Got another deck I'm currently rebuilding, but I gotta admit I'm quite struggling on this one. It's supposed to be a Sorcery-based land destruction deck featuring Magnivore, but I feel that it's still lacking quite a bit. Does anyone maybe have an idea on how to improve/change this one?
I kinda feel that it's missing some kind of draw mechanic, i was thinking about Browbeat there, further increasing the pressure on the opponent should he choose to take the damage, but don't know what I should cut for it - maybe 2x Call of the Herd?
I know that Shivan Oasis and Mogg Hollows ain't the best dual lands, but that's all I got at the moment...
The big questions are going to be budget and what your groups ban list is. Because red/white armageddon would be perfect, requiring less cards to function and crippling your opponent. That would let you replace most of your land destruction with white or red weenies, and give you a more aggressive shell. Dropping a magnivore into an armageddon turn 5 is the game.
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If you're in r/g, you will want mana dorks to land turn 2 stone rain. I'd run birds of paradise over yavimaya elder, and maybe even throw in llanowar elves. Also, Karplusan Forest and copperline gorge would be a much better lands package. The difference between a turn 2 stone rain and a turn 3 stone rain is pretty significant.
Wow, thanks for all the feedback guys, much to consider!
First off, I wouldn't wanna go Mono - though it might be more efficient, it just lacks the variety and fun of Multicolored decks for me personally.
Going Red/White is an interesting idea as well, I will go and have a look if I could build something with the cards I have left, there's 2 or 3 Armageddons left for shure!
I like the current version, but it indeed needs to be faster - Llanowar Elves will be subbed for the Elders, although I feel that there's still some card draw missing!
Another idea I had was to go B/R keeping Magnivore and Land Destruction and adding forms of Discard - or could this be wanting too much?
Thought of something like this:
Black has access to Befoul and Poison the Well. If you want to go land-destruction, Dingus Egg is a thorn in everyone's shoe.
You could run Shivan Harvest in tandem with the Riders, as unless you are going to rely on them for damage. basically "4RR: Destroy target land, 2 damage, and destroy target non-basic land."
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
I have been think, if you wanted to stick to RG or even go Jund you could go the Loam route. It would let you recycle strip mines, dredge more lands for your magnivore and get you a pinger in molten vortex. It would also help your land base if you ran even bad fetches like evolving wilds.
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Tvtyrant, what exactly would the "Loam route" be? Do you mean Life from the Loam? Interesting, but without any other form of graveyard-extraction, wouldn't this lead to too much discard?
I also like Befoul and Dingus Egg, although the Egg might be a bit unnecessary, when Magnivore is supposed to deal the finishing blow damage wise?
I through in 2x Befoul for the 2x Blackmails, but i still feel the B/R version might be a bit slow still?
So many ideas and options... Army Ants are a great idea too, used to own lots of them back in the days, though I never really played 'em then...
To blow this thing up even more, I've stumbled over this Championship Deck from Janosch, which is looking extremely interesting and would bring us back to R/G Land Destruction, though ditching the Magnivore:
Karplusan Forest sure would be an upgrade over the Hollows and 2x Strip Mine would fit in as well, still need to get my hands on them though. Thought about weaving in Flametongue Kavu, what could be dropped for it though? Would it be even necessary?
I almost never play this deck, usually bring it out when someone played something particularly annoying against me. Avaricious Dragon is the tech that keeps you going.
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These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
Got another deck I'm currently rebuilding, but I gotta admit I'm quite struggling on this one. It's supposed to be a Sorcery-based land destruction deck featuring Magnivore, but I feel that it's still lacking quite a bit. Does anyone maybe have an idea on how to improve/change this one?
I kinda feel that it's missing some kind of draw mechanic, i was thinking about Browbeat there, further increasing the pressure on the opponent should he choose to take the damage, but don't know what I should cut for it - maybe 2x Call of the Herd?
I know that Shivan Oasis and Mogg Hollows ain't the best dual lands, but that's all I got at the moment...
Thanks!
4x Magnivore
4x Avalanche Riders
2x Yavimaya Elder
Sorceries:
4x Stone Rain
4x Winter's Grasp
4x Slice and Dice
4x Volcanic Hammer
4x Firebolt
4x Call of the Herd
4x Rampant Growth
4x Shivan Oasis
4x Mogg Hollows
7x Mountain
7x Forest
-4 Winter's Grasp
-4 Call of the Herd
-4 Rampant Growth
-2 Yavimaya Elder
+4 Molten Rain
+4 Pillage
+4 Fulminator Mage (if it's in your budget)
+1 Strip Mine
+1 Dust Bowl
EDH - Ghave, Guru of Spores
EDH - Rafiq of the Many
EDH - Roon of the Hidden Realm
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
First off, I wouldn't wanna go Mono - though it might be more efficient, it just lacks the variety and fun of Multicolored decks for me personally.
Going Red/White is an interesting idea as well, I will go and have a look if I could build something with the cards I have left, there's 2 or 3 Armageddons left for shure!
I like the current version, but it indeed needs to be faster - Llanowar Elves will be subbed for the Elders, although I feel that there's still some card draw missing!
Another idea I had was to go B/R keeping Magnivore and Land Destruction and adding forms of Discard - or could this be wanting too much?
Thought of something like this:
4x Magnivore
4x Avalanche Riders
2x Blazing Specter
Sorceries:
4x Stone Rain
4x Pain // Suffering
4x Slice and Dice
4x Firebolt
4x Duress
2x Diabolic Tutor
2x Befoul
4x Chainer's Edict
2x Strip Mine
4x Sulfurous Springs
4x Cinder Marsh
6x Mountain
6x Swamp
You could run Shivan Harvest in tandem with the Riders, as unless you are going to rely on them for damage. basically "4RR: Destroy target land, 2 damage, and destroy target non-basic land."
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
I also like Befoul and Dingus Egg, although the Egg might be a bit unnecessary, when Magnivore is supposed to deal the finishing blow damage wise?
I through in 2x Befoul for the 2x Blackmails, but i still feel the B/R version might be a bit slow still?
To blow this thing up even more, I've stumbled over this Championship Deck from Janosch, which is looking extremely interesting and would bring us back to R/G Land Destruction, though ditching the Magnivore:
4x Avalanche Riders
4x Birds of Paradise
4x Blastoderm
4x Llanowar Elves
2x Masticore
2x Priest of Titania
4x Arc Lightning
1x Creeping Mold
4x Plow Under
4x Stone Rain
Enchantments:
2x Saproling Burst
1x Phyrexian Processor
Lands:
2x Dust Bowl
10x Forest
4x Karplusan Forest
4x Mountain
4x Rishadan Port
From what I own, I thought about something like this:
4x Avalanche Riders
4x Birds of Paradise
4x Ravenous Baloth
4x Llanowar Elves
2x Savage Firecat
4x Arc Lightning
2x Creeping Mold
2x Hammer of Bogardan
4x Plow Under
4x Stone Rain
2x Saproling Burst
2x Fires of Yavimaya
Lands:
4x Mogg Hollows
10x Forest
8x Mountain
Karplusan Forest sure would be an upgrade over the Hollows and 2x Strip Mine would fit in as well, still need to get my hands on them though. Thought about weaving in Flametongue Kavu, what could be dropped for it though? Would it be even necessary?
4x Avaricious Dragon
4x Fulminator Mage
4x Shivan Wumpus
4x Young Pyromancer
3x Fire Diamond
4x Pillage
4x Molten Rain
4x Stone Rain
3x Valakut, the Molten Pinnacle
I almost never play this deck, usually bring it out when someone played something particularly annoying against me.
Avaricious Dragon is the tech that keeps you going.
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.