Hello guys, i am building an angel deck (cliché as it may sound), white with splash for green (ramp and Sigarda) and for red (Aurelia and Gisela)
I'll list the cards i am thinking to put in here, and since i have only a few of the cards, it can be changed a lot, before i really start to buy the cards.
And lastly, it is casual only deck, so i dont care about banned cards and stuff, my idea is just to have a deck with the majority of the cards being angel
Thanks for your help =)
Creatures
Druid of the Anima 3
Somberwald Sage 3
Catedral Sanctifier 3
Herald Of War 2
Archangel of Thune 2
Seraph of Dawn 2
Emancipation Angel 2
Seraph of the Sword 2
Akroma 1
Avacyn 1
Iona 1
Aurelia 1
Sigarda 1
Gisela 1
Then you can have some fun top of the library cards like lurking predators and Oricale Mul Daya, the new BNG guy. Sensi's devining top is the ultimate of top of the deck control. but cards like drudic satchel can be fun. Green white has trouble drawing cards with control of the top of your library and ways to gain advantage like this you can get the cards you want and not the ones you don't.
I am not sure the elixir is required. Are you playing against a fast aggro deck? because it seems like you have a lot of fog and life gain cards. green white beats fast aggro by just getting big creatures out as fast as possible. I'd cut most of the life gain. Find
The metagame where I play has mono red burn (which can do 18 dmg on turn 4-5 with the right cards, it's awful), there's also R/B rakdos aggro, which is fast and hits heavy, so i might move some of the life gain and fog-like cards to the sideboard
I really like the idea of the Oracle, i'll put that as well
We have actually started playing with sideboards. It certainly makes multiple games more interesting. So you have 15 extra cards you swap in and out. It means your casual decks don't have to have a bunch of random cards just because of that one guy with that one deck it is difficult to beat without it.
However getting some lifelink angels would be good... the most obvious is Baneslayer angel... even an Hopeful Eidolon would be pretty good.
there is a similar card to the orciale in the born of the gods spoilers.
Well, I do know about sideboards lol
I was thinking putting in it something like Circle of Protection, is it worth it?
The think with the "oracle" on born of the gods is that it doesnt allow you to play an additional land, as the oracle does, so i'll stay with the old one
And for the lifelink, I already have one Archangel of Thune, so 2 is not enough?
A circle of protection in a side board only works if you have at least one of each color in the side board so you can deal with any deck. Also 2 Archangel of Thunes are enough.
Having creature based ramp in a meta full of decks with burn spells... You should play more land based or artifact based ramp. I know that Sage fixes all colours and ramps three, but so should your opponent and shoot them on sight.
If you play Fog effects, don't play those for three mana. Moment's Peace is a thing. Better than Fog effects is spells that gain you life while doing something usefull. F.e. Lightning Helix, probably better against Rakdos than spell based burn, but even if it's a good burn deck, a killing a Vexing Devil means you gained 7 life, sort of.
If you truely want to annoy them play a couple Martyr of Sands. Scrap Sanctifiers. An other option is Story Circle. You could also add more Angels that gain life, over ones that don't.
TaxRack is very good engine for CA, but no ramp. Try and see if you can capitalize on the CA enough to neglect the lack of ramping.
Private Mod Note
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Each reality is but the dream of another, and each sleeper a god unknowing.
We define the boundaries of reality; they don't define us.
but as soon as u place this enchantment down prepare for the beatdown everyone is going to rain on you. So with this card its probably best if you go for a more controllish approach. you can still use those angel bombs.
Land based ramp, u mean fetch?
And artifact based, u mean the sigils?
Like I've said before, I know almost nothing of the past editions, because I play only since November of the last year D:
By creature based ramp, I mean ramp cards that usually are creatures that add mana to your pool directly. The problem with these is that they can be killed and then their ramp effect is gone. Killing lands is also possible but happens a lot less often. Artifact destruction is more frequent than land, but less than creatures.
For example Rampant Growth or Sakura-Tribe Elder. While the latter is a creature, both ramp you the same way, they put a land into play. So that if you play them turn two and hit all your land drops, have four land out turn three.
A Fetch only replaces one land with an other. Lay of the Land's effect is also not ramp, because you will also not get more land onto the table than you can play normally.
Yeah, i meant the signet, sorry
Anyway, I was thinking, getting more cards like rampant growth, taking away a few of the creatures that do mana ramp and getting Enlightened Tutor, which would give me the quicksilver amulet, which would make my angels cost only 4. But for that, I'd need any G or W or R card that tutors creatures, any ideas?
So, I put some more thinking on the tutor + amulet combo and changed the deck into this:
I also removed some cards I thought unncessary to it, because of the combo
I still accept any ideas ^^
Im thinking if it would be better to have 4 Archangel of Thune and 4 Herald of War, instead of 2 of them and 2 Seraph of the Sword
And also, I've got defenders, but no way to protect myself from burn, is it worth to have Leyline of Sanctity? What should I take off the deck for them (it has now 72 cards, I dont think anymore would be good)
Btw, sorry about the previous formatting mistakes, i didnt't know how to this yeat
I'll list the cards i am thinking to put in here, and since i have only a few of the cards, it can be changed a lot, before i really start to buy the cards.
And lastly, it is casual only deck, so i dont care about banned cards and stuff, my idea is just to have a deck with the majority of the cards being angel
Thanks for your help =)
Lands (24)
Emeria 2
Cavern of Souls 4
Seraph Sanctuary 2
Stomping Ground 2
Sacred Foundry 2
Temple Garden 2
Plains 6
Forest 4
Creatures
Druid of the Anima 3
Somberwald Sage 3
Catedral Sanctifier 3
Herald Of War 2
Archangel of Thune 2
Seraph of Dawn 2
Emancipation Angel 2
Seraph of the Sword 2
Akroma 1
Avacyn 1
Iona 1
Aurelia 1
Sigarda 1
Gisela 1
Life/Ramp Spells
Safe Passage 4
Elixir of Immortality 2
Explore 3
Farseek 3
Quicksilver Amulet 2
Dawn Charm 3
Prismatic Strands 2
Boros Charm 4
Hallow 3
Planeswalker (3)
Ajani Goldmane 3
Then you can have some fun top of the library cards like lurking predators and Oricale Mul Daya, the new BNG guy. Sensi's devining top is the ultimate of top of the deck control. but cards like drudic satchel can be fun. Green white has trouble drawing cards with control of the top of your library and ways to gain advantage like this you can get the cards you want and not the ones you don't.
I am not sure the elixir is required. Are you playing against a fast aggro deck? because it seems like you have a lot of fog and life gain cards. green white beats fast aggro by just getting big creatures out as fast as possible. I'd cut most of the life gain. Find
Have you considered some signets?.. (Selesyna signet, Boros signet) they are great ramp and fixers.
scatter gun of ideas!
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I really like the idea of the Oracle, i'll put that as well
We have actually started playing with sideboards. It certainly makes multiple games more interesting. So you have 15 extra cards you swap in and out. It means your casual decks don't have to have a bunch of random cards just because of that one guy with that one deck it is difficult to beat without it.
However getting some lifelink angels would be good... the most obvious is Baneslayer angel... even an Hopeful Eidolon would be pretty good.
there is a similar card to the orciale in the born of the gods spoilers.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I was thinking putting in it something like Circle of Protection, is it worth it?
The think with the "oracle" on born of the gods is that it doesnt allow you to play an additional land, as the oracle does, so i'll stay with the old one
And for the lifelink, I already have one Archangel of Thune, so 2 is not enough?
Scroll Rack x2
Entreat the Angels x1
2 Emeria, the Sky Ruin
4 Cavern of Souls
2 Seraph Sanctuary
2 Stomping Ground
2 Sacred Foundry
2 Temple Garden
6 Plains
4 Forest
Creatures
3 Druid of the Anima
3 Somberwald Sage
3 Catedral Sanctifier
2 Herald Of War
2 Archangel of Thune
2 Seraph of Dawn
2 Emancipation Angel
2 Seraph of the Sword
1 Akroma, Angel of Wrath
1 Avacyn, Angel of Hope
1 Iona, Shield of Emeria
1 Aurelia, the Warleader
1 Sigarda, Host of Herons
1 Gisela, Blade of Goldnight
4 Safe Passage
2 Elixir of Immortality
3 Explore
3 Farseek
2 Quicksilver Amulet
3 Dawn Charm
2 Prismatic Strands
4 Boros Charm
3 Hallow
Planeswalker
3 Ajani Goldmane
Having creature based ramp in a meta full of decks with burn spells... You should play more land based or artifact based ramp. I know that Sage fixes all colours and ramps three, but so should your opponent and shoot them on sight.
If you play Fog effects, don't play those for three mana. Moment's Peace is a thing. Better than Fog effects is spells that gain you life while doing something usefull. F.e. Lightning Helix, probably better against Rakdos than spell based burn, but even if it's a good burn deck, a killing a Vexing Devil means you gained 7 life, sort of.
If you truely want to annoy them play a couple Martyr of Sands. Scrap Sanctifiers. An other option is Story Circle. You could also add more Angels that gain life, over ones that don't.
TaxRack is very good engine for CA, but no ramp. Try and see if you can capitalize on the CA enough to neglect the lack of ramping.
[/CARD]
but as soon as u place this enchantment down prepare for the beatdown everyone is going to rain on you. So with this card its probably best if you go for a more controllish approach. you can still use those angel bombs.
but maybe use:
Pasificm, Oblivion Ring, Ghostly Prison, Blind obedience, god's willing, ect
My Decks:
All my Decks are budget
EDH:GRWHazezon TamarGRW, RKazuul, Tyrant of the CliffsR, BMikaeus, the UnhallowedB, UTalrand, Sky SummonerU, GRXenagos, God of RevelsGR, BGPharika, God of AfflictionBG
Standard:BMono Black Control(devotion)B- retired
Casual:UWHeroicUW, UGWall tribalUG, BPhylactery LichB
Modern:UBAbyssal PersecutorUB, WKnight TribalW
And artifact based, u mean the sigils?
Like I've said before, I know almost nothing of the past editions, because I play only since November of the last year D:
For example Rampant Growth or Sakura-Tribe Elder. While the latter is a creature, both ramp you the same way, they put a land into play. So that if you play them turn two and hit all your land drops, have four land out turn three.
A Fetch only replaces one land with an other. Lay of the Land's effect is also not ramp, because you will also not get more land onto the table than you can play normally.
I think you mean Selesnya Signet.
Anyway, I was thinking, getting more cards like rampant growth, taking away a few of the creatures that do mana ramp and getting Enlightened Tutor, which would give me the quicksilver amulet, which would make my angels cost only 4. But for that, I'd need any G or W or R card that tutors creatures, any ideas?
I also removed some cards I thought unncessary to it, because of the combo
I still accept any ideas ^^
Im thinking if it would be better to have 4 Archangel of Thune and 4 Herald of War, instead of 2 of them and 2 Seraph of the Sword
And also, I've got defenders, but no way to protect myself from burn, is it worth to have Leyline of Sanctity? What should I take off the deck for them (it has now 72 cards, I dont think anymore would be good)
Btw, sorry about the previous formatting mistakes, i didnt't know how to this yeat
1 Sigarda, Host of Herons
1 Aurelia, the Warleader
1 Gisela, Blade of Goldnight
1 Akroma, Angel of Wrath
1 Avacyn, Angel of Hope
1 Iona, Shield of Emeria
4 Axebane Guardian
4 Sylvan Caryatid
2 Herald Of War
2 Archangel of Thune
2 Seraph of the Sword
4 Jungle Shrine
4 Emeria, the Sky Ruin
4 Seraph Sanctuary
4 Temple Garden
7 Plains
5 Forest
Combo/Ramp Spells
4 Explore
4 Farseek
4 Quicksilver Amulet
4 Enlightened Tutor
4 Time Of Need
4 Ajani Goldmane
Maybeboard
4 Leyline of Sanctity
1 Circle of Protection: Red