The current idea is to use locustron to power out Timesifter, Leveler, and Darksteel Forge while also having Glacial Chasm on the board. Then letting the opponent play magic alone until they run out of cards (ideally with no way to break the lock).
I'm looking for advice/suggestions to help make this deck consistent and give it some sort of way to survive until we assemble our field.
For the sake of not breaking my bank or ruining the fun of the deck I'd like to try to keep this below $100 total.
Shared Fate might be a good option for this deck. It creates a similar (much harder to break) lock that also doesn't have the disadvantage of instantly losing to any deck with artifact hate that gets around Darksteel Forge. Your opponent won't have any means to beat you with your own deck after Leveler exiles it, and they won't be able to draw into any of their hate, either. Then, you can win with your opponent's deck. I know you have budgetary restrictions, but try to pick up Vesuva when you can for a full 12-post mana base.
I would look for ways to protect your lock pieces, since opponent can basically tutor through his whole deck to try to find any combination of cards that answers your lock.
not sure if it was out but if you splice in some white dual lands and some Teferi's Protection then you dont need the forge. once you remove the library and play cast teferi and its game over. i think the only thing that could make you lose is if they have a way to make you draw.
in an interesting way.
4x Glimmerpost
4x Darksteel Citadel
4x Cloudpost
8x Island
4x Glacial Chasm
4x Seat of the Synod
3x Darksteel Forge
3x Timesifter
4x Expedition Map
Instant(6)
2x Convolute
4x Condescend
3x Leveler
Sorcery(13)
4x Tinker
4x Fabricate
4x Ponder
1x Thoughtcast
The current idea is to use locustron to power out Timesifter, Leveler, and Darksteel Forge while also having Glacial Chasm on the board. Then letting the opponent play magic alone until they run out of cards (ideally with no way to break the lock).
I'm looking for advice/suggestions to help make this deck consistent and give it some sort of way to survive until we assemble our field.
For the sake of not breaking my bank or ruining the fun of the deck I'd like to try to keep this below $100 total.
I would look for ways to protect your lock pieces, since opponent can basically tutor through his whole deck to try to find any combination of cards that answers your lock.
Padeem, Consul of Innovation grants hexproof. It also blocks and draws cards while you're setting things up.
Stasis might be hilarious too, but perhaps that is a different deck.
You probably want a way to protect your lands too, otherwise opponent will just kill Glacial Chasm (not an artifact) and then kill you.