Here's what I would do for Legacy (and presuming you want to try your hand at tournament play again):
Maindeck:
-2x Homing Sliver
-1x Bonesplitter Sliver
-1x Boros Fury-Shield
+4x Tarmogoyf
The Bonesplitter and Homing slivers both seem like they cost far to much mana. And the Homing Sliver requires that you have sliver cards in your hand to discard in order to cycle which is hard to do sometimes (and Stifle still says hello). I'd drop these two (and effectivly red hence the Boros Shield drop) from your list. In their place pop in Tarmogoyf for the sheer power that it brings (also, Tarmogoyf featuring flanking and more pump from Sinew Sliver seems like fun).
-1x Dawn Charm
-1x Boros Fury-Shield
+2x Umezawa's Jitte
I'm not sure how well this would work, but it seems like it could be worth experimenting with. The Jitte is always a powerful little tool, but since you already dominate creature combat (or you hopefully will) I'm not sure if it'll just be uneccesary overkill in your case. Although it will offer you the ability to ping Dark Confident and Noble Hierarch amongst other things.
-4x Scout's Warning
+4x Swords to Plowshares
I'd say the Warning is more of a sideboard card. It seems really cool and sets up cool tricks, but given that you're playing Legacy some extra creature kill is sometimes nice to have, even if you have the upper hand in combat. It also lets you taget things that you really want dead and also keeps things dead (ie. Vengevine and Noble Hierarch; See Vengevine Survival decks in Legacy...).
-2x Dawn Charm
-1x Hive Stone
+3x Aether Vial -or- some form of draw -or- Muscle Sliver
I personally think that 3x Hivestone is overkill. It offers you a nice bonus if you draw into it, but more is redundant and you shouldn't need it to win (especially adding Swords to Plowshares). Dawn Charm just doesn't seem all that great considering what you could pop in here. I'd look at one of those options for filling the last three spots. Your curve is low enough to support the Vial and it'll offer you combat tricks. This would be my number 1 choice. It hurts Stax and land destruction generally (Oh? Blew up my land? I'll just vial in creatures all day), it hurts counterspells (Force of Will, etc.) generally since it bypasses them, and as mentioned it offers you INCREDIBLE potential for killer combat tricks in this deck (ex. Vial in Sidewinder Sliver with a Hivestone out). Draw would obviously be nice (but W and G don't offer you the best options in this regard... Damn Land Tax needs to be unbanned!). Lastly, Muscle Sliver, probably the least preferable option, offers you more pump.
You might also want to playtest more with: 3x Shields of Velis Vel. It's a really fun combat trick but here's the problem: It's redundant and near useless with Hivestone out. It offers a 1-time cute combat trick in a deck filled with them already (ex. flanking everywhere, addition of Aether Vial, Swords to Plowshares, etc.). It also assumes that you have slivers out and knights out making its applications fairly limited. Personally, I think that, although it's cute, I'd drop the three and add either the last Aether Vial bringing the count up to 4x or add in 3 draw spells of some sort which would prove invaluable to this deck.
If you wanted to you could probably experiment with Wasteland/Rishadan Port to dominate creature combat and to screw with mana pools. Karakas is also cool if you see a lot of Reanimator floating around (although this is less likely now).
I'd stongly recommend a mix of the above based on your meta, especially either the Thorn/Canonist/Mindbreak Trap because, as it is, you auto-lose to Storm combo all of the time (they'll go off on turn 3 at the latest and you can do NOTHING to stop them ie. Dawn Charm only counters one instance of Tendrils of Agony, not the 15+ instances of Tendrils on the stack). Otherwise, the other options cover the other bases:
Lots of burn: Leyline of Sanctity. It should shut them up good.
Lots of graveyard abuse (ex. Dredge, Reanimator): Relic or Crypt it up!
Ok, this is pretty much the optimized version of my Sliver Deck. It's essentially a multi-box that laughs at it's opponent.
The ONLY problem is the mana-ramp, which is slower than my current sliver deck (which is 5 mana on turn three), this has very few 1cmc cards, so any suggestions for the mana ramp?
However it is VERY mean.
Basically what this deck does: Gemhide and Homing. Get out a Ward (or two), then Overlord.
Once overlord is out, search out whatever I want and slaughter them!
Talon + Toxin + Two-head + Hunter is a really mean combo, but it's sort of out of place with the rest of the deck, which is pretty much control (protection + tapping + killing + infinite tokens).
Any suggestions?
Training Grounds is in there for 1 mana tokens from queen, 1 mana searching from overlord, 1 mana mind control (overlord + changeling), 1 mana destroy with necrotic.
Counter-spell is in there for Wrath of God cards, which this deck doesn't like.
dunno what is your budget, Matchbox20 give you the full power of legacy ^^
and i agree, some cards are "useless" or high costed like
bonesplitter, fury shield and scout warning
if you want a agressive way, lightning helix should help to clean the board or hit the life points.
i agree with you need more spot removal, like SoP, path to exile or the cheap condem.
for the splashs, red give you some cool spells, but not good slivers, i agree, green is more aggressive and can get some better pump like muscle sliver.
for some tips at sliver decks check the link in my sig, there is a primer for slivers with cool cards to use in casual.
there are a sliver primer to post sliver decks, check for some cool and good cards to use.
for fast tips, if you can get counterspell, increase the mana to more than 20, maybe 23 to 24, since you have much bounce lands, lotus vale isnt good, ancient ziggurat can be more helpfull or better gold land, more crystalline will be good, but remember, with crystalline the overlord amoeboid "combo" doesnt work.
@Matchbox20: Thanks for the suggestions. I do appreciate the guide for how to go crazy in Legacy, however, I don't think I'll be playing that format anytime soon (the first and only time I played Leg was then and this deck was chose last second out of my pile of decks). Though, if I do, I'd definitely be ready and can still convert most of your ideas into a casual deck. I went into it not knowing what decks or cards to beware, but I guess not many were able to deal with Slivers and Flankers every turn either. And I do have to admit, the last game I played in the tournament was against an extremely fast (something too early to prevent, like turn 1 or 2) storm mill, so I can fully agree with Mindbreak Trap.
@Zeromd: I do agree that some of those cards are overpriced (mostly Bonesplitter Sliver). They did do the trick when the time came, but I know they aren't the best solution. I honestly don't know why I didn't include Lightning Helix and Path to Exile/Condemn because I'm sure I had them as options when building the deck. Oh well, odd decisions happen. As Matchbox suggested, I could go G instead of R. I liked a couple of cards in red, however I think most were cut near the end, though I know I wanted to use Master Warcraft to completely control combat (I have always liked that card but never played with it until then). Green would give me more access to pumps which would make combat even better and the mana providing Gemhide Sliver.
I'm going to try and post a new version of the deck soon. I may try to keep it W/R, but I'm certainly building a W/G, too.
The mana colors than the slivers use is mostly there for my own reference, rather than having to remember what used what mana.
I figured that I'd just leave it up for reference.
This is more or less a Sliver Control deck that has endless token generation through Sliver Queen.
I was toying with the idea of adding Dormant Sliver. Sure it keeps me from attacking, but this deck doesn't HAVE to attack.
And I can sacrifice it when it's ability isn't benefiting me anymore.
Artificial Evolution is just in there for the heck of it. In tribal, use it to switch Overlord to w/e creature type they're using and steal all their creatures for each (with training grounds). Worth losing a tutor for IMO (and if I have Pulmonic Sliver on the field I can sac it to make the effect wear off).
Slivers was my first deck, and it's proven to be one of the top-tier decks in my playgroup. Most games utilize Gemhides and Quicks to dart out Slivers at end-o-turns, and the game kind of ends once I get out Overlord and have the ability to tutor and cast a Ward whenever I need it. Thinking of maybe putting in Dormants for Shifting...
It might look a bit hodge-podge, but it's been very consistent for me. I almost always get turn-2 drops, and usually a Gemhide pretty frequently.
If you have any improvement ideas, I'm all ears, but I'd prefer to keep it 5 colors.
I already have 4 Homing Slivers, and there's so little countering in my playgroup that I couldn't justify putting the extra two bucks for Root Slivers.
dunno if is in your budget, but Patriarch's Bidding is better than aphetto dredging, to improve the speedy, maybe reduce some high cmc like synapse and increase the muscle/sinew/winged, if you include patriarch bidding, you can include some heart slivers to a reanimated fast attack.
@edit: if you need more draw, since you are running blue, you can use brainstorm/ponder type spells, for budget, some mask of memory could help
If you can hack the mana base, I'm testing Song of Blood in an upcoming threshold weenie deck. It puts 5 (4 plus itself) cards in the bin and pumps your critters for an attack. It plus a Harrow is threshold.
If you want to spend some more money on a faster mana base, which isn't a bad idea since the value of rare lands tend only to go up, run fetches: Misty Rainforest, Flooded Strand, Windswept Heath. These are generally upgrades to Terramorphic/Wilds as they don't put the land into play tapped, allowing for fast and flexible starts.
I agree with you about the Vines and Crystalline. Some people might not like them, but Sliver Queen and Sliver Legion have helped out my Sliver deck plenty of times.
As for lands, go for ones that can produce multiples. City of Brass, Ancient Ziggurat, etc. I also like to use ones such as Terramorphic Expanse to fetch certain lands when I need them at the end of my opponent's turn.
For a spell, I really like Lim-Dul's Vault. It'll show you what you have coming up, and if you're screwed over with cards, just pay the 1 life to redo the entire process until you find something that works for you.
first you need to choose your colors, after you do that we can help at mana fix.
if your deck choose the aggro way with threshold i will assume u go for GWR (no crystal here), with that way, you can stay with vines, use the song of blood, and some filler cards like lotus petal, manamorphose and mishra's bauble, a 4 or 5 color sliver (i think) dont run cool with hunting grounds.
well i ask again, how much colors and what path do you want to follow ^^
ps: nice find warden, i love that spell for threshold sliver deck, maybe GWR can be fun !!
If you are sticking to WGU (which is the best option IMO) then a good (and cheap)mana base would be:
4 Ancient Ziggurat
4 Seaside Citadel (bant shardland)
4 Terramorphic Expanse / Bant Panorama (I'd stick with the expanses, but do playtest the panoramas - sometimes they work)
the rest basic
And if you are sticking to Bant colors, I would make Winged Sliver a four of. 2cc evasion is a lot better than Shifting Sliver (4cc!). Put in one or Two Victuals in case of race scenarios and you can put a Homing Sliver as a tutor (or play Congregation at dawn) Dont feel bad for not having the Queen, Brood Sliver is good still!
EDIT: I forgot Quick Sliver. This messes with opponents defense and you can leave mana open (in case you want to play counters). This depends on your playstyle though.
Just an aisde, and you can ignore this if you want to, I have a 5cc sliver deck. Its casual though, and just uses Expanses and Ziggurats. Between those and Gemhide, I almost never got color screwed.
since you need R to cast song of blood, and its to enable hunting grounds, you need R fast in deck, dunno what is your budget, but there is some lands/spells you can run and has sinergy
crop rotation on portal give to you mana fix, help hunting grounds and you can search for tri-tap lands or zig, gemstone fix your mana and help hunting grounds too
Heya, I love slivers. I have a BANT slivers deck which is the most powerful colour combo for this tribe. Your deck is very close to the one I was running.
The heart slivers need to get out, definetely. You might want to cut the ward slivers to 2 and and probably run 2 harmonic slivers. With the amount of nasty artifact, enchantments...it will pay for itself. I also suggest to put winged slivers in the deck, the evasion is very fine. And a card that would make your life super-easy is eladamri's call. I also strongly reccomend putting card-draw in the deck. Slivers tend to decrease your handsize pretty soon.
Maindeck:
-2x Homing Sliver
-1x Bonesplitter Sliver
-1x Boros Fury-Shield
+4x Tarmogoyf
The Bonesplitter and Homing slivers both seem like they cost far to much mana. And the Homing Sliver requires that you have sliver cards in your hand to discard in order to cycle which is hard to do sometimes (and Stifle still says hello). I'd drop these two (and effectivly red hence the Boros Shield drop) from your list. In their place pop in Tarmogoyf for the sheer power that it brings (also, Tarmogoyf featuring flanking and more pump from Sinew Sliver seems like fun).
-1x Dawn Charm
-1x Boros Fury-Shield
+2x Umezawa's Jitte
I'm not sure how well this would work, but it seems like it could be worth experimenting with. The Jitte is always a powerful little tool, but since you already dominate creature combat (or you hopefully will) I'm not sure if it'll just be uneccesary overkill in your case. Although it will offer you the ability to ping Dark Confident and Noble Hierarch amongst other things.
-4x Scout's Warning
+4x Swords to Plowshares
I'd say the Warning is more of a sideboard card. It seems really cool and sets up cool tricks, but given that you're playing Legacy some extra creature kill is sometimes nice to have, even if you have the upper hand in combat. It also lets you taget things that you really want dead and also keeps things dead (ie. Vengevine and Noble Hierarch; See Vengevine Survival decks in Legacy...).
-2x Dawn Charm
-1x Hive Stone
+3x Aether Vial -or- some form of draw -or- Muscle Sliver
I personally think that 3x Hivestone is overkill. It offers you a nice bonus if you draw into it, but more is redundant and you shouldn't need it to win (especially adding Swords to Plowshares). Dawn Charm just doesn't seem all that great considering what you could pop in here. I'd look at one of those options for filling the last three spots. Your curve is low enough to support the Vial and it'll offer you combat tricks. This would be my number 1 choice. It hurts Stax and land destruction generally (Oh? Blew up my land? I'll just vial in creatures all day), it hurts counterspells (Force of Will, etc.) generally since it bypasses them, and as mentioned it offers you INCREDIBLE potential for killer combat tricks in this deck (ex. Vial in Sidewinder Sliver with a Hivestone out). Draw would obviously be nice (but W and G don't offer you the best options in this regard... Damn Land Tax needs to be unbanned!). Lastly, Muscle Sliver, probably the least preferable option, offers you more pump.
You might also want to playtest more with: 3x Shields of Velis Vel. It's a really fun combat trick but here's the problem: It's redundant and near useless with Hivestone out. It offers a 1-time cute combat trick in a deck filled with them already (ex. flanking everywhere, addition of Aether Vial, Swords to Plowshares, etc.). It also assumes that you have slivers out and knights out making its applications fairly limited. Personally, I think that, although it's cute, I'd drop the three and add either the last Aether Vial bringing the count up to 4x or add in 3 draw spells of some sort which would prove invaluable to this deck.
Lastly, in terms of lands I'd run something like:
4x Windswept Heath
4x Savannah
4x Forest
10x Plains
If you wanted to you could probably experiment with Wasteland/Rishadan Port to dominate creature combat and to screw with mana pools. Karakas is also cool if you see a lot of Reanimator floating around (although this is less likely now).
Sideboard
Leyline of Sanctity
Pithing Needle
Relic of Progenitus/Tormod's Crypt
Oblivion Ring
Thorn of Amethyst/Ethersworn Canonist/Mindbreak Trap/Chalice of the Void
Runed Halo
I'd stongly recommend a mix of the above based on your meta, especially either the Thorn/Canonist/Mindbreak Trap because, as it is, you auto-lose to Storm combo all of the time (they'll go off on turn 3 at the latest and you can do NOTHING to stop them ie. Dawn Charm only counters one instance of Tendrils of Agony, not the 15+ instances of Tendrils on the stack). Otherwise, the other options cover the other bases:
Lots of burn: Leyline of Sanctity. It should shut them up good.
Lots of graveyard abuse (ex. Dredge, Reanimator): Relic or Crypt it up!
Lots of Jace, the Mind Sculptor or Elspeth, Knight-Errant/Stax/Emrakul, the Aeons Torn/etc. in the meta calls for Oblivion Ring.
Pernicious Deed and the like? Pithing Needle!
Natural Order/Progenitus? Runed Halo.
Legacy:
WGMaverickWG
UMerfolkU
WStaxW
XRaffinityX
BRGoblins RB
RBUTESRBU
UGW Countersliver UGW
UB Dredge UB
U W CounterThopter U W
"Casual:"
BVampiresB
WMWCW
GElfdraziG
WWhite WeenieW
BWClericsBW
UGMadnessUG
UBPsychatogUB
GWAstral SlideGW
The ONLY problem is the mana-ramp, which is slower than my current sliver deck (which is 5 mana on turn three), this has very few 1cmc cards, so any suggestions for the mana ramp?
However it is VERY mean.
Basically what this deck does: Gemhide and Homing. Get out a Ward (or two), then Overlord.
Once overlord is out, search out whatever I want and slaughter them!
Talon + Toxin + Two-head + Hunter is a really mean combo, but it's sort of out of place with the rest of the deck, which is pretty much control (protection + tapping + killing + infinite tokens).
Any suggestions?
Training Grounds is in there for 1 mana tokens from queen, 1 mana searching from overlord, 1 mana mind control (overlord + changeling), 1 mana destroy with necrotic.
Counter-spell is in there for Wrath of God cards, which this deck doesn't like.
1 Sliver Queen
2 Sliver Overlord
1 Sliver Legion
2 Amoeboid Changeling
4 Gemhide Sliver
3 Homing Sliver
2 Root Sliver
1 Crystalline Sliver
2 Ward Sliver
1 Telekinetic Sliver
1 Heart Sliver
2 Pulmonic Sliver
1 Crypt Sliver
1 Winged Sliver
1 Necrotic Sliver
1 Talon Sliver
1 Toxin Sliver
1 Two-headed Sliver
2 Quick Sliver
4 Cancel
4 Enlightened Tutor
Enchantments - 2
2 Training Grounds
Lands - 20
2 Breeding Pool
2 Darigaaz's Caldera
3 Jungle Shrine
2 Lotus Vale
2 Rith's Grove
3 Seaside Citadel
4 Stomping Ground
2 Treva's Ruins
2 Harmonic Sliver
2 Ward Sliver
2 Essence Sliver
dunno what is your budget, Matchbox20 give you the full power of legacy ^^
and i agree, some cards are "useless" or high costed like
bonesplitter, fury shield and scout warning
if you want a agressive way, lightning helix should help to clean the board or hit the life points.
i agree with you need more spot removal, like SoP, path to exile or the cheap condem.
for the splashs, red give you some cool spells, but not good slivers, i agree, green is more aggressive and can get some better pump like muscle sliver.
for some tips at sliver decks check the link in my sig, there is a primer for slivers with cool cards to use in casual.
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
there are a sliver primer to post sliver decks, check for some cool and good cards to use.
for fast tips, if you can get counterspell, increase the mana to more than 20, maybe 23 to 24, since you have much bounce lands, lotus vale isnt good, ancient ziggurat can be more helpfull or better gold land, more crystalline will be good, but remember, with crystalline the overlord amoeboid "combo" doesnt work.
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
@Zeromd: I do agree that some of those cards are overpriced (mostly Bonesplitter Sliver). They did do the trick when the time came, but I know they aren't the best solution. I honestly don't know why I didn't include Lightning Helix and Path to Exile/Condemn because I'm sure I had them as options when building the deck. Oh well, odd decisions happen. As Matchbox suggested, I could go G instead of R. I liked a couple of cards in red, however I think most were cut near the end, though I know I wanted to use Master Warcraft to completely control combat (I have always liked that card but never played with it until then). Green would give me more access to pumps which would make combat even better and the mana providing Gemhide Sliver.
I'm going to try and post a new version of the deck soon. I may try to keep it W/R, but I'm certainly building a W/G, too.
I figured that I'd just leave it up for reference.
This is more or less a Sliver Control deck that has endless token generation through Sliver Queen.
I was toying with the idea of adding Dormant Sliver. Sure it keeps me from attacking, but this deck doesn't HAVE to attack.
And I can sacrifice it when it's ability isn't benefiting me anymore.
Artificial Evolution is just in there for the heck of it. In tribal, use it to switch Overlord to w/e creature type they're using and steal all their creatures for each (with training grounds). Worth losing a tutor for IMO (and if I have Pulmonic Sliver on the field I can sac it to make the effect wear off).
Darkheart Sliver is mostly in there for a way to get life back from City of Brass.
1 Sliver Queen - WUBRG
2 Sliver Overlord - WUBRG
1 Sliver Legion - WUBRG
4 Gemhide Sliver - G
4 Homing Sliver - R
2 Root Sliver - G
1 Crystalline Sliver - WU
2 Ward Sliver - W
2 Telekinetic Sliver - U
1 Heart Sliver - R
1 Pulmonic Sliver - WW
1 Crypt Sliver - B
1 Winged Sliver - U
1 Necrotic Sliver - WB
1 Darkheart Sliver - BG
4 Mana Leak - U
2 Artificial Evolution - U
2 Mnemonic Nexus - U
3 Condescend - U
Enchantments - 4
4 Training Grounds - U
Lands - 20
2 Breeding Pool - GU
4 Ancient Ziggurat - WUBRG
4 City of Brass - WUBRG
2 Grove of the Burnwillows - RG
2 Jungle Shrine - RGW
2 Seaside Citadel - GWU
4 Treva's Ruins - GWU
2 Harmonic Sliver - WG
2 Ward Sliver - W
2 Essence Sliver - W
2 Shadow Sliver - U
2 Ghostflame Sliver - RB
1x Sliver Overlord
1x Ward Sliver
2x Essence Sliver
3x Muscle Sliver
3x Sinew Sliver
4x Gemhide Sliver
2x Winged Sliver
1x Synapse Sliver
1x Crystalline Sliver
1x Magma Sliver
2x Crypt Sliver
4x Homing Sliver
2x Hibernation Sliver
2x Talon Sliver
2x Shifting Sliver
2x Harmonic Sliver
2x Quick Sliver
2x Aphetto Dredging
Lands: (23)
2x Vivid Creek
2x Island
3x Forest
3x Vivid Grove
2x Ancient Ziggurat
2x Rootbound Crag
2x Plains
4x Terramorphic Expanse
2x Swamp
1x Mountain
2x Dormant Sliver
It might look a bit hodge-podge, but it's been very consistent for me. I almost always get turn-2 drops, and usually a Gemhide pretty frequently.
If you have any improvement ideas, I'm all ears, but I'd prefer to keep it 5 colors.
Should probably sideboard Root Sliver if you go up against decks with a lot of counter spells.
@edit: if you need more draw, since you are running blue, you can use brainstorm/ponder type spells, for budget, some mask of memory could help
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
http://forums.mtgsalvation.com/showpost.php?p=4557651&postcount=1
TheWarden's Creative Commons Music Pick Project (Retired):
http://forums.mtgsalvation.com/showthread.php?t=336498
For lands... I'd just recommend the Lorwyn Vivid Cycle if you are on a budget. Seaside Citadel meets your needs cheaply as well, and so do Terramorphic Expanse and Evolving Wilds. The latter two also help with threshold.
If you want to spend some more money on a faster mana base, which isn't a bad idea since the value of rare lands tend only to go up, run fetches: Misty Rainforest, Flooded Strand, Windswept Heath. These are generally upgrades to Terramorphic/Wilds as they don't put the land into play tapped, allowing for fast and flexible starts.
Middling the money curve are the Painlands; Adarkar Wastes, Brushland, Yavimaya Coast. Generally reliable and flexible.
Patch me back to my mind
As for lands, go for ones that can produce multiples. City of Brass, Ancient Ziggurat, etc. I also like to use ones such as Terramorphic Expanse to fetch certain lands when I need them at the end of my opponent's turn.
For a spell, I really like Lim-Dul's Vault. It'll show you what you have coming up, and if you're screwed over with cards, just pay the 1 life to redo the entire process until you find something that works for you.
if your deck choose the aggro way with threshold i will assume u go for GWR (no crystal here), with that way, you can stay with vines, use the song of blood, and some filler cards like lotus petal, manamorphose and mishra's bauble, a 4 or 5 color sliver (i think) dont run cool with hunting grounds.
well i ask again, how much colors and what path do you want to follow ^^
ps: nice find warden, i love that spell for threshold sliver deck, maybe GWR can be fun !!
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
4 Ancient Ziggurat
4 Seaside Citadel (bant shardland)
4 Terramorphic Expanse / Bant Panorama (I'd stick with the expanses, but do playtest the panoramas - sometimes they work)
the rest basic
And if you are sticking to Bant colors, I would make Winged Sliver a four of. 2cc evasion is a lot better than Shifting Sliver (4cc!). Put in one or Two Victuals in case of race scenarios and you can put a Homing Sliver as a tutor (or play Congregation at dawn) Dont feel bad for not having the Queen, Brood Sliver is good still!
EDIT: I forgot Quick Sliver. This messes with opponents defense and you can leave mana open (in case you want to play counters). This depends on your playstyle though.
Just an aisde, and you can ignore this if you want to, I have a 5cc sliver deck. Its casual though, and just uses Expanses and Ziggurats. Between those and Gemhide, I almost never got color screwed.
the basic budget body should be near to that
4 terramophirc expanse
3 seaside citadel
3 jungle shrine
2 forest
2 plains
2 island
2 mountain
non budget body runs that for sure
4 reflecting pool
4 gemstone mine
4 vesuva
some basics/fetchs/dual
for a hunting ground semi budget build
i really go for something like that
4 riftstone portal
4 gemstone mine
4 ancient ziggurat
2 vivid grove
2 vivid meadow
2 seaside citadel
2 jungle shrine
1 forest
1 plains
crop rotation on portal give to you mana fix, help hunting grounds and you can search for tri-tap lands or zig, gemstone fix your mana and help hunting grounds too
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
with 8 slots, try
2 disenchant
2 path to exile
or
3 plated sliver
2 ward sliver
2 disenchant
2 path to exile
you can drop disenchant for harmonic sliver too
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
but since you are running changelings, maybe mirror entity can work in your deck, or if you only wanna pump, try shared triumph
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
Deck Building Primer - Casual
Sliver Primer - Casual Share your tips with us !!
Want To Buy List Please Check !!
Now Playing:
Excaliboros R(R/W)W / Maverick G(G/W)W
Bant Pro Excalibur (G/U)W(G/U) / Merfolk (W/U)U(U/B)
2 essence sliver
3 ward sliver
4 sinew sliver
4 crystalline sliver
4 muscle sliver
4 virulent sliver
4 gemhide sliver
1 sliver legion
2 sidewinder slivers
1 root sliver
4 heart slivers
3 swords to plowshares
1 reflecting pool
3 city of brass
4 ancient ziggurat
2 gemstone mine
1 windswept heath
5 plains
3 forest
2 mountains
1 island
i am thinking or replacing the 4 heart slivers with 3-4 Concordant Crossroads
The heart slivers need to get out, definetely. You might want to cut the ward slivers to 2 and and probably run 2 harmonic slivers. With the amount of nasty artifact, enchantments...it will pay for itself. I also suggest to put winged slivers in the deck, the evasion is very fine. And a card that would make your life super-easy is eladamri's call. I also strongly reccomend putting card-draw in the deck. Slivers tend to decrease your handsize pretty soon.
with your basis...I'd say
4 crystalline sliver
4 muscle sliver
4 gemhide sliver
2 ward sliver
2 harmonic sliver
2 winged sliver
2 might sliver
2 essence sliver
4 eladamri's call
2 coat of arms
1 reflecting pool
3 city of brass
4 ancient ziggurat
1 windswept heath
3 terramorphic expanse
4 plains
4 forest
4 island
And yeah, dont forget to check the PRIMER for the ultimate sliver knowledge
->
http://forums.mtgsalvation.com/showthread.php?t=249349