pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Adding 2 Goblin Bomb. It seems a little slow (minimum 5 turns to win with it), but for the low low price of 2 mana you get a 'free' coin flip every turn, and it could even win the game.
@kumlekar: Mana clash doesn't trigger Chance Encounter since you don't win the flip, you simply loose life when it comes on tail. I used to play it in my own flip deck, but got it out when I saw the ruling.
OP: What is the GMAD format/banlist? If it's vintage, I'll add a singleton Mana Crypt for the lolz.
"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
Still waiting for OP to clarify deck format (Vintage/Legacy) for that Mana Crypt...
In the meantime, adding 3 Planar Chaos. Stalls your opponents while you set up your board, downside is somewhat watered down as long as you keep your Thumb in play. Gives free flips during your upkeep.
well, generally these things are eternal formats, but i recall the rules in a prior thread stating no tarmogoyfs.
Private Mod Note
():
Rollback Post to RevisionRollBack
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
i'm a little confused. Chance Encounter states that you have to WIN a coin flip. does mana clash fit into that category? not that it's a bad choice, just not sure if that card triggers the OP card.
Mana Clash doesn't really have a winner, just a condition to end the flipping.
i'm a little confused. Chance Encounter states that you have to WIN a coin flip. does mana clash fit into that category? not that it's a bad choice, just not sure if that card triggers the OP card.
Mana Clash doesn't really have a winner, just a condition to end the flipping.
@kumlekar: Mana clash doesn't trigger Chance Encounter since you don't win the flip, you simply loose life when it comes on tail. I used to play it in my own flip deck, but got it out when I saw the ruling.
Already pointed that out. Also, adding 3 Puppet's Verdict to deal with creatures.
Gamble doesn't trigger the Encounter, but it fits the theme and helps a turn-2 Krark's Thumb. Plus, I like the idea of inconsistent consistency, and tutors are useful.
"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
I was thinking of Ral, then I saw we are at 74 cards. I'm just editing the deck and combining those two creature groups because I'm OCD like that. Thoughts on Ral vs adding more creatures?
I can see a solid defense for either. Ral fits with the ideal but creatures give more stability. Id say go with Ral if you want him. I only worry that in application this deck might suffer against a quick agro deck
I was thinking of Ral, then I saw we are at 74 cards. I'm just editing the deck and combining those two creature groups because I'm OCD like that. Thoughts on Ral vs adding more creatures?
updated the lands.
also added mirari
since many spells are able to be copied, we can double the flips too
Private Mod Note
():
Rollback Post to RevisionRollBack
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I was thinking of Ral, then I saw we are at 74 cards. I'm just editing the deck and combining those two creature groups because I'm OCD like that. Thoughts on Ral vs adding more creatures?
updated the lands.
also added mirari
since many spells are able to be copied, we can double the flips too
And just like that it looks like we are in the cutting phase!
I'm going to vote against all copies of mana clash since you never "win" the flip.
1) no proliferate cards
2)no infinite triggers like frenetic efreet, however, ral zarek is fair.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
4x Krark's Thumb
4x Chance encounter
24x OP.choice
4 Krark's Thumb
4 Chance encounter
4 Mana Clash
24 OP.choice
4 Volatile Rig
Stuff 16
4 Krark's Thumb
4 Chance encounter
4 Mana Clash
4 Fiery Gambit
24 OP.choice
4 Volatile Rig
Artifacts 4
4 Krark's Thumb
4 Chance encounter
4 Mana Clash
4 Fiery Gambit
2 Goblin Bomb
24 OP.choice
OP: What is the GMAD format/banlist? If it's vintage, I'll add a singleton Mana Crypt for the lolz.
4 Volatile Rig
Artifacts 4
4 Krark's Thumb
4 Chance encounter
4 Mana Clash
4 Fiery Gambit
4 Game of Chaos
2 Goblin Bomb
24 OP.choice
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
In the meantime, adding 3 Planar Chaos. Stalls your opponents while you set up your board, downside is somewhat watered down as long as you keep your Thumb in play. Gives free flips during your upkeep.
4 Volatile Rig
Artifacts: 4
4 Krark's Thumb
Spells: 23
4 Chance encounter
4 Mana Clash
4 Fiery Gambit
4 Game of Chaos
2 Goblin Bomb
2 Stitch in Time
3 Planar Chaos
24 OP.choice
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I'm going to add that mana crypt for you. If OP doesn't want it in there, then we can cut it.
+1 Mana Crypt- because mana, because coins...
4 Volatile Rig
Artifacts: 5
4 Krark's Thumb
1 Mana Crypt
4 Chance encounter
4 Mana Clash
4 Fiery Gambit
4 Game of Chaos
2 Goblin Bomb
2 Stitch in Time
3 Planar Chaos
24 OP.choice
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Mana Clash doesn't really have a winner, just a condition to end the flipping.
clan sig by me
twitch.tv/TheBlueMuzzy
@thebluemuzzy
Already pointed that out. Also, adding 3 Puppet's Verdict to deal with creatures.
4 Volatile Rig
Artifacts: 5
4 Krark's Thumb
1 Mana Crypt
Spells: 26
4 Chance encounter
4 Mana Clash
4 Fiery Gambit
4 Game of Chaos
2 Goblin Bomb
2 Stitch in Time
3 Planar Chaos
3 Puppet's Verdict
24 OP.choice
Adding 3 Squee's Revenge. Card draw that fits into the flipping mechanic. Sign me in. BTW, this starts to look exactly like my own decklist
4 Volatile Rig
Artifacts: 5
4 Krark's Thumb
1 Mana Crypt
Spells: 29
4 Chance encounter
4 Mana Clash
4 Fiery Gambit
4 Game of Chaos
2 Goblin Bomb
2 Stitch in Time
3 Planar Chaos
3 Puppet's Verdict
3 Squee's Revenge
24 OP.choice
4 Volatile Rig
Artifacts: 5
4 Krark's Thumb
1 Mana Crypt
Spells: 37
4 Chance encounter
4 Gamble
4 Mana Clash
4 Fiery Gambit
4 Game of Chaos
2 Goblin Bomb
2 Stitch in Time
3 Planar Chaos
3 Puppet's Verdict
3 Squee's Revenge
4 Impulse
24 OP.choice
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
There's really not very many ways to build a coin flip deck.
4 Volatile Rig
Artifacts: 5
4 Krark's Thumb
1 Mana Crypt
Spells: 37
4 Chance encounter
4 Gamble
4 Mana Clash
4 Fiery Gambit
4 Game of Chaos
2 Goblin Bomb
2 Stitch in Time
3 Planar Chaos
3 Puppet's Verdict
3 Squee's Revenge
4 Impulse
4 Sea gate Oracle
Lands 24
24 OP.choice
4 Volatile Rig
4 Sea gate Oracle
Artifacts: 5
4 Krark's Thumb
1 Mana Crypt
Spells: 37
4 Chance encounter
4 Gamble
4 Mana Clash
4 Fiery Gambit
4 Game of Chaos
2 Goblin Bomb
2 Stitch in Time
3 Planar Chaos
3 Puppet's Verdict
3 Squee's Revenge
4 Impulse
24 OP.choice
updated the lands.
also added mirari
since many spells are able to be copied, we can double the flips too
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
And just like that it looks like we are in the cutting phase!
I'm going to vote against all copies of mana clash since you never "win" the flip.
4 Volatile Rig
4 Sea gate Oracle
Artifacts: 6
4 Krark's Thumb
1 Mana Crypt
1 mirari
Spells: 37
4 Chance encounter
4 Gamble
4 Mana Clash (1 @ -4)
4 Fiery Gambit
4 Game of Chaos
2 Goblin Bomb
2 Stitch in Time
3 Planar Chaos
3 Puppet's Verdict
3 Squee's Revenge
4 Impulse
12 island
12 mountain
4 Volatile Rig
4 Sea gate Oracle
Artifacts: 6
4 Krark's Thumb
1 Mana Crypt
1 mirari
Spells: 37
4 Chance encounter
4 Gamble
4 Mana Clash (2 @ -4)
4 Fiery Gambit
4 Game of Chaos
2 Goblin Bomb
2 Stitch in Time
3 Planar Chaos
3 Puppet's Verdict
3 Squee's Revenge
4 Impulse
12 island
12 mountain