symg::symb: Titans
:symw::symb: Control
:symb::symr: Destruction
Eldrazi
Goblins
Lifegain
Mill
So I have a spider deck that pumps out tons of mana while using the spiders to buy time. Currently my "win" cards are the big eldrazi, but that seems really gimmicky, looking for alternatives.
I get stuff into play using either the mana ramp, or summoning trap.
I'm building a deck that revolves around Primal Surge, but can function as a ramp deck on it's own for when I can't find Primal Surge. I'm working off the limited cards I have (mostly New Phyrexia onwards) but I'm having problems with balancing the ramping. I often have around 10-16 mana by turn 6, and when I can draw it my Khalni Hydra Is out turn 3.
I can't have instant/sorceries because that would break Primal Surge, Garruk's Packleader is in for the extra card draw since I'll be casting large creatures often. Panglacial Wurm works quite well with the Gatecreeper Vine, but should there be a Terramorphic Expanse or two instead of some forests?
Hi RJ, welcome to the forums! So a couple things to start: 1) Casting big awesome creatures is awesome! 2) You always want to be able to cast those creatures and 3) pick your favourite creatures and cast them every time!
So addressing those issues I notice that you have a lot of 1-ofs in your deck. This may be because of card availability, but what I would recommend is to choose 2 or 3 big creatures that you like the most, and put as many copies of them in your deck. Craterhoof Behemoth is really good on its own and even better with Primal Surge. I'd add more of those in your deck. Do you have any others that you really like? You mentioned Khalni Hydra, which is a good card in an aggressive deck with lots of creatures.
As for ramping, you have a lot of creatures that ramp for you. I'd choose maybe 8-10 ramp creatures and then fill the deck with utility cards that have really great enters the battlefield effects. This will let your deck get some explosive starts, but not just be flooded by 0/3s and 0/2s that don't do anything in the mid-to-late game.
Since you want to cast Primal Surge, only having one copy in your deck means it won't happen very often. Adding more copies increases the chances of you stopping the process, but by adding Cream of the Crop to the deck, you can stack the top card of your library without risk of revealing another Primal Surge.
Concordant Crossroads makes it so that when you combo off with Primal Surge, all of your creatures can attack that turn. This should guarantee a win. If you put your whole deck into play, and then let your opponent play a turn, you become very vulnerable to Wrath of God and similar effects.
Adding more Craterhoof Behemoths ensures that all of your creatures are big enough to kill your opponent.
I cut the ramp down to 10 creatures, though this might not be right and you could go to 12. Axebane Guardian is good, but Overgrown Battlement is more efficient in mono-green decks. Llanowar Elves and Birds of Paradise are some of the best ramp available to you. If you can find Joraga Treespeakers then I would add 4 of those in, in place of Birds of Paradise and 2 of your larger guys.
Worldspine Wurm is just crazy but can be replaced by the Eldrazi you had in the deck (for their Annihilator ability).
Sapseep Forest gets you some life back, Oran-Rief is really good with your small-medium sized dudes, letting them tango with aggressive decks' creatures. Tranquil Thicket acts as a Forest when you need one, or draws a card if you need one.
Hey guys I have a bit of a challenge for you. A 10 cent challenge to be exact.
If you have not heard of it, the 10 cent challenge is a deck building challenge that imposes the restriction that any cards used have to cost 10 cents or less (according to TCG player low prices or mtgcards.info, whichever you prefer).
This is the list I have right now for mono green ramp, but for some reason it seems a little lacking to me. What are your guy's thoughts on my ramp choices and win conditions?
Gentlemen, I've put together this monogreen ramp deck to play on my kitchen tables. It has proven to be pretty solid on the majority of times but, sometimes, I'm missing a few important land drops (first 3 turns) to have dungrove elder, primeval or primordial hydra hitting hard on the third˜fourth turn, it's not always, but at least 35% to 40% of the times though...
I know the obvious answer would be "put up more lands" and that's actually what I'm thinking of doing but, what should I take off?
Hey guys, I have roughly 15$ to spend, and decided to beef up my Mono Green Ramp deck. I want to get the most cards that I can for the price, but for cash reasons, can only get singles from Amazon.
That being said, this is my deck list so far, and I'd appreciate it if you could help me figure out what is good, isn't, and what could be changed:
Keep in mind, as this is Amazon, prices will be from mid-rang to high for singles. Right now, Elvish Archdruid is the most expensive thing on my list. Can you guys make some improvements, reccomendations... etc?
Thanks!
I've been playing mtg casually on and off for a few years. Lately I have really been getting into it since I found a good MTG community nearby where I live.
I have always been a fan of Mono Green stompy and ramp. My current casual Mono-G ramp deck:
The deck plays pretty well against my friends. One of them plays a version of The Gate that can be a pain with all the discard and "Target player sacrifices a creature" removal. Against him, I throw in Obstinate Baloth, Spectral Force, and more creatures with Undying.
Another friend that I frequently play against likes to use U/W control decks with counters and creature removal. Against him I throw in stuff like Terra Stomper, Vexing Shusher, Asceticism, etc.
I really like using Progenitus as one of my wincons. I sometimes run into a problem if I draw him before I can use a NO though. Should I think of adding a creature with a discard outlet like Wild Mongrel? I was also thinking of removing a couple of the Primeval Titan's for something like Avenger of Zendikar or Rampaging Baloths to further benefit from my ability to generate lands quickly.
Any thoughts on how I might improve this deck?
Thanks,
RM
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"No man is brave that has never walked a hundred miles. If you want to know the truth of who you are, walk until not a person knows your name. Travel is the great leveler, the great teacher, bitter as medicine, crueler than mirror-glass. A long stretch of road will teach you more about yourself than a hundred years of quiet introspection." - Patrick Rothfuss
So i have been playing Magic for about one year now and have been playing very casually. i am hoping that i can get better but i only have a couple of Decks and want them to be better. I got this deck from my cousin right before he got married and it was originally the Onsalaught set green deck with nothing changed. I added a few cards and edited it a little. Its not very good. The best card in it is Vigor. Can i get some help fixing and re-building it? Also it would be great to know what kind of deck it is because i cannot tell. (Aggro, Control,etc) I know it needs Some fight cards likePrey Upon and i think it might be good as a red/green too? Essencially i need some help. ANY HELP IS VERY APPRECIATED!
After a break from magic, I have returned. With this will come updates to both my primers to reflect some of the really excellent ramp cards that have come out in the past couple blocks, as well as cleaning up some formatting issues the threat now has.
First attempt at this, the idea is to mostly finish off with the dungrove elders and Trolls using the collar's and hammers. Everything else is filler to help get there, plus the hydra's sounded cool as a second finisher. But aside from the troll, elder and hammer I'm willing to switch anything out that's subpar.
The place of Phytotitan comes back on his own, and is a safety valve against my friend who runs a deck which utilizes Zombies and Grave Pact. Genesis is also great tech against this.
For answers, note that I'm on a budget and would prefer things that don't cost much money.
The deck seems like it plays fine from my testing on Cockatrice, though I'm wondering about a few things:
1. What changes should I make to the ramp package? I'm not sure how many ramp spells I need, or if I should change some out for Sakura-Tribe Elder or Explosive Vegetation.
2. Soul's Majesty feels like it's underperforming, as I really need it when I don't have big creatures out and it's better when I do. Any thoughts on a replacement draw spell?
3. As the deck stands right now, I feel like I could swap in Birds of Paradise and a basic to accommodate a light splash. Yawgmoth's Bargain feels a little too close to cheating, but is there some other card that would help?
If you have any other suggestions or feedback, I'd love to hear it.
I have a suggestion. Since the amazing: Kalonian Hydra, costs 10 dollars, I think that his little brother: Heroes' Bane(which cost less than a dollar) could do well for new players
If you think that Soul's Majesty is underperforming, you could look into Life's Legacy. It has a notably lower casting cost, and if you sacrifice a Lifeblood Hydra, you will reap huge benefits.
As per your ramp package, Nature's Lore is often overlooked. Elvish Spirit Guide is a bit more on the spendy side, but not prohibitively so. If you are looking to splash, Sylvan Caryatid is really good for fixing, and is particularly cheap at the moment. Wild Growth if you are looking to remain Mono-green is good, but for a splash Abundant Growth would work well. These are just a few ideas.
Hey everyone, new to posting so Im not sure how to list cards the right way......This is my first attempt at building a mono green ramp and it is played on a casual level....No need here for "removal" cards..just wanted a straight forward in your face ramp...if anyone has any feedback suggestions for this old man who is just getting back into MTG since 96...id appreciate it.
I think your mana acceleration will be stronger if you play stuff that has more synergies. Joraga Treespeaker comes in mind.
Another option is going for Arbor Elf and enchantments like Wild Growth..
There is nothing wrong with playing Harmonize for card draw.
You can also consider a couple of instants to mess with your opponent. A single Vines of Vastwood or Might of Oaks will completely change the gameplay.
Currently the number of enchantments and artifacts is four. This will match up perfectly against the playsets of removal that your opponent will have. I would suggest to increase the number, for instance by adding two Boon Satyrs and a Rancor. Another approach is to have no artifacts/enchantments. Maindecked removal will then be card disadvantage for the opponent.
Yasova Dragonclaw, Squirrel Nest look like weaker cards.
Edit: also, please check the value of your old cards, some might have become quite expensive. If you can sell them the wife might be a lot more lenient...
Ty Quilt for the card/deck-tag buttons awareness plus all the suggestions for improvements, appreciate it. Not much leftover card wise, although I found three never played Force of Will's (Alliance) lying around I will change out my ramp for 4 Arbor Elves/ 4 Wild Growth and 2 Joraga Treespeaker's. I will also add 2 Boon Satyr, 1 Rancor and drop Yasovas and Squirrel Nest/go with 22 Forest. Thank you again for the Suggestions!!!!!!!
Nice job on the FoW. Just before they'll reprint it.
I've thought a little about the pumping, because the primer advices against it. And I agree with it, to a certain extent. But I always play against the same people, and after a while you start to know their decks. That's why I like to have some instants in my decks, because I don't want the opponent to become overconfident.
So after much tinkering and my Head swimming too much lol, ive decided this is what I'm going with for now...mind you my opponents are new to mtg and this particular deck is aimed at a Eldrazzi semi rampimg deck that my friend has built...real casual setting...Although I appreciate the suggestion of some instants to keep my opponents off guard, I want my friend to learn how to "throw in" some cards to counter this deck. Thanks again Quilt for the posts, appreciate it. I'm still unsure if I want to replace Borderland Ranger with Kodama's Reach
3x Essence Warden
4x Llanowar Elves
4x Priest of Titania
4x Primordial Hydra
1x Rofellos, Llanowar Emissary
1x Wellwisher
4x Primeval Titan
4x Rampaging Baloths
1x Platinum Angel
1x Spawnsire of Ulamog
4x Worldly Tutor
3x Gleeful Sabotage
4x Eradicate
4x Harmonize
4x Privileged Position
Lands
4x Bayou
12x Forest
1x Gaea's Cradle
1x Yavimaya Hollow
1x Kozliek, Butcher of Truth
1x Ulamog, the Infinite Gyre
1x Emrakul, the Aeons Torn
4x Pathrazer of Ulamog
3x Spawnsire of Ulamog
I'm back with even more tinkering to my green deck. There's now a little splash of black for creature removal with Eradicate. Platinum Angel is in there to keep me alive when my opponents bust out the flyers or an army of pumped up tokens. The problem I'm having now is what to do with Rampaging Baloths. I originally put that card in because it was a 6/6 and combos well with Primeval Titan but after several playthroughs with playsets of those two in my deck, I find that I very rarely end up getting to take advantage of that combo. So my question is what could I change to make this more effective or what's a good replacement for the Baloths? Any green or black(preferably not one that cost more than 2 swamps to cast since I only have 4 swamps available) creature is welcome if it'll help.
My casual decks
:symg::symb: Titans
:symw::symb: Control
:symb::symr: Destruction
Eldrazi
Goblins
Lifegain
Mill
I get stuff into play using either the mana ramp, or summoning trap.
Anyway, moved this to the Primer since that will give you many answers.
Thanks to GR @ Yavin IV Studios for the signature!
4 Dungrove Elder
4 Nature's Lore
2 Primeval Titan
2 Garruk, Primal Hunter
2 Beast Within
2 Nature's Claim
2 Skyshroud Claim
3 Harrow
1 Thrun, the Last Troll
1 Vorapede
1 Avenger of Zendikar
1 Khalni Hydra
1 Obstinate Baloth
1 Rampaging Baloth's
2 Leatherback Baloth
2 Primalcrux
1 Harmonize
4 Nature's Lore
22 Forest
Any advice on balancing would be great!
1x Primal Surge
4x Llanowar Elves
4x Gatecreeper Vine
4x Axebane Guardian
4x Overgrown Battlement
4x Garruk's Companion
2x Vorstclaw
2x Stingerfling Spider
1x Orochi Sustainer
1x Greenweaver Druid
1x Leaf Gilder
2x Acidic Slime
1x Pathrazer of Ulamog
2x Ulamog's Crusher
1x Birds of Paradise
1x Primalcrux
1x Terra Stomper
1x Craterhoof Behemoth
1x Khalni Hydra
1x Hydra Omnivore
4x Garruk's Packleader
2x Panglacial Wurm
1x Worldspine Wurm
20x Forest
I can't have instant/sorceries because that would break Primal Surge, Garruk's Packleader is in for the extra card draw since I'll be casting large creatures often. Panglacial Wurm works quite well with the Gatecreeper Vine, but should there be a Terramorphic Expanse or two instead of some forests?
So addressing those issues I notice that you have a lot of 1-ofs in your deck. This may be because of card availability, but what I would recommend is to choose 2 or 3 big creatures that you like the most, and put as many copies of them in your deck. Craterhoof Behemoth is really good on its own and even better with Primal Surge. I'd add more of those in your deck. Do you have any others that you really like? You mentioned Khalni Hydra, which is a good card in an aggressive deck with lots of creatures.
As for ramping, you have a lot of creatures that ramp for you. I'd choose maybe 8-10 ramp creatures and then fill the deck with utility cards that have really great enters the battlefield effects. This will let your deck get some explosive starts, but not just be flooded by 0/3s and 0/2s that don't do anything in the mid-to-late game.
Here is what I think would work best:
1x Oran-Rief, the Vastwood
2x Tranquil Thicket
1x Sapseep Forest
19x Forest
Creatures: 28
4x Llanowar Elves
4x Overgrown Battlement
3x Birds of Paradise
4x Garruk's Packleader
4x Craterhoof Behemoth
4x Acidic Slime
3x Stingerfling Spider
2x Worldspine Wurm
2x Concordant Crossroads
4x Cream of the Crop
Sorceries: 3
3x Primal Surge
Since you want to cast Primal Surge, only having one copy in your deck means it won't happen very often. Adding more copies increases the chances of you stopping the process, but by adding Cream of the Crop to the deck, you can stack the top card of your library without risk of revealing another Primal Surge.
Concordant Crossroads makes it so that when you combo off with Primal Surge, all of your creatures can attack that turn. This should guarantee a win. If you put your whole deck into play, and then let your opponent play a turn, you become very vulnerable to Wrath of God and similar effects.
Adding more Craterhoof Behemoths ensures that all of your creatures are big enough to kill your opponent.
I cut the ramp down to 10 creatures, though this might not be right and you could go to 12. Axebane Guardian is good, but Overgrown Battlement is more efficient in mono-green decks. Llanowar Elves and Birds of Paradise are some of the best ramp available to you. If you can find Joraga Treespeakers then I would add 4 of those in, in place of Birds of Paradise and 2 of your larger guys.
Acidic Slime and Stingerfling Spider clear the way for your guys when you go to attack.
Worldspine Wurm is just crazy but can be replaced by the Eldrazi you had in the deck (for their Annihilator ability).
Sapseep Forest gets you some life back, Oran-Rief is really good with your small-medium sized dudes, letting them tango with aggressive decks' creatures. Tranquil Thicket acts as a Forest when you need one, or draws a card if you need one.
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts
If you have not heard of it, the 10 cent challenge is a deck building challenge that imposes the restriction that any cards used have to cost 10 cents or less (according to TCG player low prices or mtgcards.info, whichever you prefer).
This is the list I have right now for mono green ramp, but for some reason it seems a little lacking to me. What are your guy's thoughts on my ramp choices and win conditions?
4 Arbor Elf
4 Bellowing Tanglewurm
4 Carnage Wurm
4 Greenweaver Druid
2 Krosan Tusker
4 Llanowar Elves
4 Sylvan Ranger
1 Ulamog's Crusher
4 Commune with Nature
3 Cultivate
4 Rampant Growth
Lands [22]
22 Forest
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I know the obvious answer would be "put up more lands" and that's actually what I'm thinking of doing but, what should I take off?
Feedbacks are much appreciated!
4x Llanowar Elves
4x Birds of Paradise
4x Sakura-Tribe Elder
4x Dungrove Elder
1x Acidic Slime
2x Pelakka Wurm
2x Thrun, The last Troll
2x Primordial Hydra
2x Primeval Titan
1x Cloudthresher
4x Green Sun Zenith
3x Cultivate
3x Prey Upon
2x Rampant Growth
Instant [2]
2x Beast Within
Land [20]
17x Forest
1x Mountain
1x Dryad Arbor
1x Kessig Wofl Run
That being said, this is my deck list so far, and I'd appreciate it if you could help me figure out what is good, isn't, and what could be changed:
4x Arbor Elf
4x Elvish Visionary
4x Llanowar Elf
4x Bellowing Tanglewurm
2x Acidic Slime
4x Cloudthresher
4x Lead the Stampede
4x Nature's Lore
1x Sylvan Tutor
Keep in mind, as this is Amazon, prices will be from mid-rang to high for singles. Right now, Elvish Archdruid is the most expensive thing on my list. Can you guys make some improvements, reccomendations... etc?
Thanks!
I've been playing mtg casually on and off for a few years. Lately I have really been getting into it since I found a good MTG community nearby where I live.
I have always been a fan of Mono Green stompy and ramp. My current casual Mono-G ramp deck:
4x Sakura-Tribe Elder
1x Rofellos, Llanowar Emissary
4x Dungrove Elder
1x Thrun, the Last Troll
2x Vorapede
4x Primeval Titan
1x Progenitus
2x Garruk, Primal Hunter
4x Natural Order
4x Harmonize
4x Beast Within
4x Green Sun's Zenith
1x Dryad Arbor
The deck plays pretty well against my friends. One of them plays a version of The Gate that can be a pain with all the discard and "Target player sacrifices a creature" removal. Against him, I throw in Obstinate Baloth, Spectral Force, and more creatures with Undying.
Another friend that I frequently play against likes to use U/W control decks with counters and creature removal. Against him I throw in stuff like Terra Stomper, Vexing Shusher, Asceticism, etc.
Surprisingly, there isn't much use of flying among my playing group. If there was I would be ready with cards like Cloudthresher, SilkLash Spider, Hurricane, Gravity Well, Deadly Recluse, etc.
I really like using Progenitus as one of my wincons. I sometimes run into a problem if I draw him before I can use a NO though. Should I think of adding a creature with a discard outlet like Wild Mongrel? I was also thinking of removing a couple of the Primeval Titan's for something like Avenger of Zendikar or Rampaging Baloths to further benefit from my ability to generate lands quickly.
Any thoughts on how I might improve this deck?
Thanks,
RM
4 Llanowar Elves
4 Sakura-Tribe Elder
3 Ulvenwald Tracker
2 Champion of Lambholt
2 Leatherback Baloth
2 Dungrove Elder
2 Mul Daya Channelers
3 Obstinate Baloth
3 Thornling
2 Wolfir Silverheart
1 Terra Stomper
1 Pelakka Wurm
3 Rancor
2 Beast Within
2 Overwhelming Stampede
2 Revenge of the Hunted
Lands (23)
23 Forest
Alpha Strikes
2 Overwhelming Stampede
2 Revenge of the Hunted
2 Champion of Lambholt
Removal
2 Beast Within
3 Ulvenwald Tracker
Acceleration Dorkitry
4 Llanowar Elves
4 Sakura-Tribe Elder
Midgame Beatstickin'
4 Leatherback Baloth
3 Obstinate Baloth
2 Mul Daya Channelers
3 Rancor
Finishing Beatstickers
3 Thornling
2 Wolfir Silverheart
1 Terra Stomper
1 Pelakka Wurm
22 Forest
Creatures
2 Taunting Elf
1 Llanowar Elves
1 Spore Frog
2 Overgrown Battlement
2 Wirewood Elf
1 Vine Trellis
1 Garruk's Companion
3 Wirewood Savage
2 Leatherback Baloth
1 Fierce Empath
1 Ravenous Baloth
1 Korosan Vorine
1 Snarling Undorak
1 Fangreen Hunter
4 Vigor
2 Rampaging Baloths
1 Needleshot Gourna
1 Venomsprout Brackus
1 Korosan Groundshaker
2 Fog
1 Rancor
1 Primal Rage
1 Beastmaster Ascension
1 Gravity Well
1 Overrun
Plainswalker
1 Garruk Wildspeaker
Soldier Primer
Sig by ol MISAKA lo
My Trades
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
4 Troll Ascetic
4 Leatherback Baloth
4 deadly recluse
4 Khalni Hydra
4 Birds of paradise
4 Sakura-Tribe Elder
4 Basilisk Collar
4 search for tomorrow
First attempt at this, the idea is to mostly finish off with the dungrove elders and Trolls using the collar's and hammers. Everything else is filler to help get there, plus the hydra's sounded cool as a second finisher. But aside from the troll, elder and hammer I'm willing to switch anything out that's subpar.
2 Cloudthresher
2 Genesis
1 Kamahl, Fist of Krosa
1 Omnath, Locus of Mana
4 Overgrown Battlement
2 Phytotitan
1 Silvos, Rogue Elemental
2 Soul of the Harvest
2 Thorn Elemental
2 Tornado Elemental
2 Tree of Redemption
4 Vine Trellis
4 Wall of Blossoms
4 Wild Growth
Instant
3 Terrifying Presence
Enchantment Artifact
2 Bow of Nylea
Sorcery
4 Green Sun's Zenith
3 Life's Legacy
Land
4 Dryad Arbor
15 Forest
1 Nykthos, Shrine to Nyx
2 Asceticism
2 Ground Seal
4 Naturalize
The place of Phytotitan comes back on his own, and is a safety valve against my friend who runs a deck which utilizes Zombies and Grave Pact. Genesis is also great tech against this.
This is my mainstay kitchen table deck.
4 Explore
4 Kodama's Reach
4 Cultivate
4 Llanowar Elves
4 Elvish Mystic
3 Soul's Majesty
3 Lifeblood Hydra
4 Terastodon
4 Hydra Broodmaster
For answers, note that I'm on a budget and would prefer things that don't cost much money.
The deck seems like it plays fine from my testing on Cockatrice, though I'm wondering about a few things:
1. What changes should I make to the ramp package? I'm not sure how many ramp spells I need, or if I should change some out for Sakura-Tribe Elder or Explosive Vegetation.
2. Soul's Majesty feels like it's underperforming, as I really need it when I don't have big creatures out and it's better when I do. Any thoughts on a replacement draw spell?
3. As the deck stands right now, I feel like I could swap in Birds of Paradise and a basic to accommodate a light splash. Yawgmoth's Bargain feels a little too close to cheating, but is there some other card that would help?
If you have any other suggestions or feedback, I'd love to hear it.
As per your ramp package, Nature's Lore is often overlooked. Elvish Spirit Guide is a bit more on the spendy side, but not prohibitively so. If you are looking to splash, Sylvan Caryatid is really good for fixing, and is particularly cheap at the moment. Wild Growth if you are looking to remain Mono-green is good, but for a splash Abundant Growth would work well. These are just a few ideas.
4 Llanowar Elves
2 Birds of Paradise
3 Fyndhorn Elves
2 Boon Satyr
4 Ohran Viper
2 Yasova Dragonclaw
1 Squirrel Nest
4 Blastoderm
2 Polukrano, World Eater
3 Arbor Colossus
2 Pelakka Wurm
2 Cloudthresher
1 Loxodon Warhammer
2 Overrun
2 Overwhelming Stampede
1 Survival of the Fittest
23 Forest
I'm on a tight budget and had a few of these cards lying around.....any card over $2.00 is off limits...at least the wife says so
2 Birds of Paradise
3 Fyndhorn Elves
2 Boon Satyr
4 Ohran Viper
2 Yasova Dragonclaw
1 Squirrel Nest
4 Blastoderm
2 Polukranos, World Eater
3 Arbor Colossus
2 Pelakka Wurm
2 Cloudthresher
1 Loxodon Warhammer
2 Overrun
2 Overwhelming Stampede
1 Survival of the Fittest
23 Forest
I think your mana acceleration will be stronger if you play stuff that has more synergies.
Joraga Treespeaker comes in mind.
Another option is going for Arbor Elf and enchantments like Wild Growth..
Gigapede goes well with Survival of the Fittest.
There is nothing wrong with playing Harmonize for card draw.
You can also consider a couple of instants to mess with your opponent. A single Vines of Vastwood or Might of Oaks will completely change the gameplay.
Currently the number of enchantments and artifacts is four. This will match up perfectly against the playsets of removal that your opponent will have. I would suggest to increase the number, for instance by adding two Boon Satyrs and a Rancor. Another approach is to have no artifacts/enchantments. Maindecked removal will then be card disadvantage for the opponent.
Yasova Dragonclaw, Squirrel Nest look like weaker cards.
Edit: also, please check the value of your old cards, some might have become quite expensive. If you can sell them the wife might be a lot more lenient...
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
I've thought a little about the pumping, because the primer advices against it. And I agree with it, to a certain extent. But I always play against the same people, and after a while you start to know their decks. That's why I like to have some instants in my decks, because I don't want the opponent to become overconfident.
If you take the arbor elf/card]wild growth[/card] path, you can further abuse the synergy with Quirion Ranger and/or Scryb Ranger.
Nissa, Worldwaker can also get you a ton of mana.
If you would have an old Pendelhaven somewhere.. Not bad to discourage burn against mana dorks.
Utopia Sprawl is a completely overpriced common. But an option next to wild growth.
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
4 Sakura-Tribe Elder
3 Borderland Ranger
4 Wild Growth
4 Boon Satyr
3 Ohran Viper
3 Blastoderm
1 Polukranos, World Eater
3 Arbor Colossus
3 Pelakka Wurm
2 Terastodon
1 Loxodon Warhammer
2 Overrun
1 Rancor
23 Forest