So I am looking for a fun tribe to use for a horde deck. Zombies are boring and everything else is either too pricey (Eldrazi) or soo weak (1/1 weenies) so i am wnating to find a tribe that can be strong as it will be played against Tune-optimized EDH decks. Of course I do plan on that being only once or twice as I save up for both Guild kits. (And then sleeve em and use the Guildmaster's guide to Ravnica's Dice set's d10 guild die (Wow that is a mouthful) to randomly choose guilds and either just do simple (old school 60 card kitchen table) multiplayer matches or maybe face the horde now and then.
That is where teh rpoblem lies. I have no idea which rout to go. I am thinking of running a Nicol Bolas deck and create custom minion tokens "Bolas Cultist, Human Minion, 2/2" but not sure if that is the proper rout as while the story works for Ravnica, has Bolas always been the villain? Will he continue after this block? I mean I remember when Phyrexia invaded Dominaria and i was still around when they invaded Mirrodin. So i know Bolas was not always in the story. he did not lead Phyrexia (He existed, he was around a long time before the brother's war, but being actively present he was not)
So i am just looking for ideas for a relatively cheap, Horde deck that isn't zombies or too weak. (And I know the bulk of a deck is tokens which are like 10 cents each. but I am still on a tight budget. (I am picking up a few cards tomorrow anyway, so I figure, "While I'm there...")
so i just need help with the horde. And if this is the wrong forum, sorry.
I just made my first Horde deck. I did go zombies in part because I had enough tokens. I'm also thinking that I might add white to the zombie deck to use all the Amonket stuff.
I've been thinking about saprolings because there are a lot of support cards, some lords, etc, and those cards are kinda cheap. Goblins and Merfolk are also on the table because there are so many lords. Those 1/1's can explode if you design the deck right.
I started with using what tokens I had and went from there in as far as colors.
There are a lot of good tokens, from 1/1 snakes with deathtouch, elementals with P/T equal to the number of creatures you (the horde) controls, and the newest token from Theros: Beyond Death - Nightmare with 2/3 P/T and "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.
I run a 5 color Marit Lage Horde (obviously runs the 20/20 flying indestructible token). This allows me to address most game state locking issues. Dollar-bin Rares and chaff are super powerful in Horde decks. Here is a sample of my top shakers:
I also recommend the "all creatures in the horde have haste" rule. This allows your horde to be higher powered and still give players a chance to go respond as well as use their slower but higher power decks.
Now, if you want to make a Nicol Bolas Horde, I would start by auto including Nicol Bolas and Kederekt Leviathan. Then tie yourself to only Grixis colors/ tokens. There are of course 2/2 Zombies (think Amonkhet) and the Zombie army tokens from War of the Spark for which you can set a particular value (I do total cards in hand for */* Zombie/Horror tokens). 2/2 Flying drakes, because those are lesser dragons and Nicol Bolas loves dominating over "lesser beings" though don't run too many fliers...I found that out the hard way. 2/2 blue illusions since Nicol Bolas is deceitful. There is the black 2/2 zombie knight with menace from Dominaria, of which Bolas was very much pulling strings there with Josue Vess and Belzenlok. That 2/3 nightmare blue/black token from Theros Beyond is technically from Aishok but on color and goes with the whole Bolas mind-games notion. Red 3/1 trample haste Spark Elemental tokens which die at the end of turn. Any of the embalm/eternalize tokens, even if off color are due to Nicol Bolas's time ruling Amonkhet. I love running the red 7/1 trample haste elementals since they are glass cannons. A blue sphinx token would be a reminder of Amonkhet. Red humans could be brainwashed by Bolas. Lastly red flying 4/4 and 5/5 dragons, since after all, Nicol Bolas is a dragon.
I started with using what tokens I had and went from there in as far as colors.
There are a lot of good tokens, from 1/1 snakes with deathtouch, elementals with P/T equal to the number of creatures you (the horde) controls, and the newest token from Theros: Beyond Death - Nightmare with 2/3 P/T and "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.
I run a 5 color Marit Lage Horde (obviously runs the 20/20 flying indestructible token). This allows me to address most game state locking issues. Dollar-bin Rares and chaff are super powerful in Horde decks. Here is a sample of my top shakers:
I also recommend the "all creatures in the horde have haste" rule. This allows your horde to be higher powered and still give players a chance to go respond as well as use their slower but higher power decks.
Now, if you want to make a Nicol Bolas Horde, I would start by auto including Nicol Bolas and Kederekt Leviathan. Then tie yourself to only Grixis colors/ tokens. There are of course 2/2 Zombies (think Amonkhet) and the Zombie army tokens from War of the Spark for which you can set a particular value (I do total cards in hand for */* Zombie/Horror tokens). 2/2 Flying drakes, because those are lesser dragons and Nicol Bolas loves dominating over "lesser beings" though don't run too many fliers...I found that out the hard way. 2/2 blue illusions since Nicol Bolas is deceitful. There is the black 2/2 zombie knight with menace from Dominaria, of which Bolas was very much pulling strings there with Josue Vess and Belzenlok. That 2/3 nightmare blue/black token from Theros Beyond is technically from Aishok but on color and goes with the whole Bolas mind-games notion. Red 3/1 trample haste Spark Elemental tokens which die at the end of turn. Any of the embalm/eternalize tokens, even if off color are due to Nicol Bolas's time ruling Amonkhet. I love running the red 7/1 trample haste elementals since they are glass cannons. A blue sphinx token would be a reminder of Amonkhet. Red humans could be brainwashed by Bolas. Lastly red flying 4/4 and 5/5 dragons, since after all, Nicol Bolas is a dragon.
Hopefully this sparks your creativity.
Hmm I like this. I also like the. Marit life idea but may opt to go for a different way of getting it. 3 or 4 cards the represent Marit liege. After the horde collects all prices they get Marit life. I could simply make it an artifact donut can be destroyed and then impossible for them to get leige, or make it an emblem so once they collect all the prices. They get leige.
For the doughnut idea I would first try it with Manalith type cards and/or wall/defender creatures so that it takes more than the typical “block and kill” strategy to stop the special threat.
I briefly considered small indestructible creatures for the doughnut, but even Wily Bandar is considered a nuisance in my powered horde as it either uses up an important blocker or sneaks in a damage.
On the flip side, finding artifacts with fair global effects to make the doughnut is also hard, but you could try Thran Weaponry, Abandoned Sarcophagus, Catalyst Stone, and maybe Cumber Stone, to name a few possibilities.
Donut was a type. It was suppose to be "so that it"
But I like the idea of calling it a doughnut so it is gonna be what I dub those prices.
The thing is, the donut is gonna ha e no extra affects other than (if you have all prices you get a 20/20 yadda yadda yadda)
That way they do not pose a threat by themselves but do something when combined. So yeah destroying one can hinder the whole project so they should do something as well.
You can try them with low grade effects as I mentioned earlier. If you want them doing nothing, Theros: Beyond Death just created 0/4 Wall tokens. Since walls cannot attack they would essentially "do nothing".
You can try them with low grade effects as I mentioned earlier. If you want them doing nothing, Theros: Beyond Death just created 0/4 Wall tokens. Since walls cannot attack they would essentially "do nothing".
That is where teh rpoblem lies. I have no idea which rout to go. I am thinking of running a Nicol Bolas deck and create custom minion tokens "Bolas Cultist, Human Minion, 2/2" but not sure if that is the proper rout as while the story works for Ravnica, has Bolas always been the villain? Will he continue after this block? I mean I remember when Phyrexia invaded Dominaria and i was still around when they invaded Mirrodin. So i know Bolas was not always in the story. he did not lead Phyrexia (He existed, he was around a long time before the brother's war, but being actively present he was not)
So i am just looking for ideas for a relatively cheap, Horde deck that isn't zombies or too weak. (And I know the bulk of a deck is tokens which are like 10 cents each. but I am still on a tight budget. (I am picking up a few cards tomorrow anyway, so I figure, "While I'm there...")
so i just need help with the horde. And if this is the wrong forum, sorry.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
I've been thinking about saprolings because there are a lot of support cards, some lords, etc, and those cards are kinda cheap. Goblins and Merfolk are also on the table because there are so many lords. Those 1/1's can explode if you design the deck right.
I started with using what tokens I had and went from there in as far as colors.
There are a lot of good tokens, from 1/1 snakes with deathtouch, elementals with P/T equal to the number of creatures you (the horde) controls, and the newest token from Theros: Beyond Death - Nightmare with 2/3 P/T and "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.
I run a 5 color Marit Lage Horde (obviously runs the 20/20 flying indestructible token). This allows me to address most game state locking issues. Dollar-bin Rares and chaff are super powerful in Horde decks. Here is a sample of my top shakers:
I also recommend the "all creatures in the horde have haste" rule. This allows your horde to be higher powered and still give players a chance to go respond as well as use their slower but higher power decks.
Now, if you want to make a Nicol Bolas Horde, I would start by auto including Nicol Bolas and Kederekt Leviathan. Then tie yourself to only Grixis colors/ tokens. There are of course 2/2 Zombies (think Amonkhet) and the Zombie army tokens from War of the Spark for which you can set a particular value (I do total cards in hand for */* Zombie/Horror tokens). 2/2 Flying drakes, because those are lesser dragons and Nicol Bolas loves dominating over "lesser beings" though don't run too many fliers...I found that out the hard way. 2/2 blue illusions since Nicol Bolas is deceitful. There is the black 2/2 zombie knight with menace from Dominaria, of which Bolas was very much pulling strings there with Josue Vess and Belzenlok. That 2/3 nightmare blue/black token from Theros Beyond is technically from Aishok but on color and goes with the whole Bolas mind-games notion. Red 3/1 trample haste Spark Elemental tokens which die at the end of turn. Any of the embalm/eternalize tokens, even if off color are due to Nicol Bolas's time ruling Amonkhet. I love running the red 7/1 trample haste elementals since they are glass cannons. A blue sphinx token would be a reminder of Amonkhet. Red humans could be brainwashed by Bolas. Lastly red flying 4/4 and 5/5 dragons, since after all, Nicol Bolas is a dragon.
Hopefully this sparks your creativity.
Hmm I like this. I also like the. Marit life idea but may opt to go for a different way of getting it. 3 or 4 cards the represent Marit liege. After the horde collects all prices they get Marit life. I could simply make it an artifact donut can be destroyed and then impossible for them to get leige, or make it an emblem so once they collect all the prices. They get leige.
I briefly considered small indestructible creatures for the doughnut, but even Wily Bandar is considered a nuisance in my powered horde as it either uses up an important blocker or sneaks in a damage.
On the flip side, finding artifacts with fair global effects to make the doughnut is also hard, but you could try Thran Weaponry, Abandoned Sarcophagus, Catalyst Stone, and maybe Cumber Stone, to name a few possibilities.
But I like the idea of calling it a doughnut so it is gonna be what I dub those prices.
The thing is, the donut is gonna ha e no extra affects other than (if you have all prices you get a 20/20 yadda yadda yadda)
That way they do not pose a threat by themselves but do something when combined. So yeah destroying one can hinder the whole project so they should do something as well.
Can we talk about the fact that you can Murder or Go For the Throat on a Wall of Stone? Weird.
I would have said 0/1 plant tokens, but those can attack so they would be disposed of far too easily.