This is just a dumb deck I came up with based around Pyromancer Ascension's synergy with cards like Tormenting Voice and Cathartic Reunion. Namely, with a single active Ascension, these draw you massive amounts of cards and turn all of your card filtering into card advantage, because the discard is a cost and isn't copied. (Also, it's important to note that if you cast a Tormenting Voice with none in your graveyard and discard a Tormenting Voice to the cost, your Ascensions will get a counter.) In addition, Manamorphose gives you more mana and draws more cards, and Desperate Ritual can splice onto itself to give you potentially 60 red mana with three splices. The obvious win condition is Seismic Assault, since it's pretty easy to get 10 Mountains in your hand. Emrakul, the Aeons Torn and Ulamog, the Infinite Gyre are mostly there to prevent us from decking ourselves (which is incredibly easy to do once you have multiple Ascensions online), as we have 12 easy discard outlets for it, and also let us recycle our discarded Mountains if we discarded too many of them in our initial filtering. They're also a good backup win condition in case of Leyline of Sanctity or something, as it's pretty easy to get the mana to cast them with our copied mana spells. Anyway, just a goofy combo deck that's pretty fun, if not all that competitive.
You don't have enough 1-mana plays and a lot of 2-mana plays. That means you will often have nothing to do on turn 1 and will be casting a 2cc spell on turn 3, underutilizing mana and losing tempo. You're probably waiting until turn 4 before casting multiple spells in a turn. Since this deck requires casting a bunch of spells and filling your graveyard, it might be slow to get running.
You could try adding more action at 1 mana. Faithless Looting is pretty bad compared to your draw spells because it doesn't discard as part of the cost, but it does dig you into Ascension sooner and helps fill your yard. Gitaxian Probe is a free cantrip and could easily be a 4-of. At the very least, you can go up to 4 Magmatic Insight. Remember that extra copies can be pitched to other draw/discard effects and having 4-of a spell is much better than having less than 4 of it in a Pyromancer's Ascension deck.
Another option is to run more mana acceleration to cast your 2-mana cards faster: Rite of Flame, Sandstone Needle, etc.
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1 Emrakul, the Aeons Torn
1 Ulamog, the Infinite Gyre
// 8 Enchantment
4 Pyromancer Ascension
4 Seismic Assault
4 Manamorphose
4 Desperate Ritual
// 24 Land
24 Mountain
// 18 Sorcery
4 Tormenting Voice
4 Wild Guess
3 Flame Jab
3 Magmatic Insight
4 Cathartic Reunion
You don't have enough 1-mana plays and a lot of 2-mana plays. That means you will often have nothing to do on turn 1 and will be casting a 2cc spell on turn 3, underutilizing mana and losing tempo. You're probably waiting until turn 4 before casting multiple spells in a turn. Since this deck requires casting a bunch of spells and filling your graveyard, it might be slow to get running.
You could try adding more action at 1 mana. Faithless Looting is pretty bad compared to your draw spells because it doesn't discard as part of the cost, but it does dig you into Ascension sooner and helps fill your yard. Gitaxian Probe is a free cantrip and could easily be a 4-of. At the very least, you can go up to 4 Magmatic Insight. Remember that extra copies can be pitched to other draw/discard effects and having 4-of a spell is much better than having less than 4 of it in a Pyromancer's Ascension deck.
Another option is to run more mana acceleration to cast your 2-mana cards faster: Rite of Flame, Sandstone Needle, etc.