There isn't really much that binds the angel tribe together. Most are more or less just big flyers at the upper end of the mana curve. So your deck will most likely just come down to be a white fatty deck of sorts. For this, you'll need mana acceleration, which is scarce in white but available, mostly as mana rocks, like Mind Stone, Ur-Golem's Eye, Fellwar Stone, Hedron Archive, Thunder Totem, etc.
Some cards, that do reward you for playing lots of angels are: Bladed Bracers (though not an impressive card by any means) Defy Death (you do want a way to get your costly fatties back, and this is quite a good tool for that) Herald of War (if you want to play with even costlier Angels of 7+ mana, this can make them affordable, especially when cheating more counters on it) Scroll of Avacyn (5 life and a card isn't a bad deal for a total of 2 mana) Seraph Sanctuary (basically free life gain in monowhite)
There isn't really much that binds the angel tribe together. Most are more or less just big flyers at the upper end of the mana curve. So your deck will most likely just come down to be a white fatty deck of sorts. For this, you'll need mana acceleration, which is scarce in white but available, mostly as mana rocks, like Mind Stone, Ur-Golem's Eye, Fellwar Stone, Hedron Archive, Thunder Totem, etc.
Some cards, that do reward you for playing lots of angels are: Bladed Bracers (though not an impressive card by any means) Defy Death (you do want a way to get your costly fatties back, and this is quite a good tool for that) Herald of War (if you want to play with even costlier Angels of 7+ mana, this can make them affordable, especially when cheating more counters on it) Scroll of Avacyn (5 life and a card isn't a bad deal for a total of 2 mana) Seraph Sanctuary (basically free life gain in monowhite)
If you include a bunch of mana rocks or the like, then you won't need more than 24 or 25 lands total, especially if you don't use a lot of the really mana intensive angels like Akroma, Angel of Wrath. If you also include some cantrips (cards that replace themselves with another card when used, like cycling cards or the Scroll) you may be able to cope with only 23.
edit:
You can also look a bit into this forum here for inspiration. Threads about building angel decks pop up quite frequently, the tribe does have some allure, after all.
If you play some cycling angels, Angel of the God-Pharoh or Winged Shepherd, or have some other means to discard an angel into the graveyard, you can use Defy Death to get a rather well costed flying fatty, a 6/6 flyer or a 5/5 vigilance flyer respectively. For 5 mana, those are very respectable stats, and you get to dig a bit deeper into your library in the process. Not the most broken thing by far reanimator decks can do, but a nice gimick for an angel deck, in my opinion.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
So far I have:
3x Serra Angel
1x Subjugator Angel
1x Reaper of Flight Moonsilver
1x Angel of Deliverance
1x Aegis Angel
1x Emeria Shepherd
1x Seraph of the Masses
Some cards, that do reward you for playing lots of angels are:
Bladed Bracers (though not an impressive card by any means)
Defy Death (you do want a way to get your costly fatties back, and this is quite a good tool for that)
Herald of War (if you want to play with even costlier Angels of 7+ mana, this can make them affordable, especially when cheating more counters on it)
Scroll of Avacyn (5 life and a card isn't a bad deal for a total of 2 mana)
Seraph Sanctuary (basically free life gain in monowhite)
For mana accel, you can also try the Urzatron (Urza's Mine, Urza's Tower, Urza's Power Plant) or 8-post/12-post/16-post (Cloudpost+Glimmerpost+Vesuva+Thespian's Stage).
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Cool thank you. Ill look into acquiring these cards. Im guessing i should make this deck mana heavy with like 28 plains?
edit:
You can also look a bit into this forum here for inspiration. Threads about building angel decks pop up quite frequently, the tribe does have some allure, after all.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
If you play some cycling angels, Angel of the God-Pharoh or Winged Shepherd, or have some other means to discard an angel into the graveyard, you can use Defy Death to get a rather well costed flying fatty, a 6/6 flyer or a 5/5 vigilance flyer respectively. For 5 mana, those are very respectable stats, and you get to dig a bit deeper into your library in the process. Not the most broken thing by far reanimator decks can do, but a nice gimick for an angel deck, in my opinion.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Urza's Incubator to make your angels cheaper.
Brass Herald to fetch angels and give them a minor buff.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
http://www.mtgsalvation.com/forums/the-game/casual-multiplayer-formats/casual-primers/175631-primer-decks-angels
The only problem is that the last time it was updated was April 2016, so it won't include any angels that came after then.