A lot of the GMaDs have been really dense and kinda tough for newer players- I think I'll run something easy and interesting. Green control with Primeval Bounty as a main wincon (though probably not the only).
I don't care what other one or two colors or if any colors we add- just make sure Green is a primary or co-main color.
Legacy banlist, no dollar limit.
Let's aim for a multiplayer kitchen cutthroat casual table.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
That is up for us to figure out- but it can act as a good finisher in conjunction with a deck that is using ETB, mana dorks, and walls to make up the primary shell of control.
I feel GBW might be stronger than GWU. The former gives things to play around with reusing the graveyard, Recurring Nightmare pumps while cycling creatures (or tokens into cards). We could also run Karador, Ghost Chieftain with Bounty, generating 2 or more creatures per use of his ability.
if we go WGB, then we could use Mortify and Putrefy with cycling Eternal Witness and the Wildebeests.
for now I'm adding 3 Eternal Witness to constantly get back those utility spells.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Adding 3 Maelstrom Pusle. It can deal with almost every annoying permanent we can face, plus it wipes out token decks. Sorcery speed is a downside to stop permanent-based combo, though. I would consider adding 1-2 Beast Within to complete our removal toolbox, as it can also turn a late-game land draw into a 3/3 beast and 3 +1/+1 counters.
White Rock Control?
A few more overpriced enchantments will really give the deck a nice pop-
Adding:
1 Debtors' Knell- will allow our creatures to get even more value: and more importantly allow us to steal our opps.
Voting out
2- Primeval Bounty- While it is the namesake of the deck, having more than 2 seems excessive with 4 academy rector. esp if we are going to have a small suite of strong enchantments.
All- Stampeding Wildebeests- this is a bit too slow for an advanced meta. And much too weak. Plus D-knell allows us to get things back should we need them.
All- Spike Weaver- We need early plays, but less mid-range junkers and more efficient blockers or ETB effects.
Adding 2 Bounty of the Hunt, put a mass of counters on something (sometimes for free!) for a big punch. granted, we'll have to remove three at the end of turn, but it aught to be worth it.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Selvaxri and Thatredwood: you both forgot to include the votes casted by SSD in your decklists. 😯
SSD and I posted at the same, or within a few minutes, I didn't notice his post.
Quote from Sun_shine_dan »
All- Stampeding Wildebeests- this is a bit too slow for an advanced meta. And much too weak. Plus D-knell allows us to get things back should we need them.
the Knell gets back dead creatures, the wildebeest bounces etb- if we include anymore. Whereas four is a bit much, what about dropping them down to two copies? if we don't get anymore ebt critters, then I don't mind dropping them.
since we're going BGW, voting out Seaside Citadel and adding 4 Tainted Field, practically essential in a WB deck.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
SSD and I posted at the same, or within a few minutes, I didn't notice his post.
No problem
SO.... With our main card generating tokens and counters, I'd feel bad if don't consider some counter and token synergy. Thus, I'm adding 2 Doubling Season. I think that 3 or 4 would be too many, even though the effect is exponential, since the top of the curve is currently pretty loaded at the moment. Also, we can cheat it into play from our library with our Rectors.
in the old days, green control utilizes some LD in addition to Plow Under, Tangle Wires, and Rishadan Port, quite nasty. If LD isn't your thing, Chord of Calling is great for finding your utility creatures.
Since we are going for cut-throat casual, I would like to point out that we have nothing to rattlesnake in the early turns of the game. Our curve starts at Two, and Silhana Ledgewalker won't really stop much of anything at first. I don't feel like formatting though, so I won't actually add or vote out... sorry, give me a few days to get back in the groove of things
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
I suppose you added the third vote against the citadel? if yes, please explain and remove the card from the deck listing. it's the stereotypical "three-strikes-you're-out" philosophy.
Also, I'm going to vote against Windswept Heath, unless more white cards get added, we should be fine with the Bosk and Field to get us the white to play the Rector. I'm also not one to play a deck with mana base 80% non-basics...
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
I'm also casting a vote to remove the Windswept Heath. A single playset of fetches should be far enough for our need, especially since it can get a Bosk.
Let's get this deck back going. Since Vegeta didn't explain why he was voting against the Wildebeests, weavers, or Citadel, those votes have been removed. I'm also voting to lower the count of the bounty down to two. it's an expensive card, so it's up to the Rector to fetch early. [my vote replaces his]
Adding 2 Vindicate for straight up removal that we don't want to waste a Maelstrom Pulse to Eradicate.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Adding 4 Nature's Lore for some early acceleration. On a side note, being a sorcery and putting any Forest card directly onto the battlefield triggers two of our main card's abilities at once.
I don't care what other one or two colors or if any colors we add- just make sure Green is a primary or co-main color.
Legacy banlist, no dollar limit.
Let's aim for a multiplayer kitchen cutthroat casual table.
So Pro I have an alpha Volcanic Island
I'm going to add 4 Stampeding Wildebeests. It enables ETB critters (Wall of Blossoms, Elvish Mystic, Eternal Witness, etc), and itself is a nice target for three +1/+1 counters.
I'm assuming that SSD wants 4 Bounty in the deck...
4 Stampeding Wildebeests
4 Primeval Bounty
24 X
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
That is up for us to figure out- but it can act as a good finisher in conjunction with a deck that is using ETB, mana dorks, and walls to make up the primary shell of control.
All control isn't board wipes and counterspells.
So Pro I have an alpha Volcanic Island
4 Stampeding Wildebeests
3 Academy Rector
4 Primeval Bounty
4 Seaside Citadel
20 X
Moderator Help Desk
Sales Thread
4x Stampeding Wildebeests
3x Academy Rector
4x Primeval Bounty
Lands (24)
4x Seaside Citadel
4x Windswept Heath
16x Other Lands
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
for now I'm adding 3 Eternal Witness to constantly get back those utility spells.
I am intrigued with playing Recurring Nightmare, especially if we decide to play Jerad's Orders, Mulch, Commune with the Gods, etc to get cards in our graveyard to get back with all the Centaur tokens we're bound to get.
4x Stampeding Wildebeests
3x Academy Rector
3 Eternal Witness
4x Primeval Bounty
Lands (24)
4x Seaside Citadel
4x Windswept Heath
16x Other Lands
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
4 Stampeding Wildebeests
3 Academy Rector
3 Eternal Witness
4 Fertilid
4 Primeval Bounty
Lands (24)
4 Seaside Citadel
4 Windswept Heath
16 Other Lands
4 Stampeding Wildebeests
3 Academy Rector
3 Eternal Witness
4 Fertilid
2 Spike Weaver
4 Primeval Bounty
Lands (24)
4 Seaside Citadel
4 Windswept Heath
16 Other Lands
4 Stampeding Wildebeests
3 Academy Rector
3 Eternal Witness
4 Fertilid
2 Spike Weaver
4 Primeval Bounty
Sorcery (3)
3 Maelstrom Pulse
Lands (24)
4 Seaside Citadel
4 Windswept Heath
16 Other Lands
A few more overpriced enchantments will really give the deck a nice pop-
Adding:
1 Debtors' Knell- will allow our creatures to get even more value: and more importantly allow us to steal our opps.
Voting out
2- Primeval Bounty- While it is the namesake of the deck, having more than 2 seems excessive with 4 academy rector. esp if we are going to have a small suite of strong enchantments.
All- Stampeding Wildebeests- this is a bit too slow for an advanced meta. And much too weak. Plus D-knell allows us to get things back should we need them.
All- Spike Weaver- We need early plays, but less mid-range junkers and more efficient blockers or ETB effects.
4 Stampeding Wildebeests (All @ 1)
3 Academy Rector
3 Eternal Witness
4 Fertilid
2 Spike Weaver (All @ 1)
4 Primeval Bounty (-2 @ 1)
1 Debtors' Knell
3 Maelstrom Pulse
4 Seaside Citadel
4 Windswept Heath
16 Other Lands
So Pro I have an alpha Volcanic Island
4 Stampeding Wildebeests
3 Academy Rector
3 Eternal Witness
4 Fertilid
2 Spike Weaver
4 Primeval Bounty
Sorcery (3)
3 Maelstrom Pulse
Instant (2)
2 Bounty of the Hunt
4 Seaside Citadel
4 Windswept Heath
16 Other Lands
[/quote]
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
4 Stampeding Wildebeests (-All @ 1)
3 Academy Rector
3 Eternal Witness
4 Fertilid
2 Silhana Ledgewalker
2 Spike Weaver (-All @ 1)
4 Primeval Bounty (-2 @ 1)
1 Debtor's Knell
Sorcery (3)
3 Maelstrom Pulse
Instant (2)
2 Bounty of the Hunt
4 Seaside Citadel
4 Windswept Heath
16 Other Lands
Moderator Help Desk
Sales Thread
SSD and I posted at the same, or within a few minutes, I didn't notice his post.
the Knell gets back dead creatures, the wildebeest bounces etb- if we include anymore. Whereas four is a bit much, what about dropping them down to two copies? if we don't get anymore ebt critters, then I don't mind dropping them.
since we're going BGW, voting out Seaside Citadel and adding 4 Tainted Field, practically essential in a WB deck.
4 Stampeding Wildebeests (-All @ 1)
3 Academy Rector
3 Eternal Witness
4 Fertilid
2 Silhana Ledgewalker
2 Spike Weaver (-All @ 1)
4 Primeval Bounty (-2 @ 1)
1 Debtor's Knell
Sorcery (3)
3 Maelstrom Pulse
Instant (2)
2 Bounty of the Hunt
4 Seaside Citadel (1 @ -4)
4 Tainted Field
4 Windswept Heath
12 Other Lands
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
No problem
SO.... With our main card generating tokens and counters, I'd feel bad if don't consider some counter and token synergy. Thus, I'm adding 2 Doubling Season. I think that 3 or 4 would be too many, even though the effect is exponential, since the top of the curve is currently pretty loaded at the moment. Also, we can cheat it into play from our library with our Rectors.
4 Stampeding Wildebeests (-All @ 1)
3 Academy Rector
3 Eternal Witness
4 Fertilid
2 Silhana Ledgewalker
2 Spike Weaver (-All @ 1)
4 Primeval Bounty (-2 @ 1)
2 Doubling Season
1 Debtor's Knell
Sorcery (3)
3 Maelstrom Pulse
Instant (2)
2 Bounty of the Hunt
4 Seaside Citadel (1 @ -4)
4 Tainted Field
4 Windswept Heath
12 Other Lands
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Edit: Also, I think it bears looking at whether Windswept Heath would be better replaced by Verdant Catacomb because we will need Swamps for Tainted Field
4 Stampeding Wildebeests (2 @ -4)
3 Academy Rector
3 Eternal Witness
4 Wall of Blossoms
4 Fertilid
2 Silhana Ledgewalker
2 Spike Weaver (1 @ -2)
4 Primeval Bounty (1 @ -2)
2 Doubling Season
1 Debtors' Knell
Sorcery (3)
3 Maelstrom Pulse
Instant (2)
2 Bounty of the Hunt
4 Seaside Citadel (2 @ -4)
4 Murmuring Bosk
4 Tainted Field
4 Windswept Heath
8 Other Lands
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Adding 2 Mourning, it's a cheap and bouncable control-esque Aura. weaken our opponent's ankle-biters and pump up our own.
4 Stampeding Wildebeests (2 @ -4)
3 Academy Rector
3 Eternal Witness
4 Wall of Blossoms
4 Fertilid
2 Silhana Ledgewalker
2 Spike Weaver (1 @ -2)
4 Primeval Bounty (1 @ -2)
2 Doubling Season
1 Debtors' Knell
2 Mourning
Sorcery (3)
3 Maelstrom Pulse
Instant (2)
2 Bounty of the Hunt
4 Seaside Citadel (2 @ -4)
4 Murmuring Bosk
4 Tainted Field
4 Windswept Heath
8 Other Lands
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
EDIT: My vote against Seaside Citadel is simply because we aren't playing U.
4 Stampeding Wildebeests (3 @ -4)
3 Academy Rector
3 Eternal Witness
4 Wall of Blossoms
4 Fertilid
2 Silhana Ledgewalker
2 Spike Weaver (2 @ -2)
4 Primeval Bounty (2 @ -2)
2 Doubling Season
1 Debtors' Knell
2 Mourning
Sorcery (3)
3 Maelstrom Pulse
Instant (2)
2 Bounty of the Hunt
4 Seaside Citadel (3 @ -4)
4 Murmuring Bosk
4 Tainted Field
4 Windswept Heath
4 Verdant Catacombs
4 Other Lands
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
I suppose you added the third vote against the citadel? if yes, please explain and remove the card from the deck listing. it's the stereotypical "three-strikes-you're-out" philosophy.
Also, I'm going to vote against Windswept Heath, unless more white cards get added, we should be fine with the Bosk and Field to get us the white to play the Rector. I'm also not one to play a deck with mana base 80% non-basics...
4 Stampeding Wildebeests (3 @ -4)
3 Academy Rector
3 Eternal Witness
4 Wall of Blossoms
4 Fertilid
2 Silhana Ledgewalker
2 Spike Weaver (2 @ -2)
4 Primeval Bounty (2 @ -2)
2 Doubling Season
1 Debtors' Knell
2 Mourning
Sorcery (3)
3 Maelstrom Pulse
Instant (2)
2 Bounty of the Hunt
4 Seaside Citadel (3 @ -4)
4 Murmuring Bosk
4 Tainted Field
4 Windswept Heath (1 @ -4)
4 Verdant Catacombs
4 Other Lands
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
4 Stampeding Wildebeests (3 @ -4)
3 Academy Rector
3 Eternal Witness
4 Wall of Blossoms
4 Fertilid
2 Silhana Ledgewalker
2 Spike Weaver (2 @ -2)
4 Primeval Bounty (2 @ -2)
2 Doubling Season
1 Debtors' Knell
2 Mourning
Sorcery (3)
3 Maelstrom Pulse
Instant (2)
2 Bounty of the Hunt
4 Seaside Citadel (3 @ -4)
4 Murmuring Bosk
4 Tainted Field
4 Windswept Heath (2 @ -4)
4 Verdant Catacombs
4 Other Lands
Adding 2 Vindicate for straight up removal that we don't want to waste a Maelstrom Pulse to Eradicate.
4 Stampeding Wildebeests (2 @ -4)
3 Academy Rector
3 Eternal Witness
4 Wall of Blossoms
4 Fertilid
2 Silhana Ledgewalker
2 Spike Weaver (1 @ -2)
4 Primeval Bounty (2 @ -2)
2 Doubling Season
1 Debtors' Knell
2 Mourning
Sorcery (5)
3 Maelstrom Pulse
2 Vinicate
2 Bounty of the Hunt
Lands (24)
4 Seaside Citadel (2 @ -4)
4 Murmuring Bosk
4 Tainted Field
4 Windswept Heath (2 @ -4)
4 Verdant Catacombs
4 Other Lands
People, please remember to explain why you want to remove a card, rather than just slapping votes around.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
4 Stampeding Wildebeests (2 @ -4)
3 Academy Rector
3 Eternal Witness
4 Wall of Blossoms
4 Fertilid
2 Silhana Ledgewalker
2 Spike Weaver (1 @ -2)
4 Primeval Bounty (2 @ -2)
2 Doubling Season
1 Debtors' Knell
2 Mourning
Sorcery (9)
4 Nature's Lore
3 Maelstrom Pulse
2 Vindicate
2 Bounty of the Hunt
Lands (24)
4 Seaside Citadel (2 @ -4)
4 Murmuring Bosk
4 Tainted Field
4 Windswept Heath (2 @ -4)
4 Verdant Catacombs
4 Other Lands
EDIT: Corrected the card count. Please, remember to adjust the card count when you add/remove cards.