I'm working on what I thought was a mono-white control deck, but apparently after looking at some Primers, MWC usually includes things like Wrath of God, which I do not have. Maybe, I'll include them?
So far, this deck is really fun to play and frustratingly (in a good way) SLOW. My biggest issue is not really having a win condition or many creatures to attack with. Normally what happens is that I have control of the board which is good, but then I only have something like Aegis of the Gods on the battlefield which is super easy to kill. So, I have no problems controlling the board and almost completely stopping my opponents, but unless I draw lucky, it takes me forever to win. Not a problem, but I want to beef this thing up a bit.
Winter Orb doesn't really fit in this deck. With Magus it's a complete creature and land lock on both sides of the field. I suppose the only way that would work is with a 'Protect the king' type plan where you slowly ride Magus to the win, having stuff like Kismet and Mana Tithe/Apostles Blessing to protect him. It will still be deathly slow. Maybe one of the Gidions as another win-condition since it won't have to pay Magus cost and has his own protection.
If I were looking to make a Wx Control deck with Orb and Magus, this is probably what I would start with.
Mana Rocks to help you push through Orb. Gush and Borderpost to get around it(return tapped lands). Taxing counters to tap opponent out. Brainstorm to help find what you need and Gideon/Magus/Keyrune to close out the game.
Thanks for the reply. I'd really like to keep this Mono-White. The thing with Winter Orb is that yes it is pretty much a lockdown for my opponent AND myself, but the way I get around that is to lock them down and then cast a Disenchant when I'm ready to get moving. I do however love your suggestion for the planeswalker. Definitely going to get one or more of those!
Winter Orb doesn't really fit in this deck. With Magus it's a complete creature and land lock on both sides of the field. I suppose the only way that would work is with a 'Protect the king' type plan where you slowly ride Magus to the win, having stuff like Kismet and Mana Tithe/Apostles Blessing to protect him. It will still be deathly slow. Maybe one of the Gidions as another win-condition since it won't have to pay Magus cost and has his own protection.
If I were looking to make a Wx Control deck with Orb and Magus, this is probably what I would start with.
Mana Rocks to help you push through Orb. Gush and Borderpost to get around it(return tapped lands). Taxing counters to tap opponent out. Brainstorm to help find what you need and Gideon/Magus/Keyrune to close out the game.
Once you disenchant your Orb, it may be too late, who knows what your opponent could have at that point.
I do think you should really go 'all- in' on the Tabernacle/Orb lock. The Lion isn't even needed as they will have to constantly sac all but one creature anyway. Also, while Archangel is nice, you already have prison for that effect. If you want to consistently get your lock pieces, perhaps Enlightened Tutor?
While I think you're missing a lot by not going into another color, there are still other ways to go full on lockdown with Orb; Relic Barrier or Icy Manipulator for instance. Tap the Orb at the end of their turn so you can untap all your lands.
As for other cards: Enlightened Tutor could help find your important game pieces. Orim's Chant can be used to buy you a much needed turn or in combination with Scepter to lock your opponent out of the game even more than Orb can. Isochron Scepter Ethersworn Cannoist could also be a type of soft lock.
Once you disenchant your Orb, it may be too late, who knows what your opponent could have at that point.
I do think you should really go 'all- in' on the Tabernacle/Orb lock. The Lion isn't even needed as they will have to constantly sac all but one creature anyway. Also, while Archangel is nice, you already have prison for that effect. If you want to consistently get your lock pieces, perhaps Enlightened Tutor?
While I think you're missing a lot by not going into another color, there are still other ways to go full on lockdown with Orb; Relic Barrier or Icy Manipulator for instance. Tap the Orb at the end of their turn so you can untap all your lands.
As for other cards: Enlightened Tutor could help find your important game pieces. Orim's Chant can be used to buy you a much needed turn or in combination with Scepter to lock your opponent out of the game even more than Orb can. Isochron Scepter Ethersworn Cannoist could also be a type of soft lock.
Is Rule of Law needed? If you lock down people's mana enough, they're not going to cast more than one spell per turn anyway. Better to focus on that side of the lockdown. Have you considered Armageddon?
Thanks for the help Xyx. What i'm trying to do is some sort of hybrid lockdown/pillowfort deck. I realize that in Magic it's best to stick with one theme, but I can't help myself! I'm not too concerned since this is a casual deck and not competitive. So, I have the 4 Leyline of Sanctity in the sideboard because being hexproof isn't really an issue right now. When I start playing other people, I'll main-deck it. To be honest, I really wanted more creatures in there. I was thinking Dawn Elemental and Linvala, Keeper of Silence. But of course, I need those slots for prison cards.
Is there a way to make this work? Here's what I'm thinking:
*Of course, now that I look back at the deck, I didn't have room for the Winter Orb and Icy Manipulator which were huge parts of the deck to begin with! Oh, what to do...
I feel like you're pretty far into a monowhite enchantress game plan with this list. Linvala really lends itself more to hatebears and specific stax setup than it does to enchantress. Starfield of Nyx might be better than endless horizons in the 4 cmc slot. Kismet is another card that is really good at that cost. In terms of planeswalkers, I think either the 4 or 6 cmc elspeths would work better than gideon. Gideon isn't a great win condition, and generating blockers can be very effective with sphere of safety in play.
I feel like you're pretty far into a monowhite enchantress game plan with this list. Linvala really lends itself more to hatebears and specific stax setup than it does to enchantress. Starfield of Nyx might be better than endless horizons in the 4 cmc slot. Kismet is another card that is really good at that cost. In terms of planeswalkers, I think either the 4 or 6 cmc elspeths would work better than gideon. Gideon isn't a great win condition, and generating blockers can be very effective with sphere of safety in play.
I think I'd cut the sigil of the empty throne (you don't have access to the green enchantress effects to make it really strong) and run a rest in peace/Helm of Obedience combo mainboard. The Idyllic Tutors could change out for Enlightened Tutor which can also fetch your winter orb lock. I'd like another greater auramancy to try to get two of them into play at a time. Finally, I don't like the curve right now. Enchantress is a naturally slow deck, but yours has no ramp and a lot of 5 cmc cards with less draw. I'm not quite sure how to improve that right now, but I'll think about it.
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I'm working on what I thought was a mono-white control deck, but apparently after looking at some Primers, MWC usually includes things like Wrath of God, which I do not have. Maybe, I'll include them?
So far, this deck is really fun to play and frustratingly (in a good way) SLOW. My biggest issue is not really having a win condition or many creatures to attack with. Normally what happens is that I have control of the board which is good, but then I only have something like Aegis of the Gods on the battlefield which is super easy to kill. So, I have no problems controlling the board and almost completely stopping my opponents, but unless I draw lucky, it takes me forever to win. Not a problem, but I want to beef this thing up a bit.
I'm thinking about adding Luminarch Ascension, Archangel of Tithes, and a couple more Dawn Elemental if you all think that's a good idea. Love that card by the way
I would like to take out and replace the following..
White Sun's Zenith
Loxodon Gatekeeper
Spelltithe Enforcer
Any thoughts?
Here's what I'm playing right now:
4x Magus of the Tabernacle
3x Spelltithe Enforcer
2x Aegis of the Gods
2x Nyx-Fleece Ram
2x Dawn Elemental
2x Loxodon Gatekeeper
4x Disenchant
2x White Sun's Zenith
Enchantment
4x Oblivion Ring
3x Arrest
2x Ghostly Prison
2x Sphere of Safety
2x Rule of Law
2x Winter Orb
Land
24x Plains
If I were looking to make a Wx Control deck with Orb and Magus, this is probably what I would start with.
4 Magus of the Tabernacle
4 Winters Orb
4 Sol Ring
4 Fieldmist Borderpost
4 Azorius Keyrune
4 Gush
4 Mana Tithe
4 Mana Leak
4 Brainstorm
20 lands
Mana Rocks to help you push through Orb. Gush and Borderpost to get around it(return tapped lands). Taxing counters to tap opponent out. Brainstorm to help find what you need and Gideon/Magus/Keyrune to close out the game.
How does this look?
3x Mageta the Lion
2x Magus of the Tabernacle
2x Archangel of Tithes
2x Nyx-Fleece Ram
2x Dawn Elemental
2x Gideon of the Trials
Instants
4x Disenchant
2x Abeyance
Enchantment
3x Oblivion Ring
3x Arrest
2x Ghostly Prison
2x Sphere of Safety
2x Rule of Law
2x Luminarch Ascension
2x Winter Orb
2x Icy Manipulator
Land
24x Plains
I do think you should really go 'all- in' on the Tabernacle/Orb lock. The Lion isn't even needed as they will have to constantly sac all but one creature anyway. Also, while Archangel is nice, you already have prison for that effect. If you want to consistently get your lock pieces, perhaps Enlightened Tutor?
While I think you're missing a lot by not going into another color, there are still other ways to go full on lockdown with Orb; Relic Barrier or Icy Manipulator for instance. Tap the Orb at the end of their turn so you can untap all your lands.
As for other cards:
Enlightened Tutor could help find your important game pieces.
Orim's Chant can be used to buy you a much needed turn or in combination with Scepter to lock your opponent out of the game even more than Orb can.
Isochron Scepter
Ethersworn Cannoist could also be a type of soft lock.
4x Nyx-Fleece Ram
4x Magus of the Tabernacle
2x Linvala, Keeper of Silence
2x Dawn Elemental
4x Disenchant
Enchantment
4x Oblivion Ring
2x Arrest
2x Ghostly Prison
2x Sphere of Safety
2x Rule of Law
2x Luminarch Ascension
4x Winter Orb
2x Icy Manipulator
Land
24x Plains
Of course this would effect me as well. Is there something I'm missing here? Or will Armageddon mess up my opponent much more than it will me?
Is there a way to make this work? Here's what I'm thinking:
*Of course, now that I look back at the deck, I didn't have room for the Winter Orb and Icy Manipulator which were huge parts of the deck to begin with! Oh, what to do...
4x Mesa Enchantress
4x Magus of the Tabernacle
Planeswalker
2x Gideon of the Trials
Enchantments
4x Oblivion Ring
4x Ghostly Prison
3x Idyllic Tutor
3x Sphere of Safety
3x Greater Auramancy
3x Endless Horizons
2x Story Circle
2x Curse of Exhaustion
2x Sigil of the Empty Throne
3x Nykthos, Shrine to Nyx
4x Tectonic Edge
17x Plains
4x Leyline of Sanctity
4x Rest in Peace
3x Nevermore
2x Aura of Silence
2x Holy day
4x Mesa Enchantress
4x Magus of the Tabernacle
Enchantments
4x Oblivion Ring
4x Ghostly Prison
3x Idyllic Tutor
3x Sphere of Safety
3x Starfield of Nyx
2x Greater Auramancy
2x Story Circle
2x Curse of Exhaustion
2x Sigil of the Empty Throne
2x Winter Orb
2x Relic Barrier
Lands
3x Nykthos, Shrine to Nyx
4x Tectonic Edge
16x Plains
4x Leyline of Sanctity
4x Rest in Peace
3x Nevermore
2x Aura of Silence
2x Holy day