I started to play magic with my friends in a totally for fun meta between us. I was interested to the Suspend mechanic so I started to build a list around Jhoira of the Ghitu. About that the result is
but this deck has many issues. The most of the time I played it the result was completely bad, this list is too slow even if I put more scry (like opt, dissolve and witching well). If someone more expert than me can give some advice it whould be nice to me.
Finally, the win condition for this deck is to suspend cards like Frost Titan, The Unspeakable and Hamletback Goliath as early as possible and then defend those creature with some counter. Moreover, this is the only win condition for the deck, and i don't know how to put another way to close the game.
The first two can lead to very explosive plays with big hasty creatures, and the later ones interact well with the cheap suspend 4 that Jhoira of the Ghitu provides, especially Aeon Chronicler. If you plan on going the Paradox Haze route, I would play a full four and consider these cards:
In general though these are going to be slow. You'll want options to slow down the game if you can. Perhaps something like Winter Orb or Meekstone? Maybe even stasis just to maintain for a few turns? Disolve is probably a solid cut, at 3 mana. If you want counterspells, Mana Leak, Spell Pierce, or Swan Song would be higher on my list. Hell, even Force Spike if you're using mana denial cards. I also don't think Hamletback Goliath is really worth it. It's kinda neat with if you have multiple creatures come off suspend on the same turn, but in most cases if it's winning you the game, any other big creature could have done the same. You have a bunch of searh for Jhoria, but you probably should just play 4 of her. She's a prime removal target so the additional copies won't be wasted.
I started to play magic with my friends in a totally for fun meta between us. I was interested to the Suspend mechanic so I started to build a list around Jhoira of the Ghitu. About that the result is
[CREATURES]
4 Drift of Phantasms
1 Frost Titan
1 The Unspeakable
3 Hamletback Goliath
2 Jhoira of the Ghitu
1 Artisan of Kozilek
[ARTIFACTS]
4 [card]Witching Well
[/card]
[INSTANTS]
2 Counterspell
4 Dissolve
3 Opt
4 Fury Charm
1 Timecrafting
[SORCERIES]
1 Dichotomancy
2 Sleep
3 Step Through
2 Anger of the Gods
[ENCHANTMENTS]
3 Paradox Haze
[LANDS]
11 Island
9 Mountain
but this deck has many issues. The most of the time I played it the result was completely bad, this list is too slow even if I put more scry (like opt, dissolve and witching well). If someone more expert than me can give some advice it whould be nice to me.
Finally, the win condition for this deck is to suspend cards like Frost Titan, The Unspeakable and Hamletback Goliath as early as possible and then defend those creature with some counter. Moreover, this is the only win condition for the deck, and i don't know how to put another way to close the game.
4 Drift of Phantasms
1 Frost Titan
1 The Unspeakable
3 Hamletback Goliath
2 Jhoira of the Ghitu
1 Artisan of Kozilek
4 Witching Well
[INSTANTS]
2 Counterspell
4 Dissolve
3 Opt
4 Fury Charm
1 Timecrafting
1 Dichotomancy
2 Sleep
3 Step Through
2 Anger of the Gods
[ENCHANTMENTS]
3 Paradox Haze
[LANDS]
11 Island
9 Mountain
You might consider some of the following cards because their abilities interacts positively with suspend.
The first two can lead to very explosive plays with big hasty creatures, and the later ones interact well with the cheap suspend 4 that Jhoira of the Ghitu provides, especially Aeon Chronicler. If you plan on going the Paradox Haze route, I would play a full four and consider these cards:
In general though these are going to be slow. You'll want options to slow down the game if you can. Perhaps something like Winter Orb or Meekstone? Maybe even stasis just to maintain for a few turns? Disolve is probably a solid cut, at 3 mana. If you want counterspells, Mana Leak, Spell Pierce, or Swan Song would be higher on my list. Hell, even Force Spike if you're using mana denial cards. I also don't think Hamletback Goliath is really worth it. It's kinda neat with if you have multiple creatures come off suspend on the same turn, but in most cases if it's winning you the game, any other big creature could have done the same. You have a bunch of searh for Jhoria, but you probably should just play 4 of her. She's a prime removal target so the additional copies won't be wasted.