Thada Adel needs a better target to look for. Even if there's only one, in these lists usually she just settles for a dorky Golden Urn, or taking a Bladed Sentinel just to get it out of the way.
The only thing Daring Thief is good for in this pool is disarming Benevolent Ancestor. I'm not a fan. Speaking of...
Benevolent Ancestor is hilariously effective for the home team. If they both reach the board, the raiders have to do a lot of work to get past them. Between Teetering Peaks, Jhessian Thief/Incursion Specialist, and Stomp/Teleportal, it's not undoable though.
I do not like Souls of the Faultless in this deck. It's rare for the raiders to attack unsafely. Same goes for Wall of Souls. I sorta figured this would be the case, but I was short cards, so they got to stay anyway. Those would be the first I'd replace with something else.
The uncommon:common ratio in the tomb deck is too high.
Most of the games I played seemed pretty close, with both decks getting a chance to do stuff before it swung one way or another for the last time. The tomb deck is all about long grindy games, though, and if we're pointing these decks at hypothetical rookies it could maybe stand to have another big bomb to prevent going to turn 30 on a regular basis.
The Artifact Sphinx preview card I suggested (would probably be something like a 4/4 with flying, vigilance, and a fancy ability for ) could work for the Tombs deck while the Raiders deck could use Grappling Hook. If the Sphinx preview card doesn't work out, Tombs could use something like Staff of Nin or even the Empire trio from M12. We could also look at the Tombs deck getting some Equipment that isn't tied to the Raiders theme, like ancient swords or magical staves. We could swap Austere Command out for Scourglass.
If we allow some Vampires in the Tombs deck, Blazing Torch becomes a very sensible and flavorful option for the Raiders. Skyblinder Staff works well in the event Tombs gets some flying creatures. Speaking of, perhaps we need to expand the range of creatures available to Tombs to include nonhumanoid creatures like Bats, Rats, Scorpions, and Snakes?
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Also, Angel's Tomb doesn't seem to do much, since Tombs has fewer creatures and it doesn't work on defense without flash or similar. (Nemesis Trap?)
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Rollback Post to RevisionRollBack
"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
It seems very strange to make Vengeful Pharaoh the face card, regardless of its solid flavor. Tombstalker has the name down, and actually makes sense to upgrade to mythic. You definitely want your face card to both A.) Actually be a mythic and B.) Feel mythic.
The pharoah does neither.
Not being able to take advantage of most of the good traps is also a shame, the best black one (and really fun flavorfully) is Nemesis Trap which doesn't even make sense if the Raiders are U/R.
Entomber Exarch should also probably be in there somewhere for pretty fun value (and a great alternate art candidate).
Grave Titan is another potentially acceptable face mythic, feels like the ancient thing locked deep in that tomb, and can be alt-arted for a more egyptian theme if thats the real plan.
Non-Mythics have been used as face cards in the past, the most notable example being Knight of the Reliquary.
I could see Grave Titan getting new art resembling something like Anakaris from Darkstalkers, but there's little basis for Giants in Egyptian mythology.
Ah, if only we had a creature version of Dack Fayden to use as a face card for Raiders. Although, if said card worked anything like the Origins Walkers, it would be a DFC which would then take it out of consideration.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Non-Mythics have been used as face cards in the past, the most notable example being Knight of the Reliquary.
I could see Grave Titan getting new art resembling something like Anakaris from Darkstalkers, but there's little basis for Giants in Egyptian mythology.
Ah, if only we had a creature version of Dack Fayden to use as a face card for Raiders. Although, if said card worked anything like the Origins Walkers, it would be a DFC which would then take it out of consideration.
Rares have been used in the past but they are "upgraded" to mythic when put into duel decks, and they all still feel mythic.
Either of the council potentially work, though they may give the tomb deck too much resilience against the more or less aggro Raiders deck. Both heal, original ghosts allow for very profitable blocking, and new ghosts hit very hard, and worst case block everything the raider deck has at the moment.
Well yes, that is what I meant. Rares can function as mythic faces when necessary.
Yeah, the Raiders deck could use something that gives them more muscle, though cards like Tricks of the Trade and Trusty Machete can help with that. Of course, that's also a reason for the Raiders deck being stealthy.
I'm finding that Tombs is leaning too heavily towards defense while Raiders is leaning too heavily towards aggro. Flavor's all well and good, but the Tombs deck needs more push to actually win the game while Raiders could use more ways to deal with Tombs creatures.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
What about Sword of Kaldra for the Tombs deck? That seems like a worthy treasure. Only problem is, we'd want to include the Shield and Helm as well, and those would take up three of the valuable five rare slots. Perhaps we need to narrow the Tombs deck's theme down to graveyard shenanigans with artifacts as a subtheme?
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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The Artifact Sphinx preview card I suggested (would probably be something like a 4/4 with flying, vigilance, and a fancy ability for ) could work for the Tombs deck while the Raiders deck could use Grappling Hook. If the Sphinx preview card doesn't work out, Tombs could use something like Staff of Nin or even the Empire trio from M12. We could also look at the Tombs deck getting some Equipment that isn't tied to the Raiders theme, like ancient swords or magical staves. We could swap Austere Command out for Scourglass.
If we allow some Vampires in the Tombs deck, Blazing Torch becomes a very sensible and flavorful option for the Raiders. Skyblinder Staff works well in the event Tombs gets some flying creatures. Speaking of, perhaps we need to expand the range of creatures available to Tombs to include nonhumanoid creatures like Bats, Rats, Scorpions, and Snakes?
1 Wall of Omens
2 Putrid Warrior
1 Auriok Replica
1 Custodian of the Trove
1 Mournful Zombie
1 Souls of the Faultless
1 Bladed Sentinel
1 Vengeful Pharaoh (AAFM)
1 Gold-Forged Sentinel
Artifacts
1 Golden Urn
1 Glint Hawk Idol
1 Guardian Idol
1 Orzhov Signet
1 Pit Trap
1 Angel's Tomb
1 Leonin Bladetrap
1 Pristine Talisman
1 Vessel of Endless Rest
1 Artificer's Hex
1 Silkwrap
1 Curse of Exhaustion
1 Brink of Disaster
1 Curse of Thirst
1 Curse of Death's Hold (R)
Instants
1 Mortify
Sorceries
1 Reanimate
1 Ritual of Restoration
1 Unburial Rites
1 Austere Command (R)
1 Immortal Servitude (R)
1 Debt to the Deathless
Land
1 Buried Ruin
2 Scoured Barrens
10 Plains
10 Swamp
Other Considerations
1 Deathrender
1 Scourglass
1 Lord of the Undead
1 Grave Titan (AAFM)
1 Tombstalker
1 Necromancer's Covenant
1 Angel of Despair
1 Merfolk Looter
1 Riddlesmith
1 Subterranean Scout
1 Daring Thief (R)
1 Jhessian Thief
1 Reckless Scholar
1 Stealer of Secrets
1 Torch Slinger
1 Tuktuk the Explorer (R)
1 Thada Adel, Acquisitor (R)
1 Archaeomancer
1 Master Thief
1 Avarice Totem
1 Blazing Torch
1 Trusty Machete
1 Rogue's Gloves
1 Grappling Hook (R)
Enchantments
1 Quest for Ancient Secrets
1 Tricks of the Trade
1 Steal Artifact
1 Treasure Trove
Instants
1 Learn from the Past
1 Thieves' Fortune
2 Artful Dodge
1 Faithless Looting
1 Treasure Hunt
1 Metallic Mastery
Land
1 Rogue's Passage
2 Swiftwater Cliffs
10 Island
10 Mountain
3 Preview Cards
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Also, Angel's Tomb doesn't seem to do much, since Tombs has fewer creatures and it doesn't work on defense without flash or similar. (Nemesis Trap?)
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
The pharoah does neither.
Not being able to take advantage of most of the good traps is also a shame, the best black one (and really fun flavorfully) is Nemesis Trap which doesn't even make sense if the Raiders are U/R.
Entomber Exarch should also probably be in there somewhere for pretty fun value (and a great alternate art candidate).
Grave Titan is another potentially acceptable face mythic, feels like the ancient thing locked deep in that tomb, and can be alt-arted for a more egyptian theme if thats the real plan.
I could see Grave Titan getting new art resembling something like Anakaris from Darkstalkers, but there's little basis for Giants in Egyptian mythology.
How would one of the Ghost Councils do?
Ah, if only we had a creature version of Dack Fayden to use as a face card for Raiders. Although, if said card worked anything like the Origins Walkers, it would be a DFC which would then take it out of consideration.
1 Wall of Omens
2 Putrid Warrior
1 Auriok Replica
1 Custodian of the Trove
1 Mournful Zombie
1 Souls of the Faultless
1 Bladed Sentinel
1 Entomber Exarch
1 Vengeful Pharaoh (R)
1 Gold-Forged Sentinel
Artifacts
1 Golden Urn
1 Glint Hawk Idol
1 Guardian Idol
1 Orzhov Signet
1 Pit Trap
1 Angel's Tomb
1 Leonin Bladetrap
1 Pristine Talisman
1 Vessel of Endless Rest
1 Artificer's Hex
1 Silkwrap
1 Curse of Exhaustion
1 Brink of Disaster
1 Curse of Thirst
1 Curse of Death's Hold (R)
Instants
1 Pitfall Trap
1 Mortify
1 Arrow Volley Trap
Sorceries
1 Reanimate
1 Ritual of Restoration
1 Unburial Rites
1 Austere Command (R)
1 Immortal Servitude (R)
1 Debt to the Deathless
Land
1 Buried Ruin
2 Scoured Barrens
10 Plains
10 Swamp
Other Considerations
1 Deathrender
1 Scourglass
1 Lord of the Undead
1 Ghost Council of Orzhova (AAFM)
1 Obzedat, Ghost Council (AAFM)
1 Grave Titan (AAFM)
1 Tombstalker
1 Necromancer's Covenant
1 Angel of Despair
1 Merfolk Looter
1 Riddlesmith
1 Goblin Tunneler
1 Subterranean Scout
1 Daring Thief (R)
1 Jhessian Thief
1 Reckless Scholar
1 Stealer of Secrets
1 Torch Slinger
1 Tuktuk the Explorer (R)
1 Thada Adel, Acquisitor (R)
1 Archaeomancer
1 Master Thief
1 Adventuring Gear
1 Avarice Totem
1 Blazing Torch
1 Trusty Machete
1 Rogue's Gloves
1 Grappling Hook (R)
Enchantments
1 Quest for Ancient Secrets
1 Tricks of the Trade
1 Steal Artifact
1 Treasure Trove
Instants
1 Learn from the Past
1 Thieves' Fortune
1 Bone to Ash
2 Artful Dodge
1 Faithless Looting
1 Treasure Hunt
1 Metallic Mastery
1 Mystic Retrieval
Land
1 Rogue's Passage
2 Swiftwater Cliffs
10 Island
10 Mountain
3 Preview Cards
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Rares have been used in the past but they are "upgraded" to mythic when put into duel decks, and they all still feel mythic.
Either of the council potentially work, though they may give the tomb deck too much resilience against the more or less aggro Raiders deck. Both heal, original ghosts allow for very profitable blocking, and new ghosts hit very hard, and worst case block everything the raider deck has at the moment.
Yeah, the Raiders deck could use something that gives them more muscle, though cards like Tricks of the Trade and Trusty Machete can help with that. Of course, that's also a reason for the Raiders deck being stealthy.
I'm finding that Tombs is leaning too heavily towards defense while Raiders is leaning too heavily towards aggro. Flavor's all well and good, but the Tombs deck needs more push to actually win the game while Raiders could use more ways to deal with Tombs creatures.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.