With four SotF you have a very potent engien running.
Looks more like you need more Nightmares. Maybe a Pod or two, or switch to Pod alltogether.
I don't like Karador in the list, and neither Gravecrawler. Four clamps might be one too much.
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Each reality is but the dream of another, and each sleeper a god unknowing.
We define the boundaries of reality; they don't define us.
Oh lol I guess I could cut the clamps down to 4 ;). I like Karador in the list. He's tutorable with survival and brings things back from the yard.
Birthing pod seems interesting I have 4 already, but I feel survival outclasses it pretty well. Besides my only 2 drops are STE's and I don't want to sac them to anything except for it's own ability.
The clamps may seem excessive but if I'm going to run multiples of a broken card why run less than 4?
Stink Weed Imp could be good. It would make it difficult to attack as well.
The crawlers combo well with clamp and I don't really know what else could work better for that purpose.
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I really want to build a new deck and here's the rough list I just made.
3 Sakura Tribe Elder
4 Gravecrawlers
1 Karador, Ghost Chieftain
1 Sheoldred, The Whispering One
1 Jarad, Golgari Lich Lord
1 Eternal Witness
1 Fleshbag Marauder
1 Reveillark
1 Karmic Guide
1 Protean hulk
1 Spore Frog
1 Ashen Rider
1 Sun Titan
1 Squee, Goblin Nabob
1 Living Death
4 Skullclamp
4 Survival of the Fittest
1 Recurring Nightmare
2 Thran Quarry
2 Sunpetal Grove
4 Woodland Cemetery
6 Forest
6 Swamp
4 Plains
I was testing it online, and I feel like it needs a better way to fill the yard with creatures. Maybe I could add Hermit Druid?
Looks more like you need more Nightmares. Maybe a Pod or two, or switch to Pod alltogether.
I don't like Karador in the list, and neither Gravecrawler. Four clamps might be one too much.
Putrid Imp empties your hand, if needed.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Birthing pod seems interesting I have 4 already, but I feel survival outclasses it pretty well. Besides my only 2 drops are STE's and I don't want to sac them to anything except for it's own ability.
The clamps may seem excessive but if I'm going to run multiples of a broken card why run less than 4?
Stink Weed Imp could be good. It would make it difficult to attack as well.
The crawlers combo well with clamp and I don't really know what else could work better for that purpose.