This deck is a variation on Horde Magic. It's a large deck, and a group of people play against it. The flavor is as follows:
You're a planeswalker, who has been trapped with your peers. You are some of the strongest mages in the multiverse. The plane on which you find yourself is not a pretty one. It's a real zombie Apocalypse. These fiends are relentless, and they're coming right for you. Can you survive? Can you save this plane?
The "survivors" (players) take three turns before the Horde. then, the Horde reveals cards from the top of it's deck until a non-token card is revealed. Those cards are then cast. (any card that would be drawn by the Horde is instead cast) All creatures the Horde controls have haste and "this creature must attack each turn if able."
You can attack the Horde. Any damage that would be dealt to it isn't really damage. You reveal that many cards from the top of the Horde's deck and put them in it's graveyard.
The survivors win by depleting the deck AND getting rid of all zombies on the battlefield under the Horde's control.
How many players does this normally last? Also no Grave Titan or other zombie making creatures? Maybe they can use cards from the graveyard like Empty the Pits for example.
two players are usually enough to last a few turns at least, but only once has a single player come out victorious. It was vampire lifelink. No, I fugured with as often as a 5/5 or two comes out on it's turn one, it doesn't need MORE 2/2 zombies. Also, I was considering putting in two Omen Machine for it....it doesn't draw cards, but on top of that, it isn't a player. I hate the times it gets a 5/5 Zombie Giant and a 5/5 Demon with flying on it's furst turn, and then a Vulturous Zombie. It really sucks then.
I guess it depends on the power level of each your decks. My buddies and I normally play 4 or 5 player games so we would need to ramp up the power on the horde deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
RG Titan Breach GWU Eldrazi BRG Living End
BGU Food Chain WBG JunkFit
To post a comment, please login or register a new account.
The "survivors" (players) take three turns before the Horde. then, the Horde reveals cards from the top of it's deck until a non-token card is revealed. Those cards are then cast. (any card that would be drawn by the Horde is instead cast) All creatures the Horde controls have haste and "this creature must attack each turn if able."
You can attack the Horde. Any damage that would be dealt to it isn't really damage. You reveal that many cards from the top of the Horde's deck and put them in it's graveyard.
The survivors win by depleting the deck AND getting rid of all zombies on the battlefield under the Horde's control.
6x 5/5 Zombie Giant
6x 1/1 Harpy
6x 1/1 Wolf
4x 3/3 (Black) Beast
4x 5/5 Demon
4x 1/1 Assassin
5x Carrion Crow
5x Highborn Ghoul
4x Rotting Mastodon
4x Vulturous Zombie
3x Diregraf Captain
3x Zombie Goliath
3x Ghoulraiser
2x Night's Whisper
2x Shambling Remains
2x Read the Bones
2x Butcher Ghoul
2x Fleshbag Marauder
2x Gravepurge
2x Endless Ranks of the Dead
1x Malfeld Twins
GWU Eldrazi
BRG Living End
WBG JunkFit
GWU Eldrazi
BRG Living End
WBG JunkFit