Budget- Not more than $5-$6 per card.
Format- Casual (Anything)
Meta- Lots of WW- Soldiers and Kithkin, UW Control, Vampires, Artifacts (kind of affinity), Ad Naseum/Death's Shadow combo, burn, etc.
My biggest problem us finding a shop with old cards like Sylvan Messenger and Priest of Titania. I haven't had much success finding them online either.
Budget- Not more than $5-$6 per card.
Format- Casual (Anything)
Meta- Lots of WW- Soldiers and Kithkin, UW Control, Vampires, Artifacts (kind of affinity), Ad Naseum/Death's Shadow combo, burn, etc.
My biggest problem us finding a shop with old cards like Sylvan Messenger and Priest of Titania. I haven't had much success finding them online either.
Are Priests really 5$ a piece? Wow! I'll sell you a playset for 20.
And it pains me to say this, but I have to agree 14 lands is looking more and more like a hardship, barely. It almost works, and I don't want to overcommit on lands. I'm thinking maybe
I like the upgrade. I'm not sure how much I like the idea of running 6 non-elf spells in a deck also running Sylvan Messenger. But I guess ti's ok. You run (including lands) 25 cards that SM doesn't grab. In my deck SM grabs 22 cards. I run 18 lands. It's not much of a difference.
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Calvin and Hobbes Cube Tutor
This is a deck where I probably wouldn't play Wren's Run Vanquisher. You can't abuse the trample interaction, and you don't have enough draw to be relatively certain you won't find her in an otherwise empty hand. Since you don't have any targeting elves, Eladamri, Lord of Leaves would be nice if not for his price tag. Steely Resolve is the budget option.
I have yet to test the Glimpse, but it seems so nice.
EDIT - And would you run a funky land or another Forest?
Wirewood Lodge is great! (until you're stuck dropping one on T1 and no forests and your deck cannot begin to function.) Or later in the game when you topdeck it, but what you really needed was a Forest.
It's rare but it does happen. So often, in fact, I pulled them out altogether. And a deck this fast, you don't really have much margin for error.
Just sayin..
Gaea's Cradle or nothing at all, I'd say. That's just me.
If you're playing a slower, 'fun' build for multiplayer, then sure...probably not going to matter.
Does anyone remember the deck build for an elf deck from quite a few years a go that used heritage druid and nettle sentinel for massive mana while drawing out the entire deck for a quick win?
Does anyone remember the deck build for an elf deck from quite a few years a go that used heritage druid and nettle sentinel for massive mana while drawing out the entire deck for a quick win?
"It is a poor soldier who insists on seeing things not as they are, but as he wants them to be. One day reality hits, and his illusions fail him, and he dies stupidly. What honor is there in that?"
—Thel 'Vadamee
Here's something a little different for a casual thread: Match Report - Decks spoiled below
Good evening, cats and dolls... be sure to have those kiddies snuggled down in their beds because tonight we have a little... elf on elf action... (bump-chikka-wah-wawww) On one side of the divide, we have a janky elfdrazi deck. On the other: trample tramps, piloted by yours truly.
I lose the roll and my opponent elects to play first.
T5: Plays random elf, casts Strength of the Tajuru targeting his Warcaller for 6 or 7 counters
T5: Draw Quirion Ranger - play Ranger, tap Perfect for a 3/3 token, bounce land, untap/retap Perfect for a second 3/3, exile Spirit Guide to play Joraga Warcaller kicked 1x with a second counter from Paragon. Pass.
T6: Forest, no play. Attacks with Arbor Elf, Nissa's Chosen, Visionary, and Random Elf. (Why hold back, I'm empty handed?) I chump with Token, Token, and Fyndhorn. 10 or 11 get through. (9ish/17) Pass.
T6: Draw Tribal Forcemage - play Forcemage as 2/2, but don't have the mana to morph him. Concede.
(Death by mulligan, pure and simple. I needed to draw Sylvan Messenger somewhere before turn 5. Imperious Perfect didn't provide enough card advantage by herself. Could've used another mana dork, too. Just not enough cards in my hand.)
T1: Forest, exile Spirit Guide, play Talara's Battalion, and pass.
T1: Mulligan, mulligan. (At this point, I offer to let him draw a full seven. This is for fun and I want to beat his deck, not beat up on a half-baked hand. He begs off and draws a sixth card on top of the 5-card hand he keeps.) He plays forest and passes.
T2: Draw Bramblewood Paragon - cast Land Grant (reveal hand), play forest, cast Paragon, and attack with Battalion. (20/16)
T2: Forest, Arbor Elf, and pass.
T4: Draw Imperious Perfect - exile Spirit Guide and cast Perfect. Attack with Paragon #2 and Battalion. Chosen blocks the Paragon allowing 1 trample damage and Battalion gets through for 5. (20/4) Pass.
T4: Forest, Nissa Revane. He activates Nissa to cast another Chosen. Not sure, but I think he casts another Arbor Elf before passing.
T5: Draw another Tribal Forcemage when I still don't have the mana to cast the one I've already got - cast Joraga Warcaller unkicked, but pick up two counters from the Paragon twins and he spreads the love. Swing with my trample tramps FTW.
(Not sexy, but I'll take the W. Once again, I'm not getting my mana dorks. I've got 4x Elvish Archdruid in this deck, but the old men are playing nickle slots with the blue-haired ladies at the bottom of the library!)
T3: Forest, Nissa Revane (calling up a Chosen), and pass.
T3: Draw Joraga Warcaller - pass. (The other beater in my hand was either Talara's Battalion or a Winnower Patrol... can't recall. Couldn't cast either of them with only two mana. Didn't want to cast the Warcaller unkicked.)
I draw land on turn 4 (my only land of the game), but I lost track of exactly what happened at this point. My opponent takes a long time checking combat math and there's this beverage forcing me to bend my elbow... tap safely, kids.
Eventually, I end up with two Paragons, a Vanquisher with trample and deathtouch, Perfect with trample, a token with trample, the Archdruid, a lightly kicked trampling Warcaller, and a couple more Llanowars. My opponent keeps pulling Chosens from his library and, after he uses her lifegain ability to get himself out of the red zone, I pause a turn to trample over Nissa Revane. Then he lands Garruk Wildspeaker followed by Terra Stomper(?). Somewhere in all this, Mul Daya Chanellers show up. I drop a second kicked Warcaller and because this game is going long, I swing without doing the math. Thanks to the new M11 rules regarding deathtough and trample, Vanquisher slices through him like a GMC Yukon through a screen porch. He's on 3 and most of his board is wiped. I win the following turn, which I think was about turn 8.
A win is a win, but I'm not liking this performance. My opponent's deck has a solid core for an elfdrazi list, but it's also full of weird one-ofs. I got a little unlucky never seeing my Sylvan Messengers and having my Archdruids go missing until the end, but I also got lucky my opponent never drew (or didn't cast) his Eldrazi Monuments. I'm not going to make changes based on three games, but I do want to keep an eye on the problem areas in those games.
I don't have his exact list, but these are the cards I saw played or we discussed while playing the match. He's a member of my regular playgroup, so I have a fair idea what he has.
I remember facing a deck like that by any chance do you have a deck list?
It's the same strategy that the Grapeshot i said before, STORM. Huge draw, huge mana producing, dropping tons of creatures in sequence, and cast a killing storm spell like Grapeshot, Tendrils of Agony or Brainfreeze. Usually as 1/2-of.
Oh dear. I asked my local shopkeep about that very issue not three weeks ago. He had a pretty elaborate and reasonable explanation for why it did count as casting a spell. Now that I reread the oracle text, it's clearly spelled out as an ability with the colon and everything.
Shoulda searched the rules forum... Thanks for correcting me.
There are many ways to untap Priest of Titania / Wirewood Channeler, giving me massive mana
Some token generators too, giving me lots of Elves and creature advantage.
Skullclamp (is broken, self-explanatory)
Overrun as a backup for when I have lots of creatures out
And then I have a couple Red mana makers
Any suggestions?
Thanks!
BTW There is obviously no creature control...at all....so I will be relying on the big fireball ramp =)
I would try to switch out those mountains for a RG dual. Be it pain land, taiga, or Stomping ground. After that I would take out the 4 arbor elves for 4 fyndhorn elves. Also I don't think you need 6 x-burn spells. Seems like quite a bit.
I wold try to get the fourth priest of titania and replace the wirewood channelers with Elvish Archdruids.
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Calvin and Hobbes Cube Tutor
I have some 1 of's just because I like diversity in the deck and sometimes if i get bored of the natural order combo, I will take it out and put in 3x Concordant Crossroads + 1x Overrun
Lava Burst would also be great in an Elfball for single targets, since damage can't be redirected or prevented (it still can be countered though).
In fact, I'm actually tempted to disassemble my Triforce decks to make an Elfball with Lava Burst and Chandra Ablaze. Green also has the card draw that'll be helpful for it.
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"It is a poor soldier who insists on seeing things not as they are, but as he wants them to be. One day reality hits, and his illusions fail him, and he dies stupidly. What honor is there in that?"
—Thel 'Vadamee
Simple idea, want all the creatures in the deck too be not only elves but warriors as well.
My first elf deck tried to achieve something similar. Yours is better, but I suspect you'll run into the same trouble I had. Without the druids to accelerate mana production, you'll have difficulties. I thought about using Æther Vial, but never got around to testing it.
so I understand that people have mostly stopped using the traditional Elfball deck...with the actual Fireball as the wincon (well Banefire, but you get the point)
I recently made a deck with Banefire as the wincon, with many cards such as Priest of Titania, Wirewood Channeler, Quirion Ranger, and Vitalize to ramp up MASSIVE mana by tap+untapping mana elves to kill.
It's actually very efficient, especially in Casual games...
Some advantages of using Banefire instead of other green, "modern" win cons..
- You get to use Skullclamp because your elves are not buffed; many are still 1/1s
- You don't have to attack to win. Meaning you can more or less ignore your opponent. They can't do that much before turn 3 or 4 when you 1 hit KO them with a Banefire
- Very very fast, I've hit a 38 damage Banefire on turn 4, and Ive only played this deck a couple times.
- This deck is very budget-friendly, with Priest of Titania as the single "expensive" card
-very fun to play =)
so I understand that people have mostly stopped using the traditional Elfball deck...with the actual Fireball as the wincon (well Banefire, but you get the point)
I recently made a deck with Banefire as the wincon, with many cards such as Priest of Titania, Wirewood Channeler, Quirion Ranger, and Vitalize to ramp up MASSIVE mana by tap+untapping mana elves to kill.
It's actually very efficient, especially in Casual games...
Some advantages of using Banefire instead of other green, "modern" win cons..
- You get to use Skullclamp because your elves are not buffed; many are still 1/1s
- You don't have to attack to win. Meaning you can more or less ignore your opponent. They can't do that much before turn 3 or 4 when you 1 hit KO them with a Banefire
- Very very fast, I've hit a 38 damage Banefire on turn 4, and Ive only played this deck a couple times.
- This deck is very budget-friendly, with Priest of Titania as the single "expensive" card
-very fun to play =)
Well, if you're using skullclamp, you could go combo elves (grapeshot) (skullclamp isn't banned/restricted in casual so you have another draw engine in addition to glimpse of nature).
Other thing, is that usually for combo elves (heritage druid+nettle sentinel) your win cons does include fireball/banefire, the other 2 are staff of domination and grapeshot, as they produce tons of mana. The last route is to channel the mana into creatures like mirror entity and beat ftw. So actually you have quite a few routes to win. Used to play it, until I got my 4 Lion Eye Diamonds. (I kinda like it when I draw half my deck and win :P) Also, there are quite a few times even if your combo fizzles, you can swing for tons of damage on the next turn.
The more modern elves I would say would be more aggro oriented (aggro elves) or even with toolbox engine (survival elves or NO elves).
EDIT:
I thought I provided some deck examples:
Not providing a list for grapeshot elves as I'm not sure of the newer updated lists and pretty much everyone knows the rough idea of the older extended season.
Format- Casual (Anything)
Meta- Lots of WW- Soldiers and Kithkin, UW Control, Vampires, Artifacts (kind of affinity), Ad Naseum/Death's Shadow combo, burn, etc.
My biggest problem us finding a shop with old cards like Sylvan Messenger and Priest of Titania. I haven't had much success finding them online either.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Sylvan Messenger $1 a piece
http://www.coolstuffinc.com/main_searchResults.php?search_text=sylvan+messenger&form_search_number=25&go.x=0&go.y=0
Priest of Titania $5 a piece
http://www.coolstuffinc.com/main_searchResults.php?search_text=priest+of+titania&form_search_number=25&go.x=0&go.y=0
And it pains me to say this, but I have to agree 14 lands is looking more and more like a hardship, barely. It almost works, and I don't want to overcommit on lands. I'm thinking maybe
-4 Heedless One
-4 Wellwisher
+3 Glimpse of Nature
+3 Elvish Archdruid
+1 Forest
+1 Pendelhaven, Wirewood Lodge, or maybe just another Forest
Calvin and Hobbes
Cube Tutor
EDIT - And would you run a funky land or another Forest?
This is a deck where I probably wouldn't play Wren's Run Vanquisher. You can't abuse the trample interaction, and you don't have enough draw to be relatively certain you won't find her in an otherwise empty hand. Since you don't have any targeting elves, Eladamri, Lord of Leaves would be nice if not for his price tag. Steely Resolve is the budget option.
Card advantage is pretty good with the Wolf-Skull Shaman and Imperious Perfect. I'd probably ditch Nissa Revane and Primal Command for 4x Quirion Ranger in the mainboard.
For the sideboard, I'd play 3x Wellwisher 3x Caller of the Claw, 2x Viridian Zealot, and I find that Lignify is handy against any deck that runs tribal synergies. Tajuru Preserver might be nice depending on how the vampire deck likes to run.
BR Sleeper Ascension - Casual
Wirewood Lodge is great! (until you're stuck dropping one on T1 and no forests and your deck cannot begin to function.) Or later in the game when you topdeck it, but what you really needed was a Forest.
It's rare but it does happen. So often, in fact, I pulled them out altogether. And a deck this fast, you don't really have much margin for error.
Just sayin..
Gaea's Cradle or nothing at all, I'd say. That's just me.
If you're playing a slower, 'fun' build for multiplayer, then sure...probably not going to matter.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
moved.
EDH
GWSigarda, Host of EnchantressGW[Primer]
Yeap, that was "Elves!" or "Combo Elves" deck.
mana get through: Heritage Druid / Nettle Sentinel / Birchlore Rangers
Draw: Elvish Visionary / Glimpse of Nature / Regal Force / Primal Command
Wincon: Grapeshot.
Here are sample decks
Wildheart Invoker is also great with Treespeaker and a bunch of other elves.
"It is a poor soldier who insists on seeing things not as they are, but as he wants them to be. One day reality hits, and his illusions fail him, and he dies stupidly. What honor is there in that?"
—Thel 'Vadamee
If i dont use grape shot are there othere wincons? I dont care how rare they are.
EDH
GWSigarda, Host of EnchantressGW[Primer]
Other ideas would be mirror entity and staff of domination =)
Idea of a staff elves list: http://www.deckcheck.net/deck.php?id=33777
Helps to change symbiotes and like to elves to smooth stuff abit (at times).
Wincons preferred are banefire (unless you have folks playing misdirection) and grapeshot (cheap cost and wins immediately compared to brainfreeze).
Primal Commands are optional and more towards personal preference, if you want to use tutors, Summoner's Pact/Chord of Calling/Survival of the Fittest is a better option.
Legacy Competitive
BUReanimatorUB
RUSneaky ShowUR(Dismantled)
GBUReanimatorUBG(Retired)
(Pre-Mystical Tutor Banning)
{RIP:July 1, 2010}
Legacy Casual
UWBag Of TricksWU
GWEnchantressWG(Budget/In construction)
WSoul SistersW
Legacy Casual - Retired
UBT.E.S. - The EGG-pic StormBU
BGrave ExistenceB
Sig by Me =)
Good evening, cats and dolls... be sure to have those kiddies snuggled down in their beds because tonight we have a little... elf on elf action... (bump-chikka-wah-wawww) On one side of the divide, we have a janky elfdrazi deck. On the other: trample tramps, piloted by yours truly.
I lose the roll and my opponent elects to play first.
T1: Forest, Arbor Elf, and pass.
T1: Mulligan, mulligan, freakin' mulligan, and I keep a hand with two forests, Joraga Warcaller, and Fyndhorn Elves. I draw Elvish Spirit Guide - play forest, fyndhorn and pass.
T2: Forest, Nissa's Chosen, and pass.
T2: Draw Wren's Run Vanquisher - forest, play Vanquisher (reveal Spirit Guide), and pass.
T3: Forest, Elvish Archdruid and pass.
T3: Draw Bramblewood Paragon - play Paragon, and attack with Vanquisher. He lets her through (20/17) Pass.
T4: Forest(!), Elvish Visionary and Joraga Warcaller, which he kicks 2x. (ouch) Pass.
T4: Draw Imperious Perfect - play Perfect and pass.
T5: Plays random elf, casts Strength of the Tajuru targeting his Warcaller for 6 or 7 counters
T5: Draw Quirion Ranger - play Ranger, tap Perfect for a 3/3 token, bounce land, untap/retap Perfect for a second 3/3, exile Spirit Guide to play Joraga Warcaller kicked 1x with a second counter from Paragon. Pass.
T6: Forest, no play. Attacks with Arbor Elf, Nissa's Chosen, Visionary, and Random Elf. (Why hold back, I'm empty handed?) I chump with Token, Token, and Fyndhorn. 10 or 11 get through. (9ish/17) Pass.
T6: Draw Tribal Forcemage - play Forcemage as 2/2, but don't have the mana to morph him. Concede.
(Death by mulligan, pure and simple. I needed to draw Sylvan Messenger somewhere before turn 5. Imperious Perfect didn't provide enough card advantage by herself. Could've used another mana dork, too. Just not enough cards in my hand.)
Next game, I'm on the play. I draw Forest, Land Grant, Joraga Warcaller, Talara's Battalion, Tribal Forcemage, and 2x Elvish Spirit Guide. (Ugh!) Mulligan-shy after the first game, I keep this hand. I figure maybe I can bully him and ruin his board position early in the game.
T1: Forest, exile Spirit Guide, play Talara's Battalion, and pass.
T1: Mulligan, mulligan. (At this point, I offer to let him draw a full seven. This is for fun and I want to beat his deck, not beat up on a half-baked hand. He begs off and draws a sixth card on top of the 5-card hand he keeps.) He plays forest and passes.
T2: Draw Bramblewood Paragon - cast Land Grant (reveal hand), play forest, cast Paragon, and attack with Battalion. (20/16)
T2: Forest, Arbor Elf, and pass.
T3: Draw Bramblewood Paragon #2 - cast Paragon and attack with Paragon #1 and Battalion (no blocker). (20/10)
T3: Cast Llanowar Elves, Nissa's Chosen, and pass.
T4: Draw Imperious Perfect - exile Spirit Guide and cast Perfect. Attack with Paragon #2 and Battalion. Chosen blocks the Paragon allowing 1 trample damage and Battalion gets through for 5. (20/4) Pass.
T4: Forest, Nissa Revane. He activates Nissa to cast another Chosen. Not sure, but I think he casts another Arbor Elf before passing.
T5: Draw another Tribal Forcemage when I still don't have the mana to cast the one I've already got - cast Joraga Warcaller unkicked, but pick up two counters from the Paragon twins and he spreads the love. Swing with my trample tramps FTW.
(Not sexy, but I'll take the W. Once again, I'm not getting my mana dorks. I've got 4x Elvish Archdruid in this deck, but the old men are playing nickle slots with the blue-haired ladies at the bottom of the library!)
For game #3, my opponent is on the play. No mulligans! I keep a weird hand: 2x Elvish Spirit Guide, Llanowar Elves, Fyndhorn Elves, Elvish Archdruid, Bramblewood Paragon, and another beater. I'm so happy to see the Archdruid, I ignore the lack of turf.
T1: Forest, mana dork, and pass
T1: Draw Llanowar Elves #2 - exile both Spirit Guides, cast the Llanowar and Fyndhorn, and pass.
T2: Forest, Elvish Visionary (I think), mana dork, and pass.
T2: Draw Imperious Perfect - cast Paragon and pass.
T3: Forest, Nissa Revane (calling up a Chosen), and pass.
T3: Draw Joraga Warcaller - pass. (The other beater in my hand was either Talara's Battalion or a Winnower Patrol... can't recall. Couldn't cast either of them with only two mana. Didn't want to cast the Warcaller unkicked.)
I draw land on turn 4 (my only land of the game), but I lost track of exactly what happened at this point. My opponent takes a long time checking combat math and there's this beverage forcing me to bend my elbow... tap safely, kids.
Eventually, I end up with two Paragons, a Vanquisher with trample and deathtouch, Perfect with trample, a token with trample, the Archdruid, a lightly kicked trampling Warcaller, and a couple more Llanowars. My opponent keeps pulling Chosens from his library and, after he uses her lifegain ability to get himself out of the red zone, I pause a turn to trample over Nissa Revane. Then he lands Garruk Wildspeaker followed by Terra Stomper(?). Somewhere in all this, Mul Daya Chanellers show up. I drop a second kicked Warcaller and because this game is going long, I swing without doing the math. Thanks to the new M11 rules regarding deathtough and trample, Vanquisher slices through him like a GMC Yukon through a screen porch. He's on 3 and most of his board is wiped. I win the following turn, which I think was about turn 8.
A win is a win, but I'm not liking this performance. My opponent's deck has a solid core for an elfdrazi list, but it's also full of weird one-ofs. I got a little unlucky never seeing my Sylvan Messengers and having my Archdruids go missing until the end, but I also got lucky my opponent never drew (or didn't cast) his Eldrazi Monuments. I'm not going to make changes based on three games, but I do want to keep an eye on the problem areas in those games.
4 Land Grant
4 Elvish Spirit Guide
4 Bramblewood Paragon
4 Elvish Archdruid
2 Wolf-Skull Shaman
2 Winnower Patrol
3 Fyndhorn Elves
4 Imperious Perfect
3 Joraga Warcaller
3 Llanowar Elves
3 Quirion Ranger
4 Sylvan Messenger
4 Talara's Battalion
3 Tribal Forcemage
4 Wren's Run Vanquisher
Winnower Patrol and Wolf-Skull Shaman are both stand-ins for 4x Elvish Vanguard, who should be arriving in the mail tonight.
3-4 Llanowar Elves
4 Arbor Elf
4 Elvish Archdruid
4 Elvish Visionary
2 Joraga Treespeaker
2 Greenweaver Druid
4 Nissa's Chosen
4 Joraga Warcaller
1 Ant Queen
1 Terra Stomper
1 Emrakul, the Aeons Torn
1 Nissa Revane
1 Garruk Wildspeaker
I don't have his exact list, but these are the cards I saw played or we discussed while playing the match. He's a member of my regular playgroup, so I have a fair idea what he has.
BR Sleeper Ascension - Casual
But Tendrils of Agony or Brain Freeze works too.[/QUOTE]
I remember facing a deck like that by any chance do you have a deck list?
EDH
GWSigarda, Host of EnchantressGW[Primer]
It's the same strategy that the Grapeshot i said before, STORM. Huge draw, huge mana producing, dropping tons of creatures in sequence, and cast a killing storm spell like Grapeshot, Tendrils of Agony or Brainfreeze. Usually as 1/2-of.
Birchlore Rangers and Manamorphose helps fixing the mana to cast the storm spell.
Oh dear. I asked my local shopkeep about that very issue not three weeks ago. He had a pretty elaborate and reasonable explanation for why it did count as casting a spell. Now that I reread the oracle text, it's clearly spelled out as an ability with the colon and everything.
Shoulda searched the rules forum... Thanks for correcting me.
BR Sleeper Ascension - Casual
There's also plenty of mana ramp going on to support it though
2 Druid of the Anima
4 Llanowar Elves
3 Priest of Titania
4 Quirion Ranger
4 Wirewood Channeler
4 Wirewood Herald
2 Fireball
3 Hunting Triad
4 Kaervek's Torch
2 Overrun
3 Skullclamp
3 Mountain
2 Wirewood Lodge
There are many ways to untap Priest of Titania / Wirewood Channeler, giving me massive mana
Some token generators too, giving me lots of Elves and creature advantage.
Skullclamp (is broken, self-explanatory)
Overrun as a backup for when I have lots of creatures out
And then I have a couple Red mana makers
Any suggestions?
Thanks!
BTW There is obviously no creature control...at all....so I will be relying on the big fireball ramp =)
I wold try to get the fourth priest of titania and replace the wirewood channelers with Elvish Archdruids.
Calvin and Hobbes
Cube Tutor
4x Fyndhorn Elves
4x Sylvan Messenger
3x Quirion Ranger
3x Priest of Titania
3x Elvish Visionary
1x Wirewood Symbiote
1x Wellwisher
1x Elvish Spirit Guide
1x Viridian Zealot
4x Imperious Perfect
2x Elvish Champion
1x Garruk Wildspeaker
1x Tribal Forcemage
4x Natural Order
1x Progenitus
14x Forest
2x Gaea's Cradle
1x Wirewood Lodge
I have some 1 of's just because I like diversity in the deck and sometimes if i get bored of the natural order combo, I will take it out and put in 3x Concordant Crossroads + 1x Overrun
In fact, I'm actually tempted to disassemble my Triforce decks to make an Elfball with Lava Burst and Chandra Ablaze. Green also has the card draw that'll be helpful for it.
"It is a poor soldier who insists on seeing things not as they are, but as he wants them to be. One day reality hits, and his illusions fail him, and he dies stupidly. What honor is there in that?"
—Thel 'Vadamee
20 Forests
2 Gaea's Cradle
Enchantments: 4
4 Rancor
Sorcerys: 8
4 Search for Tomorrow
4 Harmonize
4 Chameleon Colossus
4 Nettle Sentinel
4 Bramblewood Paragon
4 Imperious Perfect
4 Talara's Batallion
4 Wren's Run Vanquisher
2 Viridian Zealot
--------------------------------------
"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
--------------------------------------
My first elf deck tried to achieve something similar. Yours is better, but I suspect you'll run into the same trouble I had. Without the druids to accelerate mana production, you'll have difficulties. I thought about using Æther Vial, but never got around to testing it.
Also, consider Elvish Vanguard. Works well even if Bramblewood Paragon is dropped after the Vanguard.
BR Sleeper Ascension - Casual
I recently made a deck with Banefire as the wincon, with many cards such as Priest of Titania, Wirewood Channeler, Quirion Ranger, and Vitalize to ramp up MASSIVE mana by tap+untapping mana elves to kill.
It's actually very efficient, especially in Casual games...
Some advantages of using Banefire instead of other green, "modern" win cons..
- You get to use Skullclamp because your elves are not buffed; many are still 1/1s
- You don't have to attack to win. Meaning you can more or less ignore your opponent. They can't do that much before turn 3 or 4 when you 1 hit KO them with a Banefire
- Very very fast, I've hit a 38 damage Banefire on turn 4, and Ive only played this deck a couple times.
- This deck is very budget-friendly, with Priest of Titania as the single "expensive" card
-very fun to play =)
Well, if you're using skullclamp, you could go combo elves (grapeshot) (skullclamp isn't banned/restricted in casual so you have another draw engine in addition to glimpse of nature).
Other thing, is that usually for combo elves (heritage druid+nettle sentinel) your win cons does include fireball/banefire, the other 2 are staff of domination and grapeshot, as they produce tons of mana. The last route is to channel the mana into creatures like mirror entity and beat ftw. So actually you have quite a few routes to win. Used to play it, until I got my 4 Lion Eye Diamonds. (I kinda like it when I draw half my deck and win :P) Also, there are quite a few times even if your combo fizzles, you can swing for tons of damage on the next turn.
The more modern elves I would say would be more aggro oriented (aggro elves) or even with toolbox engine (survival elves or NO elves).
EDIT:
I thought I provided some deck examples:
Not providing a list for grapeshot elves as I'm not sure of the newer updated lists and pretty much everyone knows the rough idea of the older extended season.
10 Forest
4 Gaea's Cradle
3 Misty Rainforest
// 40 Creatures
4 Arbor Elf
4 Imperious Perfect
4 Fyndhorn Elves
4 Llanowar Elves
4 Gempalm Strider
4 Elvish Archdruid
4 Quirion Ranger
4 Sylvan Messenger
4 Tribal Forcemage
4 Wirewood Symbiote
3 Garruk Wildspeaker
8 Forest
1 Misty Rainforest
4 Taiga
4 Verdant Catacombs
1 Wooded Foothills
// Creatures
1 Anger
4 Elvish Archdruid
1 Elvish Champion
4 Elvish Spirit Guide
4 Fyndhorn Elves
2 Imperious Perfect
4 Llanowar Elves
3 Priest of Titania
1 Progenitus
2 Quirion Ranger
1 Squee, Goblin Nabob
4 Sylvan Messenger
3 Wirewood Symbiote
4 Natural Order
4 Survival of the Fittest
1 Caller of the Claw
1 Magus of the Moon
1 Viridian Shaman
4 Krosan Grip
4 Chalice of the Void
2 Relic of Progenitus
2 Umezawa's Jitte
Lastly,
1 Bayou
5 Forest
1 Pendelhaven
3 Savannah
2 Taiga
2 Windswept Heath
3 Wooded Foothills
// Creatures
4 Birchlore Rangers
4 Elvish Archdruid
3 Fyndhorn Elves
3 Heritage Druid
2 Joraga Warcaller
4 Llanowar Elves
2 Mirror Entity
4 Nettle Sentinel
4 Priest of Titania
3 Wirewood Symbiote
2 Wren's Run Packmaster
1 Banefire
4 Glimpse of Nature
1 Concordant Crossroads
2 Staff of Domination
3 Imperious Perfect
4 Sylvan Messenger
4 Krosan Grip
1 Bond of Agony
3 Absolute Law
Hope it helps for brainstorming.
Legacy Competitive
BUReanimatorUB
RUSneaky ShowUR(Dismantled)
GBUReanimatorUBG(Retired)
(Pre-Mystical Tutor Banning)
{RIP:July 1, 2010}
Legacy Casual
UWBag Of TricksWU
GWEnchantressWG(Budget/In construction)
WSoul SistersW
Legacy Casual - Retired
UBT.E.S. - The EGG-pic StormBU
BGrave ExistenceB
Sig by Me =)