I'm rocking an angel/dragon, white and red deck, the cards are obviously quite high cost, I need to know of some decent draw mechs/mana pump to help my middle game and get those beasties out faster. Early game I dont do too bad as I have a fair amount of life gain, but I then start to slow down and just cant get my creatures out quick enough to deal with the bigger threats that come along. Any opinions? Obviously I'm looking along the lines of land tax but I need more than one, so that I've got options.
I think, things like Mind Stone, the Guild Lockets (eg. Boros Locket), Dreamstone Hedron, Hedron Archive, and other such mana rocks would serve you well, as they ramp you early on and give you cards later in the game.
Several options here. As far as making sure that you are hitting your land drops, I’m a fan of Tithe\Weathered Wayfarer. As you are playing multiplayer, Surveyor’s Scope may also work.
As far as card draw is concerned, that’s a bit more difficult. outpost siege is good but cheap and effective card draw in these colors is rough.
As far as keeping up with everyone else, the normal boros strategy is to generate card disadvantage for everyone else instead of gaining advantage for yourself... or, in other words, wrathing. Blasphemous Act is a classic example and casting Sublime Exhalation for a mere 3 mana in a 5 player game is nuts. While a bit more color-intensive, Play of the Game and Hour of Revelation can both nail the board of all nonland permanents and both give you pretty steep discounts in certain multi-player situations.
Other cards might include:
1. Terrain Generator to help you play lands you find through land tax-ish effects
2. Myriad Landscape
3. Burnished Hart/Solemn Simulacrum search for lands.
4. Good old skullclamp is great for card draw... but that requires a lot of weaker low-drops.
5. Legion’s Lansing can technically turn into an extra land... but that also wants you to have an army of small fries... and to overextend them on an attack.
6. Thamatic Conpass can find a land each turn and eventually becomes a land.
7. Treasure map can smooth out draws before giving a boost of mana/card draw.
8. Dowsing Daggers can be pretty cool in multiplayer (give one player plants and hit another for a huge mana boost) but that comes with certain deck building limitations (wanting cheap and preferably evasive creatures to carry the dagger)
9.Dawn of Hope is a lifegain-triggered card draw engine.
How many dragons are you packing in this thing? I'm doing straight dragons, and Dragon's Hoard has worked well. Mana ramp or card draw, kinda win-win. That's only of you're playing enough dragons to put counters on it though.
well that would be the 1st order of biz, the smaller your library the more efficient your deck will be. after that, if sol ring isnt restricted in ur meta, then 4x of them & 4x ancient tombs. that would allow you to get your more expensive drops down faster & also allow you to play ***s to sweep the field when things arent going your way, b/c you can rebuild more easily. angels w/ vigilance, Herald of the Host, a cpl of Archangel Avacyns, Aurelia, the Warleaders, & Avacyn, Angel of Hope should set you right, along w/ a few dragons & 4x stps for early removal.
I'm rocking an angel/dragon, white and red deck, the cards are obviously quite high cost, I need to know of some decent draw mechs/mana pump to help my middle game and get those beasties out faster. Early game I dont do too bad as I have a fair amount of life gain, but I then start to slow down and just cant get my creatures out quick enough to deal with the bigger threats that come along. Any opinions? Obviously I'm looking along the lines of land tax but I need more than one, so that I've got options.
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Several options here. As far as making sure that you are hitting your land drops, I’m a fan of Tithe\Weathered Wayfarer. As you are playing multiplayer, Surveyor’s Scope may also work.
As far as actual mana ramp, treasure is likely the option. Curse of Opulence[, Smothering Tithe, and Dockside extortionist can all be great in multiplayer.
As far as card draw is concerned, that’s a bit more difficult. outpost siege is good but cheap and effective card draw in these colors is rough.
As far as keeping up with everyone else, the normal boros strategy is to generate card disadvantage for everyone else instead of gaining advantage for yourself... or, in other words, wrathing. Blasphemous Act is a classic example and casting Sublime Exhalation for a mere 3 mana in a 5 player game is nuts. While a bit more color-intensive, Play of the Game and Hour of Revelation can both nail the board of all nonland permanents and both give you pretty steep discounts in certain multi-player situations.
Other cards might include:
1. Terrain Generator to help you play lands you find through land tax-ish effects
2. Myriad Landscape
3. Burnished Hart/Solemn Simulacrum search for lands.
4. Good old skullclamp is great for card draw... but that requires a lot of weaker low-drops.
5. Legion’s Lansing can technically turn into an extra land... but that also wants you to have an army of small fries... and to overextend them on an attack.
6. Thamatic Conpass can find a land each turn and eventually becomes a land.
7. Treasure map can smooth out draws before giving a boost of mana/card draw.
8. Dowsing Daggers can be pretty cool in multiplayer (give one player plants and hit another for a huge mana boost) but that comes with certain deck building limitations (wanting cheap and preferably evasive creatures to carry the dagger)
9.Dawn of Hope is a lifegain-triggered card draw engine.
I hope some of this helps?
Maybe Vanquisher's Banner ?
what are your starting life totals?