After having dug up my cards again, I disposed of my R/B Machine Head deck, which I didn't really get to work, and transformed it into a Dragon Reanimator deck. This is what I've got so far:
Thanks for the ideas - I originally stopped playing and buying stuff back when Mirrodin came out, thus I'm not familiar with all the new stuff.
I still have a bunch of Dance of the Dead lieing around, but will have to dig through my friend's collections for the cards you have suggested - gonna give it a try!
uh, exhume is pretty normal in legacy reanimator lists. It's only 2 cmc allowing for turn 1 dark ritual, entomb, exhume plays. Dance of the dead ties up mana on future turns and necromancy costs more up front. I'd move up to 12 reanimate spells 4x reanimate, 4x exhume, 4x animate dead. UB reanimator is only worth it with access to brainstorm, fetchlands, shocks, and force of will (Daze is also playable). Without all of those components, RB gives you faithless looting and the rummage effects that xyx mentioned. You could consider lotus petal to allow turn 1 faithless looting + reanimate plays.
Also, you have too many lands, especially if you play petals. This deck can probably go down to 14-18 land depending on number of petals and dark rituals. You really only ever need two land. Three if you end up with a buried alive.
I included a few in that list like Kokusho and Yosei that are better with Recurring Nightmare setups. Worldgorger is an infinite mana combo with Animate Dead, Dance of the Dead, and Necromancy if you want to go that route. Also, there's little reason to run more than one copy of each reanimate target. Use buried alive and your draw spells to get the ones you want.
After having dug up my cards again, I disposed of my R/B Machine Head deck, which I didn't really get to work, and transformed it into a Dragon Reanimator deck. This is what I've got so far:
4 Putrid Imp
4 Bladewing's Thrall
2 Bladewing the Risen
2 Shivan Dragon
2 Rorix Bladewing
4 Animate Dead
Instant
4 Dark Ritual
4 Terminate
Sorcery
4 Duress
4 Exhume
4 Buried Alive
4 Mountain
12 Swamp
4 Sulfurous Springs
2 Shadowblood Ridge
It's fun to play so far, but doesn't feel too reliable. Another idea was to give it a more controlly touch and go for U/B:
4 Bladewing's Thrall
4 Quicksilver Dragon
2 Ebon Dragon
Enchantment
4 Animate Dead
4 Undermine
4 Frantic Search
Sorcery
4 Duress
4 Exhume
4 Buried Alive
4 Careful Study
7 Island
9 Swamp
2 Cephalid Coliseum
4 Underground River
What do you guys think? Would love to hear some feedback!
Thanks for the ideas - I originally stopped playing and buying stuff back when Mirrodin came out, thus I'm not familiar with all the new stuff.
I still have a bunch of Dance of the Dead lieing around, but will have to dig through my friend's collections for the cards you have suggested - gonna give it a try!
Also, you have too many lands, especially if you play petals. This deck can probably go down to 14-18 land depending on number of petals and dark rituals. You really only ever need two land. Three if you end up with a buried alive.
Additional ideas for targets:
I included a few in that list like Kokusho and Yosei that are better with Recurring Nightmare setups. Worldgorger is an infinite mana combo with Animate Dead, Dance of the Dead, and Necromancy if you want to go that route. Also, there's little reason to run more than one copy of each reanimate target. Use buried alive and your draw spells to get the ones you want.